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People say they want a large open world, but no one wants to travel more than 200 Ls to a station, some dont want SC at all, just jump from station to station, the SC drop in was moved from 20 km to 9.5 and even that was described by someone on this forum as literally "the worst torture ever" because it takes 40 seconds.
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Bounty Hunters want one zone they can sit in endlessly shooting ships (endless because this dynamics living universe would not react to hundreds of pirates being slaughtered for hours on end in one place, nope, always more Elite Anacondas with fat bounties just sitting on the bench waiting for their number to be called), no one wants to get back to base to reload or turn in vouchers, or hunt in different zones or SC or Signal sources or take missions, nope not good for you Cr/HR and if the traders are about CR/HR so are we,.
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Worse for Combat pilots, they face the greater danger, generally due to one eye being on the target, whilst the other eye is looking at the traders, counting their CR and thee Traders CRs and say "but I want what he has, it is so unfair" because you know millions of credits an hour now is not enough. No mention of fun other that that brass ring of keeping up with the Trader Cr/Hr, cos equity, or is it equality, balancing or fairness or everyone is the same yay!
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I'm an advocate of the mini-hyperjump from star to planet to cut down on wasted time Supercruising just to get from A to B. However, I only want that as an extra option, but that doesn't mean I want the ability to Supercruise instead, like we do now, to go away. Think of it like this:
In other openworld games, I can walk from A to B, or I might be able to drive, sail, fly, ride a horse or even swim... etc., if I choose to depending on the environment. Each one differs in the rate and way you can experience the journey, but you still arrive at the same point.
Supercruise has its place, and I wpuldn't want to be without its ability to explore, or visit small points of interest that cannot be locked onto by the FSD; or, indeed, if you really like the process, to visit any and all objects, large or small, as we do now. However, having the extra option to also jump from a star to planet, or from planet to planet, won't kill the game for those that don't want to do it. But it will make the game better for those that do need it to economise gameplay time.
No SC is NEVER going to happen. Anyone pushing for 'mini-jumps' or anything else that replaces or runs alongside SC is going to be dissappointed, I'm afraid. It doesn't take much to realise why either. There is currently a mechanic which allows players and NPCs to pull others out of SC in order to pirate them. Do it decently and the player who has been interdicted will drop some of their cargo and be on their merry way. How is that going to be possible when you drop into a system and [Blip] you're at the station you wanted to get to. FD have always stated that piracy is a valid playstyle choice, so don't expect them to do anything that makes it virtually impossible - or that gives them major work to do to impliment it in a galaxy of instantaneous intra-system travel. Don't see it happening. Who would willingly use SC and risk getting pirated if they could use another method, such as a 'mini-hyperjump, and avoid the issue? Even if you are playing solo, there is a risk that you'll be interdicted by an NPC.
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And when I am trading, of course
I want the maximum Cr/Hr that
I can get. I don't know about anyone else on this forum, but I trade as a means to improve my craft for when I am doing what I really want to do - Exploration. I don't give a [Expletive Deleted] that someone else is earning more than me, just so long as I am happy with what I am earning. After all, anyone who doesn't think trading is a grind just hasn't done enough of it. (And I actually kinda like trading) [Fill cargo hold with commodity 'A' at station 1, fly to station 2 and sell it, fill cargo hold with commodity 'B', return to station 1 and sell it, rinse and repeat Ad Nausium] is one of the most grindy things in the game. FD ought to give us "Eddie Stobart" paintjobs when we get to Elite ranking in trading as that's all we're doing.
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As a Non-Combat Pilot, trading is the best way I have of getting that better Fuel Scoop I want, the more efficient power generator, the better thrusters, etc. so when the choice is "A. Keep exploring in a vessel I am not happy with until my exploration pay-out will allow me to upgrade, B. Transfer over to a trading vessel and have those upgrades much faster, or C. Try combat and (probably) lose money when I keep getting my clock cleaned", well, I'm going to chose 'B' then, am I not. But it is still time away from what I want to be doing in the game, and therefore I will want to minimise it.
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How would you feel if suddenly FD announced that you would no longer get bounty vouchers for combat and that to upgrade your ship, you would be forced into trading to make some profit. Wouldn't
YOU want to make that money as fast as possible so
YOU could get back to what
YOU wanted to do in the game?