The first rule of Smuggling club is...

Well said, sir!! Smuggling is good fun! I was approaching the docking hole at full throttle in my Phthon when I got a scan warning. Without hesitating, I boosted through the docking hole, turning FA off, got my ship flipped around and went full throttle to shed the speed. Bounced off the back wall with minimal shield damage. It was the most fun I've had in a while with this game.

If I tried that I would be a big splat on the back wall lol
 

Nonya

Banned
Request dock, silent running, drop a heatsink when the heat gets too high. Get inside station, turn off silent running, drop gear, land.
I know this is space and all but this is basic smuggling 101 and isn't rocket science.
 
Speeding is markedly more dangerous, but if you're doing it for the rush anyway...
So seeing my oxygen run out if I mess up isn't a rush? I race the clock not so much the feds. ;)
I'm one of the speedy types. Works well in my Python, but you need to know your ship, and you need to REALLY know when you've screwed up, so you can bail out in time. I haven't lost a ship yet, but I've come close. Keeping your eye on the price (the letterbox, in this case) does the trick, and keeping an eye out for anything likely to exit the letterbox when you are entering... My last boost is usually a few hundred meters fromt he letterbox, at which point full reverse, FA off, gear down, scoop down.

I'm trying to speed up the whole process, not just getting to the letterbox, so I don't want to overshoot my landing pad and spend 30 seconds spinning around and flying back, though knowing where each pad is helps with when to start backing off.

Anything less speedy/agile than a Python, and I'd be going to a stealth approach. I'll be buying an Anaconda soon, so I'll most likely be setting it up for stealth.

Outposts with patrol craft, ont he other hand... You are vulnerable all the way to the pad clamping your ship, so stealth + speed + knowing exactly where your docking pad is really helps.
Z...

I don't care that you think it's more fun to power through full speed, it may be more risky in regards to running into the station but other than risking my ship's wellbeing it is boring to me. I don't even use SR since my second week learning the in's and out's of ED stealth, so telling me what a slow approach with SR & heatsink's won't be a complete tell of what it'll be like for me but at least that experience is closer than any with the word "boost" in it. :)
 
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I'm trying to get a new Navy ascension opportunity so I'm doing missions for minor factions in several systems around Dvorsi.I bought a Courier and kitted it for smuggling/light cargo since many of these missions concern such activities..And I have to say carrying around illicit cargo and speeding through letterboxes to avoid being scanned is great fun :D
 
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I am amazed sometimes at the detail that people put in to 'getting through the slot' .. I just fly in quickly and never (ever) get scanned, a scan may initiate but never in time. Odd. :)
 
First descent smuggling run found for me! Buying narcotics from an agriculture independent and selling to tourists. (Selling weed to tourists hah)

Should probably be selling for more and it's definitley still broken but yeah, dead happy with it!

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I love cannons just wish they were a little faster.
i did it for fun once just because and it's actually really impressive. It allows you fight with 4 pips into systems at all times and doesn't require a good capacitor to run. Perfect for D rated distributors and configurations that don't have a shield cell bank. It's also nice because you don't have to run a big powerplant to power the weapons themselves, I could downgrade one booster and be able to run a 6A reactor instead if I wanted to.
its one of those builds that don't look good on paper but preform really well in practice.
Plus there's the noise, nothing like 8 cannons going off.

Why no C4 on the huge HP?
 
First descent smuggling run found for me! Buying narcotics from an agriculture independent and selling to tourists. (Selling weed to tourists hah)

Should probably be selling for more and it's definitley still broken but yeah, dead happy with it!

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Look at that demand though... I could wipe that out in three trips.
how on earth could a station full of people only have a demand for drugs that small?
i live in a small town and while I'm not proud of this fact a lot of the idiots that live in my neck of the woods are on something.
How in any stretch of the imagination can a station capable of holding millions of residents have the same if not a lower demand for an all encompassing "narcotics" commodity than my small "city" in the middle of nowhere?
yea I realize these are tons we are talking about but again I'm surrounded by idiots!
All illegal goods should have a high demand. They are illegal, they are not produced in huge tonnages in station and are not held to the same rules as produced by X consumed by Y.
If anything the more you deliver the higher that demand should get as the more druggies you make with each ton.
 
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I've built myself a nice sneaky Fer De Lance for smuggling.
With the new Tactical Graphite paintjob it's visually hard to spot in the darkness as well as electronically when running silent.

I work for Arissa Lavigny-Duval and her purging of the black markets means that there's plenty of opportunities for shrewd business man with a fast ship. The bulletin boards are always full of people wanting something that the authorities don't want them to have.
 
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I got caught coming OUT of a station last night, stupid, I smuggled Imp slaves in, but the price was crap, was going to make a slight loss. So I decided to bring them to another system were I knew the rate was better.
However easy it is to hid on the way in, it is en difficult to hid on the way out. fined 1,2 M.

All good fun
 
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I've built myself a nice sneaky Fer De Lance for smuggling.
With the new Tactical Graphite paintjob it's visually hard to spot in the darkness as well as electronically when running silent.

I work for Arissa Lavigny-Duval and her purging of the black markets means that there's plenty of opportunities for shrewd business man with a fast ship. The bulletin boards are always full of people wanting something that the authorities don't want them to have.
That is a slick looking "Go Fast Boat" there Falcon ;)
 

Scudmungus

Banned
So, what's your technique of choice for avoiding those pesky patrols?

I line up to the slot about 8Km out, full thrust, full boost, at 7.5Km request docking, deploy heatsink, get into the 'wires' cut throttles, second heatsink (not really needed by then, but I love the icing-up effects), and coast in, gear lowering as I do.


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Few tings can help you on your way!​
 
I love that there's different approaches of smuggling and how they work for different people. Good discussion!

I don't take any chances and combine silent running with a high-speed approach. It works every time and admittedly it does feel remarkably easy.
Maybe some tweakage to the AI of the security patrols could be in order? For example; ships going above a certain speed threshold, or the appearance of ejected heat sinks brings over a patrol craft to investigate.
Or maybe I'm just benefiting from lots of practice and it's fine as it is? :D

I'm just glad that our profession is now looking very healthy and profitable, at last!
 
I use the same technique on my Courier as my Clipper, both ways in and out - and that means going in / out fast. No heatsinks, no Silent Running, no lining up - just good ol' "yeehah". Works fine for me, only on very rare occasions Patrols are able to even start the scan. And even if, which means i was too slow - its still to late for them to complete their scan.
^^^ this
 
Much as I love that it's now profitable, smuggling really needs to be harder for big ships, using a smaller ship should be necessary. I mean how blind are these security ships that they can't visually see a type 7 or anaconda blasting towards the station?
 

Scudmungus

Banned
Much as I love that it's now profitable, smuggling really needs to be harder for big ships, using a smaller ship should be necessary. I mean how blind are these security ships that they can't visually see a type 7 or anaconda blasting towards the station?

Mi T7 is green. Green invisible!

Besides - turns worse than smaller ship, making for harder corrections o course.

And T7 overkill for Bulletin board missions!

Also much harder to nip through busy slot. Course if mons in Solo, no worries.

Play big - risk losing big to win big! :D
 
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