Well said, sir!! Smuggling is good fun! I was approaching the docking hole at full throttle in my Phthon when I got a scan warning. Without hesitating, I boosted through the docking hole, turning FA off, got my ship flipped around and went full throttle to shed the speed. Bounced off the back wall with minimal shield damage. It was the most fun I've had in a while with this game.
So seeing my oxygen run out if I mess up isn't a rush? I race the clock not so much the feds.Speeding is markedly more dangerous, but if you're doing it for the rush anyway...
I'm one of the speedy types. Works well in my Python, but you need to know your ship, and you need to REALLY know when you've screwed up, so you can bail out in time. I haven't lost a ship yet, but I've come close. Keeping your eye on the price (the letterbox, in this case) does the trick, and keeping an eye out for anything likely to exit the letterbox when you are entering... My last boost is usually a few hundred meters fromt he letterbox, at which point full reverse, FA off, gear down, scoop down.
I'm trying to speed up the whole process, not just getting to the letterbox, so I don't want to overshoot my landing pad and spend 30 seconds spinning around and flying back, though knowing where each pad is helps with when to start backing off.
Anything less speedy/agile than a Python, and I'd be going to a stealth approach. I'll be buying an Anaconda soon, so I'll most likely be setting it up for stealth.
Outposts with patrol craft, ont he other hand... You are vulnerable all the way to the pad clamping your ship, so stealth + speed + knowing exactly where your docking pad is really helps.
Z...
I love cannons just wish they were a little faster.
i did it for fun once just because and it's actually really impressive. It allows you fight with 4 pips into systems at all times and doesn't require a good capacitor to run. Perfect for D rated distributors and configurations that don't have a shield cell bank. It's also nice because you don't have to run a big powerplant to power the weapons themselves, I could downgrade one booster and be able to run a 6A reactor instead if I wanted to.
its one of those builds that don't look good on paper but preform really well in practice.
Plus there's the noise, nothing like 8 cannons going off.
Look at that demand though... I could wipe that out in three trips.First descent smuggling run found for me! Buying narcotics from an agriculture independent and selling to tourists. (Selling weed to tourists hah)
Should probably be selling for more and it's definitley still broken but yeah, dead happy with it!
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That is a slick looking "Go Fast Boat" there FalconView attachment 42745
I've built myself a nice sneaky Fer De Lance for smuggling.
With the new Tactical Graphite paintjob it's visually hard to spot in the darkness as well as electronically when running silent.
I work for Arissa Lavigny-Duval and her purging of the black markets means that there's plenty of opportunities for shrewd business man with a fast ship. The bulletin boards are always full of people wanting something that the authorities don't want them to have.
So, what's your technique of choice for avoiding those pesky patrols?
I line up to the slot about 8Km out, full thrust, full boost, at 7.5Km request docking, deploy heatsink, get into the 'wires' cut throttles, second heatsink (not really needed by then, but I love the icing-up effects), and coast in, gear lowering as I do.
^^^ thisI use the same technique on my Courier as my Clipper, both ways in and out - and that means going in / out fast. No heatsinks, no Silent Running, no lining up - just good ol' "yeehah". Works fine for me, only on very rare occasions Patrols are able to even start the scan. And even if, which means i was too slow - its still to late for them to complete their scan.
Much as I love that it's now profitable, smuggling really needs to be harder for big ships, using a smaller ship should be necessary. I mean how blind are these security ships that they can't visually see a type 7 or anaconda blasting towards the station?
We don't have rules silly, we're not Pirates trotting out their 1950's Disney linguistic tropes, ..