Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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While we're on the subject of player powerplay balance, why do npcs carry less powerplay cargo then players are allowed to carry? Iirc players are alloted 10, 20, 25, 30, tons at a time. Npcs only carry 5-15 at a time.

10, 15, 20, 25, 50 was on my list for the ranks 1 through 5.
 
It does. Once you find them and kill them or take their cargo, they will go into solo/private or change the route. Finding prey becomes harder.
And you know people are actually seeking for me. Traders in a convoy (NPC do that, player fly solo or in wings with other traders and the beacon, usually something under 1mio credits scooping up some cargo).
Traders with friends who actually want to protect their route.
Pirates also look out for bounty hunters, same goes the other way around. Bounty hunting, pirating and assasination/mercenary/hired gun should be just as popular as trading. But nope, you see what people do, they find what brings the most money per hour and stick to it until something changes. Action? Nope.

I've accented the bits I am going to respond to. Don't want to be accused of misquoting you again.

Look at how you refer to these players. As prey. How many people do you honestly think want to spend their leisure time as someone else's prey. Been said before, often, but no-one ever counters this. You play with friends, presumably, how come they (and you) don't sometimes take on the prey role? Is it no fun for you? If that's the case, then you should understand why you have a lack of traders in Open. (Well, it's either that, or Jordan Cobalt keeps stealing your prey. ;) )

As to players trying to protect their trade route, that normally means protecting it from other traders so it doesn't get traded out. Sure, I get the idea of a trade convoy with heavily armed escorts, battling it out with pirate gangs. It's kind of a scene in a movie, the problem with doing it in ED is that no-one ever dies, so even if the armed escorts destroy the pirates, they just re-spawn and come back, neither side can ever really win it, and it becomes what PvP can only really be in ED, a shoot em up that never ends, that's just like trading, repetitive. Some people want to play that game, some do not.

So, why do people play the game? Perhaps to make lots of money, perhaps to relax. You want to play it as a pirate, that's your choice, but have the decency not to berate others' choices too, you cannot make people want to play with you.

Sure. But this is killing the open play, the multiplayer part of it. Without fresh blood the open mode will bleed out and become empty. Do you like multiplayer games with empty worlds?

As above. Do you seriously, really, expect players who are playing this game for their own enjoyment to be your 'fresh blood'? That's why your Open world is empty, it's nothing to do with FD. If the game was Open only PvP, but otherwise the same, i.e. different ships with different potential load-outs, it would very likely be just as empty.
 
Interesting thread going on about group comms to help out the people with PowerPlay. Let's try to help the discussion over there by offering this topic within our own hell hole here.

People are coming to finally realize the biggest issue with Powerplay....helping each other out by in game voice comms, in game chat, and/or forum threads dedicated to the dispersion of information to move PP in a certain way.

My question to post here:

Should large group text chat be added to the game for each member of the Powers? How should it be enacted so that all players have their modes respected?

I wouldn't mind having a "Power chat" tab in the comms panel, as long as it was optional for those that don't want it.
 
Sure. But this is killing the open play, the multiplayer part of it. Without fresh blood the open mode will bleed out and become empty. Do you like multiplayer games with empty worlds?

You are still looking at it as a pvp game, many people that left open to avoid pvp might return when the pvp is a little more "rare and meaningful".

It does. Once you find them and kill them or take their cargo, they will go into solo/private or change the route. Finding prey becomes harder. <snip>

If they are going into solo/private maybe you need a few lessons in how to pirate properly, there are a few here that can give you some pointers, and I am not anti pirate, my last time in open was specifically to see how risky my Eravate trade route was in open, I had > 10* insurance on my type6 and knew I could meet a pirate or PK, I was actually looking for a pirate.

https://forums.frontier.co.uk/showthread.php?t=96666

Disregard "I think I will click on "open" a lot more often because of it. ", I have read to much on the forums since. Met too many people here that I don't want to play ED with, shame as I met a lot of nice ones as well, ho hum, one day, I am in no rush.
 
I wouldn't mind having a "Power chat" tab in the comms panel, as long as it was optional for those that don't want it.
I think that would be the consensus...some switch to make it disappear...

Let's see if it ever gets implemented.

As far as the locusts comments, that's pretty much what will happen if there is no communication. The masses will do the least they can to sate their hunger. Power play, currently does not prevent this...and without this type of prevention, Powerplay just becomes move 10,000 things and get 50 million credits. The strategy behind it dies. It's definitley going to be interesting to watch shake out.
 
If Open continually needs a transfusion of fresh blood to replace it's arterial losses then does that not infer that something should be done to stem the blood loss (not a tourniquet, that's at best a temporary solution, not a permanent one)?

