Patch Notes Update Server update - 30 mins downtime expected

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Wait isn't the fact that most of the bigger ships are unusable due to the insane running costs corrected with this patch?

I can't play since I fly in a Python and i'm already at 5+ million integrity repairs and it keeps growing faster than I can make money. This is completely insane and should have been the first thing to be fixed. So I guess no Elite for me this week either...
 
And what about the low ranked only ships in CZ's, the combat bonds not registered, the graphics problems in RES, the Target Highest Threat bug, the NPC's that scan you but don't appear in Contacts? To mention only a few...

Not to mention missions paying only 10% of their stated rewards, clean ships randomely attacking you for no reason....
 
They appear to be already fixed for me. 1% integrity on my Anaconda was about 1 million when 1.3 initially was released, and the wear and tear rate was very fast. I am now only paying about 150K per 1% on my Anaconda, which seems a good and logical price to me.

Strange, at launch of 1.3 it cost me 750000 for 1%. Just tooled about for half an hour and I haven't got any wear and tear at all.
 
I'll be the positive bloke in the thread, any patch is welcome to me. Having great fun and haven't done much yet in the game over the last months :p

[apart from battle stuff - still a lot to discover]
 
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Keep us informed! Hopefully the bug where both exploit and control bonuses were being applied was just what was fixed, leading to nice but not ridiculous 4k/t routes (which I think would be pretty fair for smuggling)


I think its gonna go down to 4k/t. I just bought a cargo full of slaves and we will see how much they go for. Our group has been running an 8k/t route for 3 days now. Started in a T6, I'm in a Python now, almost at T9. Pretty ridicilous but oh well, it was fun while it lasted.
 

Frankfort

F
This has to be fixed, I cant keep up with it in my Python, 1 interdiction = ~4% integrity damage = 350k/550k depending on the speed when I dropped.

You should have read the description of the ship

The Python is a heavily armed and well-protected craft, boasting considerable manoeuvrability for its hulking size. Despite being exceptionally powerful and potentially useful in a variety of roles, the Python does suffer from exceptionally high operating costs, making it a potentially cost-prohibitive option for many pilots.

It is considered by some to be the most effective balance between firepower, manoeuvrability, and protection currently available. In addition to being capable of holding its own against the larger Anaconda in a toe-to-toe frontal battle through its substantial protection and firepower, the Python is generally agile enough to comfortably deal with smaller fighter classes without having to rely on turret mounts.

The Python can also serve as a heavily armed freighter in that it can carry 284 T of cargo with a class 3 shield module fitted, or 292 T with no shield fitted, both of which is more cargo than the Type-7 Transporter can carry without shields fitted. Additionally, besides being able to carry more cargo while retaining shields, the Python can dock at Outposts since it utilizes medium sized landing pads. However, the downside to trading with a Python is its higher repair/maintenance costs and its shorter jump range when fully loaded.

The weapon hard points are located as follows: 1 medium and 1 large hardpoint on the top of the ship slightly behind and on both sides of the cockpit for a total of 2 large and 2 medium on upper surface, and 1 large hardpoint on the underside of the ship about where the cockpit is located.
 
This has to be fixed, I cant keep up with it in my Python, 1 interdiction = ~4% integrity damage = 350k/550k depending on the speed when I dropped.

I actually like the integrity damage through interdictions. Your ship is put through a rather violent spin and larger ships you would think would suffer from this. You don't have to pay it really, but for PvP, 30% hull life can be critical if you allow integrity to drop to 0, and I suppose this works as a deterrent for needless arbitrary interdictions as well.
 
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