Docked with a bounty = banned from playing game for a week?

If you accidentally shoot someone, and they and their wing turn hostile, you need to kill or be killed by the 3 hostile vipers etc

3rd option is to leave - you don't need to kill them due to a mistake and make things worse for yourself :)

As for leaving the station - request to undock; line yourself up with the slot; full power to engines & steam forward / boost out the slot - just as you exit activate silent running and make a run for it. Chaff helps in slowing down scans which all in all should buy you enough time to make it out of mass lock and jump out the system.
 
3rd option is to leave - you don't need to kill them due to a mistake and make things worse for yourself :)

Yes but this is a game about space fight etc - remember all the uproar about the yaw-rates purely because they wanted to make space fighting fun.

You're saying that space fighting is something to be avoided. It feels really incongruous and weird if they are changing the game to make it where fighting it something they dont want you to do. I'll have un-nerfed yaw back if that is the case please! :)


As for the buy-a-sidewinder-then-crash-it trick, it spawns you hundreds of lightyears away and after you buy a type6 with a huge drive to make the 15 jumps back to retrieve your ship, the fine is still active and you cant pay it off anyway so a complete waste of time.
 
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I don't see the op over reacting. This one new feature has really polarised opinion. If you're ok with it then you can't understand the irritation it's causing (fair enough) but if you prefer the way things used to work then this really is a nuisance. Each camp will fail to agree with the other but are justifiably equally vehement.
 
So I am docked in a high security station after getting a bounty for accidentally shooting someone when they flew in front of me. There is no option to pay the bounty as apparently I have to wait a week (why?!) to pay bounties now.

If I try to leave, I will get shot by the station security as I have a bounty. But I cannot pay the bounty. So this means I am stuck in the station/not palying for a week?

Really?

So I have basically been banned from playing the game for a week? What?

Hit launch
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Esc
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Main menu
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Start
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Spawns you 10km from station
 
whilst I am not moaning at you for suggesting this if it works, and i certainly would not blame op for doing it if it works.... I do hope this exploit is fixed. It seems a daft mechanism to clear your bounty.

Hopefully (from my POV I am sure many will differ) FD will implement a claims history on our insurance policy, leading to increased excesses and finally no insurance till we fly can x number of hrs ingame with out a claim.

I always felt the purpose of elite was to mimimise getting our ships blown up not use them as a disposable commodity.

as for bounties not been payable off. I am all for that, it is one of the best mechanisms FD have implemented recently imo.

I am not saying what constitutes a fine and which is a bounty does not need fiddling with (although I have not fallen foul YET) but people insta clearing their bounties after committing multiple crimes totally screwed up the bounty hunter profession and stopped players for avenging themselves when blown up.

I think you're right that the game should be about not blowing your ship up! It feels very much against the 'spirit' of the game.

But the excessive frozen out bounty period is absurd. I'm currently on one and playing along, but if it happened again in the near future I think I would pull the cheap Sidewinder trick.

It doesn't feel right, but the current game mechanic feels more wrong and people will always look for a workaround.

I fail to see how the current system deters griefers. So far as online friends exploiting and trading reciprocal bounties if the fine was payable on death this exploit would be nullified.
 
No.

Accidental friendly fire is met with a 400 credit, 10 minute Bounty.

10 minutes.

Always check your transactions tab the moment you get the WANTED status pop up - it's all there.

Upon expiry of said 10 minutes, you can either hyper-jump to another system, jump back and pay off the bounty or you can save, exit and launch the game again and you'll be able to pay off the bounty via the Contacts tab.

Anything more than a ten minute bounty and you did far, far more than accidentally shooting someone. Sort of like accidentally shooting someone again.....and again.....and again.....and again.

And why do we have to jump out of the system and back or save and exit to get rid of the bounty if the timer is already at 0? It is a bug like the one that most of the time got you the bounty when shooting at ships already firing at you and which were wanted from the beginning. Please Frontier start fixing bugs. Really please.
 
Yes but this is a game about space fight etc - remember all the uproar about the yaw-rates purely because they wanted to make space fighting fun.

You're saying that space fighting is something to be avoided. It feels really incongruous and weird if they are changing the game to make it where fighting it something they dont want you to do. I'll have un-nerfed yaw back if that is the case please! :)


As for the buy-a-sidewinder-then-crash-it trick, it spawns you hundreds of lightyears away and after you buy a type6 with a huge drive to make the 15 jumps back to retrieve your ship, the fine is still active and you cant pay it off anyway so a complete waste of time.