Lol, thank you DR Maynard.

I was about to get to the blood aspect as it was mentioned a few times, but I think you explained it better than I was going to.

I guess if people force open to lose blood quicker than it can recuperate there will be a problem, and I doubt its one that FD can fix.
 
Lol, thank you DR Maynard.

I was about to get to the blood aspect as it was mentioned a few times, but I think you explained it better than I was going to.

I guess if people force open to lose blood quicker than it can recuperate there will be a problem, and I doubt its one that FD can fix.

In the end to fix that fd and players need to protect from the people that do harm to open ....
 
I think this statement had a lot to do with that:

And you edited out his nuance?

Really? :)

Are u silly?

So instead of trying to beat a gang of four, and show off some mighty PvP-sklliz - some people combat log and hide in solo? Why should a gang of four need to bother with one single (presumably smaller )ship if it doesn't attack them first? Engaging it with overwhelmingly superior firepower would simply be seal-clubbing. There is no PvP here.



His statement still means 4v1 ANYTHING is seal clubbing , he just assumed that i wanted 4v1 a noob ship (Hence the bracket part i removed in other post)

he only put it in brackets to try and make it seem like i was interested on picking on noob players or was FOR picking on noob players (aka: pvp = seal clubbing ,which it's not)

He is essentially saying why should a gang of four vipers need to bother with one single ship if it doesn't attack them first? - Well son, maybe that single ship is AN ANACONDA that is doing PVP....

The reason i moved it because it has NO relevance to anything, all ASP does is appear everywhere talking trash about pvp and how he is an internet god that can ip block everyone.
 
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The reason i moved it because it has NO relevance to anything, all ASP does is appear everywhere talking trash about pvp and how he is an internet god that can ip block everyone.

Actually, I've said I can IP block a lot more than ASP.
And the reason it was brought up is it's one of the counter points to people who try to force those who do not want to be in Open mode there - because all we have to do, is IP block anyone we don't want to play with, so it defeats the idea of removing the modes and forcing Open, when we can self monitor our connections and deal with people we don't like that way.

I've covered the trash talk - it is a 2 way street, and the mods have had to lock the thread due to both sides. So don't just try and lump it all on one person. We all have been a bit brash at some point - case in point, being sarcastic by saying "how he is an internet god" :rolleyes:

If you're going to criticise another person and their posting style, you really should make sure you're not being insulting yourself. Pot / Kettle.
 
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If Open continually needs a transfusion of fresh blood to replace it's arterial losses then does that not infer that something should be done to stem the blood loss (not a tourniquet, that's at best a temporary solution, not a permanent one)?

How about lower insurance cost? All games with good, balanced PvP let people lose ranks, points and rating, not hours of progress. When i die in my Python, i need 2 hours of trading to cover 1 death. Sounds not that bad, but when people fight constantly and dont get money out of it, they will run out of money pretty fast. And if a trader in something like a T9 dies, his loss will be higher (specially if full with slaves etc). Still nothing wrong with it, but this will drive people away from open when they run out of money. Simply because its dangerous to farm etc when you are close to the insurance limit. And when people die too often, they will avoid open completly, just because its too expensive for them. Simple math, but it works.
For a niche game getting constant flow of fresh blood is pretty hard, so we have to work around the current system somehow or our prey will migrate to something safe and never come back.
 
all ASP does is appear everywhere talking trash about pvp and how he is an internet god that can ip block everyone.

I quite enjoy PvP - I thought that would have been obvious. Internet God? Hardly my style. Can I IP block everyone? Of course I can. Are you trying to say that you can't?
 
Locusts, migrating prey - what next, herds of wildebeest?

Why not?

1411468039729_wps_27_PIC_BY_VIKTORAS_DUBINSKAS.jpg
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Brave PvP pew-pews escort a Type-6 with a fetching paint job :D

*no animals or pew-pews or Type-6's were harmed in this photograph, apparently.
 
How about lower insurance cost? All games with good, balanced PvP let people lose ranks, points and rating, not hours of progress. When i die in my Python, i need 2 hours of trading to cover 1 death. Sounds not that bad, but when people fight constantly and dont get money out of it, they will run out of money pretty fast. And if a trader in something like a T9 dies, his loss will be higher (specially if full with slaves etc). Still nothing wrong with it, but this will drive people away from open when they run out of money. Simply because its dangerous to farm etc when you are close to the insurance limit. And when people die too often, they will avoid open completly, just because its too expensive for them. Simple math, but it works.
For a niche game getting constant flow of fresh blood is pretty hard, so we have to work around the current system somehow or our prey will migrate to something safe and never come back.

we have said before maybe is time for u to change and not kill the targets?....
 
we have said before maybe is time for u to change and not kill the targets?....

