The future of bounty hunting in ED
So far, I've played almost exclusively as a bounty hunter, because what I like in ED is fighting, and the thrill of getting a lot of money from one kill. One of my most memorable experiences so far was back in pre-release beta, when I took a contract to kill an Anaconda, and fought him in my humble Viper, winning only by the skin of my teeth, with no shield cells left, only a few percent hull and a couple of rounds. Sadly, most of the time bounty hunting means simply sweeping extraction sites, waiting for big bounties to spawn, and killing them easily. With powerplay, the bounty hunting missions have become more interesting, with the ability to find your target in suprcruise, possibly surrounded by wingmen. This, I believe, is a step in the right direction, which is actually hunting your target, meaning : tracking, finding, intercepting and THEN fighting your target. And also taking risks.
So I've been thinking about how I imagine bounty hunting to be far in the future, once the game is more developped, paid expansions are released, etc. I hope that eventually, taking a bounty hunting mission will mean taking on a quest to find your target, which would potentially let you earn very big rewards (proportional on the difficulty to find your target, not only to kill it). This is the direction I'd like this profession to take.
Here are some tools we could use in the future to find our target:
- Use pre-made text comms with NPCs to ask them where the target is. Depending on the target, you could ask local police, traders, miners, or even pirates if you beat them up and threaten them for information on their colleague. You could pay for info.
- Frameshift wake scanner would allow you to follow criminals to secret stations, for example within planetary rings, and find your target there, or gather info about it.
- Once walking on stations is implemented, talking to people in bars could help you learn more about your target.
- Examining wreckages of the target's victims could give more info on them.
- A target sheet in the ship UI could display all the information you'd have gathered on your target : what ship they use, what weapons/modules, if they fly solo or in wings, their last known location (time stamped), their usual area of activity, their "personnality" (combat style)...
- You could use a tracking device on your target if you encounter it and it manages to escape. Once their shield is down, you could fire one that would stick on the target's hull, showing you their current system on the galaxy map, and making them appear directly in your contacts panel once you're in the same system.
What would make such a system interesting and deep is that you would need knowledge, and thus experience, to know where to look and who to ask to get your info. Just asking the first NPC ship you'd come across wouldn't help. A good bounty hunter would know in what kind of systems to look for certain types of NPCs who will be relevant ; they'll need to work on their reputation with the local factions if they want their questions answered, unless they're ready to get fines for bullying innocent people to squeeze info out of them.
Also, pirates don't need to be the only kind of target. You could be tasked to kill a former member of your power who defected, a war criminal, a rival merchant... From pirate bases, you could get contracts on high authorities, rival gang leaders, snitches... Each of these would involve looking in different kinds of places, asking different kinds of people, using different tools...
Here is an example of how I imagine a more involved bounty hunting mission in ED, featuring walking on stations expansion (assuming it could let us do this sort of things):
- Get a contract for killing a pirate at a station. The bounty is issued by a rich merchant who is tired of getting his employed pilots mugged. All you know from the contract is that the target operates in 2-3 named systems and belongs to a certain criminal faction.
- You decide to leave your ship and go to the station's bar, hoping to find some info on your target. You talk to a patron who happens to be a contracted trader who's recently been pirated by your target. He tells you the target flies a red Imperial Clipper, and exclusively uses laser weapons. He warns you that when he tried to shoot back, the pirate fired some chaffs. He gives you the location where he was attacked, but it was a while ago, and the info is no longer useful.
- You get back in your ship and fly to one of the systems on your list. Once there, you notice on your radar a Vulture belonging to the same pirate faction as your target. You interdict it and start firing. Once your enemy is at 20% hull, he starts spooling up his FSD as you had planned, and you conveniently let him jump away.
- Using your wake scanner, you analyze his destination, and jump behind him.
- You follow him from a distance, until you see him drop in the middle of a planetary ring. You drop behind him, finding yourself near a secret pirate base. You turn off all your unnecessary systems, engage silent running, and start drifting silently towards the station. You pop a heat sink and completely disappear from the scanners, avoiding attention from pirates flying around. Unlike normal stations, there is little to no security, and very little docking management once inside the station, so you fly in without clearance.
- You land your ship at a discreet location, change your pilot outfit for something more "pirate-y" and walk out. Once inside the station, no one suspects you're not a fellow privateer, and you go in the bar. You ask around about your target, and learn he is currently leading a wing of four ships assaulting miners at a nearby extraction site in the system.
- You go back to your ship, leave the pirate base, and go to the designated location, where you find your target and claim your bounty.
You could have played it differently, for example shooting the pirate Vulture's thrusters and threatening to blow them up if they didn't give you your target's location. Or asking local traders if they had come across the pirate...
I hope the people at FD plan on further developping bounty hunting as a profession, to make it a more interesting process. It would be really cool to actually investigate your target before you could find it.