Why would the game spawn you hundreds of lightyears away ? When you die, you should respawn in the last place you docked at, which in this case is the starport where you are wanted.
 
Yes but this is a game about space fight etc - remember all the uproar about the yaw-rates purely because they wanted to make space fighting fun.

.

see here is ultimately the crux of nearly all the arguments in this forum.... for me the game is NOT a game about space fight... for me it is a game which attempts to simulate the life of a spaceman, in as much of a believable way as possible - whilst still being fun - which is subjective of course - therefore the more semi believable consequences for your actions the better.

The question i try to ask myself about any feature of the game..... What do i think a reaction to my action should be if it was real. IF you think in the futre you should be able to pay a few quid fine if you get caught killing an innocent, then your argument has merit.. IF however you think it should be harsher.......................................**

**but obvously it IS a game, so you cant lock someone out of the game for 20 years so there is a balance to find ;)

as for the game trying to stop you killing people.... I would say NO!.

I have blown up loads of ships (I am 91% to dangerous) but imo it is trying to make you think about where you do it..... if you want to blow up an innocent, you need to tail them till they are either in anarchy, or in a region of space you do not care about.

if you are a BHer its easy, (this is my role but if you want to playan outlaw, well............ then play an outlaw, warts and all!.
 
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A big problem with the current system is it punishes the immersive role player more than the 'pick up and play' arcade gamer. This game should be aiming more for the former!

In the former instance you can find yourself locked out of your home system for a week for an accident.

In the latter's case they can simply move on to another system. Its a big galaxy and for an arcade style player one system is much the same as another. Also the suicide sidewinder stunt presumably is less of a 'moral' issue.
 
The op say's the crash a Sidewinder trick didn't work, I wonder if this because you have to be scanned and killed in order to be able pay off the fine when you re-spawn. If that's true how long will it be before were told commanders with a bounty will no longer be able to buy swap ships until it expires.
 
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And why do we have to jump out of the system and back or save and exit to get rid of the bounty if the timer is already at 0? It is a bug like the one that most of the time got you the bounty when shooting at ships already firing at you and which were wanted from the beginning. Please Frontier start fixing bugs. Really please.

No, this is not a bug, it is by design. Otherwise you would get in the odd situation where you attack a wanted target and he suddenly becomes clean leaving you with a bounty for killing him.

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A big problem with the current system is it punishes the immersive role player more than the 'pick up and play' arcade gamer. This game should be aiming more for the former!

In the former instance you can find yourself locked out of your home system for a week for an accident.

In the latter's case they can simply move on to another system. Its a big galaxy and for an arcade style player one system is much the same as another. Also the suicide sidewinder stunt presumably is less of a 'moral' issue.

You don't kill a ship by accident. And if you do you should not only be locked out of your home system but of the complete game. Get a different hobby.
 
This is why this game needs a Game Knowledge base with each scenario listing features just like this, there are so many posts on the same subject its like Deja Vu......

else use the search feature.
 
I switched to a sidewinder and crashed into the walls of the station. I have now respawned about 150 light years away from where I was.

Sigh. This game is very very annoying thee days. Why did they mess with what was working :(


Eh? why did you do that?

For future reference, that was probably the worst choice - and the worst bit is that you're now upset with the game and think it is annoying as a result of that choice.

listen to the sage words here on the forum - lots of good advice was given and if you pause and think about it for a second, there were many other ways out before that one.
 
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Its Just part of the game ;)
 
yea whanted isnt the end of the world at least 5 systems whant me for assassination missions. i still doc and collect bounty's form other kills the old mad max approach line up with station and floor it if you get scanned just floor it and jump out.

theirs also the silent running apporch and the cool running approach. slient makes you invise to all sensers but you quickly build heat cool running you shut down all system possable even life support to makes your heat sig as small as possable and sneak in.
 
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listen to the sage words here on the forum - lots of good advice was given and if you pause and think about it for a second, there were many other ways out before that one.


That was the advice! THe fine is still locked (in fact the timer reset to 7 days) so the "sage advice" was just made up twaddle because it didn't change anything.

I could get out sure - multiple ways. There is still no way to pay though it seems. Seriously, what is the point of this feature? If you get a parking ticket in real life, you get a *DISCOUNT* for paying it early, you dont run the risk of arrest when popping out to Tescos to buy some coffee for a week before getting the chance of putting things right.

It just doesn't seem to have any rhyme nor reason to it.
 
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