David Braben Powerplay AMA - Part 2 - Live at 4PM BST

Status
Thread Closed: Not open for further replies.
I've really enjoyed testing the beta, very nice work all around, especially with the changes outside PP. There is however one thing I don't really understand, so here's my question: Why do we earn the same amount of merits for killing a Sidewinder and for killing an Anaconda? (If that's not intended behaviour, then please disregard.)
 
Hey David, I'm assuming you've noticed the mega thread about the 10% penalty to selling modules?
Is this going to be in the final build?
Will there be module storage so that both ships and modules have the same options if they are being held to the same standard?
Many of us play the game differently, and a flat percentage while understandable is punitive without a storage system to compliment it.
This is also would invalidate months of work from explorers and other lesser paying professions. Many players do not like trading and would be forced to trade for hours to recoup their losses from experimentation or game play styles.
I implore you, please do not implement a depreciation to modules without an elegant option to store them.
 
Hi!

I used to play the original Elite on my Amiga, and then Frontier. They're some of the happiest gaming memories I have.

And now I'm doing the same. Thank you for the game I've always been looking for. And thank you to everyone at Frontier Developments. The visuals, the audio, the feel of combat, the immersion, the 1:1 scale Milky Way. I'm still blown away by it, even after months of playing.

I don't have a question right now.
 
Are you planning to put pilot wrist watches into the merchandise section with ELITE-related dials?
I would put a few in my watch collection for sure!
 
Has there been a shift of the game away from what you thought it would be, or has the current design been planned since the beginning?
 

atak2

A
Hi David,

I really love the Powerplay concept. I think it's going to draw in a lot of people.

With Powerplay I feel that more is needed to put the powers in more immediate and direct confrontation. Would you consider:

- Making territorial switches happen based on when the threshold is reached rather than decided after a week

- Producing more missions which put players from different powers in scenarios of direct confrontation with each other
 

David Braben

CEO & Founder
Frontier
What is there in power-play for the casual (5 hours a week) player?

Can we have a bullet point road map for the next couple of updates?

Powerplay makes Human space much more dynamic, and gives more context to the missions, even for those not aligned to a Power. Also - the base level rewards within a Power have pretty low thresholds, which scale based on how well the Power does - so you should easily be able to participate with that amount of gameplay time.

I'm afraid we are not releasing a roadmap.
 
Hi David,
Not to sound negative, I love the game to bits but the Wings update and perhaps the Powerplay update seem more inclined towards the social “group playing” commanders. Are there plans for updates that will have greater appeal for the more solitary souls; hand coded missions, quests (in the sense that the Constrictor mission was basically a quest) mystery, intrigue, and you know, general space heroics? 
 
Ed / David,

With regards to player generated station building, how does it work, who do we need to contact?

Will the station building program be automated or does it need dev input?

And will there be restrictions on where stations could be located?
 

David Braben

CEO & Founder
Frontier
Hi David,
When Powerplay goes live people currently on missions will have their missions nullified to bring in the new system. Will people with lots of stored, unsold exploration data be effected as well? I'm 10k LY out and can't make it back, worried I'll lose a months' work.
Thanks!!

No - I don't think so at least - it is just the in-progress missions that will be wiped because they now work differently.
 
We are aware that the background sim information is classified, but it would be nice if you could possibly give us at least a small hint on what qualifies a player group (if at all) to ascend into power status or to be more precise: what does a player group need to do to create a power (it is not that we do have to become a power ourselves, but we want to create a Space Viking-themed power e.g.)
 
hey i know random shunt from the q but will power play's rep system affect boarding and stealing of someones ship and will it cause a hunt in all major faction space or no ?
 
Last edited:
Dear Cmdr Braben,

first of all huge thank you for for all the memories from the nineties. Growing up with all the Elite's is something I'll always remember.

Just to ask can we expect to have the pictures of mission agents soon. Like in the olden days of Elite:

arretedemeregardercommeca.png

It would add to immersion a lot. A few welcome text lines would also be great.

Finally I would just like to add my voice for a "Clan Tag". Our group is growing and in big pvp battles we need a way to know who is who (especially when fighting alongside allied clans in a 3-4 wing battles) It would increase the visibility of people who want it and it would be a badge of honour to represent the clan with dignity.

Many thanks.

Cmdr MJC and lads from BIG.
 
Hi David! Thanks for answering questions again :)

My main question is about mining.
Powerplay added a few nice features like the Drones and the Missions,
but do you have plans to make the mining itself scaling? Like trading scales with larger cargo or bountyhunt with stronger ships?
Mining itself is hardcapped pretty early since the refinery is maxed at 4 and the laser at 2, and there is no way to actually get more ore per asteroid or get it faster.

What about the prospectors? the feedback to them was pretty much split into two factions, they can be nice but mostly you dont need them
 
David and team,
How are you going to ensure that power play offers all players not just the Players that are on all the time and perhaps don't work, The chance to earn and have the benefit of the top 10% faction bonus's, it seems heavily waited to players on all the time, and those of us that can only get on casually loose out.
 
Hello David,

Are smugglers, who are essentially traders (who also take a bigger risk) finally going to get their full smuggling history since added to their trade ranking or is their history to date going to be ignored again or a half measure put in place that overlooks their history? It's a valid concern and indicator of the games on going development.

Thanks.

Your Chum Ben
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom