At its heart, my opinion is that this new elite game should be primarily a space game, with all the bells and whistles and complexities of shifting power to the shields, dumping heat sinks etc etc etc...More complexity please, give me DEPTH
However, I will NOT be at all disappointed if at some developmental stage of the game they incorporated exiting your ship while landed on a strange alien world all with its own topography, weather systems, atmosphere etc
And to go on a big game hunt to bag yourself an 8 legged velociraptor with 3 heads and put it in your cargo bay to sell on a distant station the other side of leesti fuels my imagination and excites me no end...Done right, it could be preposterously brilliant.
And YES, I DO want to be able to walk round my ship (especially once i can afford a panther or anaconda), and yes I do want to be able to walk around the space station and have random chats with bar staff, clientele, mercenaries, guards, civvies etc etc etc
More immersion, more depth, more variety, more more more!! YES PLEASE
Now i'm not stupid, this obviously will take years to implement but as david braben said: He doesn't envisage ever making another elite: He's going to continually add to this incarnation and make it the best it can be.
What I want, also is CHOICE. For the players that don't want to exit their ships and explore an alien world: Don't force them to do it. give them choice.
And if I can't be arsed to get out my ship, once docked on an orbital station, to sell my wares manually, then also give me an option to sell my wares from the comfort of my cockpit via a pop up display.
Choice, choice, choice...immersion, depth, gameplay
This is my view.