Robert Maynard
Volunteer Moderator
Well the "arena" design is going against the open world idea of the game.
What about open pvp AND dedicated combat zones where killing a commander is actually "worth it", worth the risk that you take compared to the NPC flying the same ship?
Believe me, a game with huge battles in space, a true MASSIVE multiplayer space sim would work and the core audience, the young one, would love it. Movies are pretty popular and just think about all the film fans enjoying huge battles in space.
Elite can be all that with some minor changed (minor but expensive and hard to implement!).
I expected the p2p solution and the 32 player limit to be the first step on the way to a full server=client connection with regional servers, supporting the open play where we can meet ANYONE in the system, interact with them without "loading screens" (the transition between supercruise and normal space is just that!) and allow more ways to interact with more people at the same time.
I miss the MASSIVE feeling in the multiplayer part here. And its not possible with the current system...
While an arena may be inconsistent with the open world nature of the game, it may actually be necessary - the galaxy is just too big to guarantee the sort of player density in any location to satisfy PvP players.
The networking system that the game employs will probably never allow huge battles in space - the 32 player limit is a hard one and it requires 528 concurrent connections to make it work for those 32 players. Increase the 32 to 128 and there would need to be 8,256 concurrent connections.
I do not expect the networking model to be changed at this stage, especially as we will have XBox One and PS4 players joining us in due course. The transitions / loading screens are necessary to allow the game to reframe its reference for the player and probably won't be going away either.
I would expect that many who have been here for a while are quite familiar with the limitations of the P2P/server-lite networking model - which is probably a necessity to avoid having to pay a subscription for the game.