Well thats a part of the game. What do you expect? Bounty hunters asking a pirate to PAY the bounty what he has on his head?! Or pirates leaving the trader in piece if he said no? Or psychos asking people: "are you ready to die?!" and then waiting for a positive answer? Its not Barbie's House, its Elite: Dangerous goddamn. Dangerous things can and will happen to anyone who is playing in open, specially in well populated areas. Or not if you are in a conda with good shields and shield cells, you can run away from anything what we have ingame so far^^
 
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I quite enjoy PvP - I thought that would have been obvious. Internet God? Hardly my style. Can I IP block everyone? Of course I can. Are you trying to say that you can't?

Now you know some of us can't, well not yet anyway. Necessity is the mother of invention, but I don't feel the need to bother my work network guy or dev team just yet, Solo and Groups seem to be working just fine.

I did do a bit of googleing and found some funny youtube of a kid trying to dos his schools website, it was funny if not informative. :D
 
How about lower insurance cost? All games with good, balanced PvP let people lose ranks, points and rating, not hours of progress. When i die in my Python, i need 2 hours of trading to cover 1 death. Sounds not that bad, but when people fight constantly and dont get money out of it, they will run out of money pretty fast. And if a trader in something like a T9 dies, his loss will be higher (specially if full with slaves etc). Still nothing wrong with it, but this will drive people away from open when they run out of money. Simply because its dangerous to farm etc when you are close to the insurance limit. And when people die too often, they will avoid open completly, just because its too expensive for them. Simple math, but it works.
For a niche game getting constant flow of fresh blood is pretty hard, so we have to work around the current system somehow or our prey will migrate to something safe and never come back.

If it was a pvp based game the "death penalty" would likely be a lot lower, it was in the last one I played, it might just be possible that the idea in ED is not to die to often, just a thought.
 

Robert Maynard

Volunteer Moderator
How about lower insurance cost? All games with good, balanced PvP let people lose ranks, points and rating, not hours of progress. When i die in my Python, i need 2 hours of trading to cover 1 death. Sounds not that bad, but when people fight constantly and dont get money out of it, they will run out of money pretty fast. And if a trader in something like a T9 dies, his loss will be higher (specially if full with slaves etc). Still nothing wrong with it, but this will drive people away from open when they run out of money. Simply because its dangerous to farm etc when you are close to the insurance limit. And when people die too often, they will avoid open completly, just because its too expensive for them. Simple math, but it works.
For a niche game getting constant flow of fresh blood is pretty hard, so we have to work around the current system somehow or our prey will migrate to something safe and never come back.

Initially, lower insurance cost for all players sounds like a great idea - a bit like making wearing seatbelts mandatory will reduce the number of drivers killed in accidents. However it is more likely to increase ship destruction as it may financially trivialise it (incidentally, making seatbelt wearing mandatory tended to make drivers drive faster as they felt safer being restrained within the vehicle).

A different take on it might be to significantly reduce / remove the rebuy costs for the player who did not initiate combat in a PvP encounter - this would mean that players who are attacked would be less worried about losing their ship and might be more likely to play in Open.

Maybe the first thing to try would be to allow players to insure cargo - this would mitigate the losses of the group of players that would seem to be, from what you have written, lacking in Open.

I expect that unwanted PvP will always discourage some players from playing in Open.
 
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Well thats a part of the game. What do you expect? Bounty hunters asking a pirate to PAY the bounty what he has on his head?! Or pirates leaving the trader in piece if he said no? Or psychos asking people: "are you ready to die?!" and then waiting for a positive answer? Its not Barbie's House, its Elite: Dangerous goddamn. Dangerous things can and will happen to anyone who is playing in open, specially in well populated areas. Or not if you are in a conda with good shields and shield cells, you can run away from anything what we have ingame so far^^

Oh look, the word "Dangerous" gets thrown about to defend mindless pew pew.
Pew pew has nothing to do with the name of the game, I've played War Thunder - and the weather was fine, not a cloud in the sky and all I could hear was the sound of my aircraft (and it did not sound like "Thunder", it sounded like, an aircraft).

Also, as we are now rehashing old points, what about explorers? Pew Pew does not apply 50k+ Ly away - how does your pew pew version "dangerous" example apply then?
(Hint: All career paths have their own dangers, some include pew pew, some don't. So "dangerous" has nothing to do with your guns and there are plenty of ways to get destroyed without being shot at)
 
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