I am so glad that fuel is now adequately cheap so that a fuel scoop doesn't become near mandatory, and traders don't have to calculate fuel cost vs profit from an extra cargo, and juggle fuel scoop size vs scooping time vs size of the corresponding cargo rack they could have used...
And glad that a ton of hydrogen is a ton of hydrogen, no matter which ship it goes into.
Regarding repair costs: the metagame already is so much centered around never getting your shields down, over-emphasizing the need for SCBs, due to mechanics like power plant sniping; increasing repairs costs strengthens this already bad situation. I distinctly remember how it was with the big repair costs before 1.2. You had basically lost as soon as your shields were down, if you were in an expensive ship. It didn't matter whether you won the fight, your repair cost could easily vastly exceed the rebuy cost of the ship you just beat, or most of the bounties you may have collected in the meantime.
And don't even get me started on NPC kill stealing...
And glad that a ton of hydrogen is a ton of hydrogen, no matter which ship it goes into.
Regarding repair costs: the metagame already is so much centered around never getting your shields down, over-emphasizing the need for SCBs, due to mechanics like power plant sniping; increasing repairs costs strengthens this already bad situation. I distinctly remember how it was with the big repair costs before 1.2. You had basically lost as soon as your shields were down, if you were in an expensive ship. It didn't matter whether you won the fight, your repair cost could easily vastly exceed the rebuy cost of the ship you just beat, or most of the bounties you may have collected in the meantime.
And don't even get me started on NPC kill stealing...
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