No, Clinton is saying skill should target sub-systems, not a computer and I completely agree.
Here's what they wrote:
Also, there should be no gimballed module targeting, pick them off with fixed weapons.
Manual skill only goes so far in todays' world - and is likely to go even less in the future, as our technology progresses. If ships were small, there'd be an argument for it, but they're
huge! Have you ever seen, say, a 1980s-era Phalanx take out sea-skimming missiles? And that's decades old...
Like I said, the option should
definitely be there, but with the qualifier of allowing proper ECM to massively interfere, if the target has it.
That should be what interferes/prevents auto-aiming from hitting a target. Anything else is laughably unrealistic and tantamount to a moderator coming into the game and shouting, "NOOO! BECAUSE WE SAY SO!"
If we had proper ECM realised, we could have all sorts of different options, from versions/ratings which merely affect/prevent precise module targeting, right up to all kinds of shenanigans, like forcing the enemy's (or an individual missile's) software to designate friendlies as enemies. Or right up to what we can do, today, with AESA and planes like the F-22, where you can literally burn out and destroy enemy sensors, effectively leaving them blind. You could
force an enemy to rely on fixed weapons then - and open up focused ECM roles to craft like Type-7s and Type-9s (just like the USAF were planning to convert B-52s into massively powerful ECM fortresses, before budget worries prevented them).
That's how you counter turrets, because that's what they do in real-life. ECM can become fun, diverse and highly useful. You don't wave a hand and magically decide it should be impossible for auto-aiming weapons to do something they not only should, but
have been doing, all of this time.
Remember, you might treat these ships like F-15s and the like, but they're the size of nuclear submarines. Probably a lot bigger than real-life aircraft carriers, in some cases!