1.4: The Piracy Update!

Piracy is officially dead. The 20t max drop limit has killed the career. Thanks, ED! > : (

Dont blame FD/ED for the cargo limits... blames the <insert words of choice here> people that think its fun to drop 100's to 1000's of canisters of crap at a station to disrupt a Cg. Special when some of said same people complain about the server lag and instability later on... cant imagine why a server would ever become unstable.....
 
Dont blame FD/ED for the cargo limits... blames the <insert words of choice here> people that think its fun to drop 100's to 1000's of canisters of crap at a station to disrupt a Cg. Special when some of said same people complain about the server lag and instability later on... cant imagine why a server would ever become unstable.....
Why don't stations just use their point-defence guns to blast canisters that are dropped around them?
Or are they dropped too far from the station to shoot?
 
just having read the first post i have to say something -
an entire update with NO new content and ONLY polishing existing content will never happen. It's just not a good idea - as a developer - to spend that many resources on something that has little to no potential to bring in new customers.
not to say that existing content shouldn't be polished. It should - and is - alongside the new content - but don't expect an update to have no new content.
in a perfect world they'd make what we have shiny as possible before introducing anything new - but the truth of it is that without the update providing MEASURABLE increase in revenue it simply cannot be made.
We don't mean literally no new content, we just mean we don't want the next the next update to feature some new idea.

More things like drones, New content but something that is focusing on improving the current roles. Not content like Power Play, a totally new over arching game mechanic.
 
I think the solution is to give traders tools that not only help them win, but make them feel like they're winning. Traders can get robbed, and the pirate might die shortly afterwards from police, be hunted and killed, or lose his cargo in some way, and the trader would never know. Then, the trader would complain that piracy needs to be nerfed, because they never saw it's effects. Granted, they do have no way of knowing, and it's unfair to them. Although instant-gratification isn't good, we need to give them some gratification.

Also note that this thread is not based around PvP piracy, and that PvP piracy plays a very minor role in this discussion. I think a good general rule is that we should build suggestions with only NPCs in mind, and then take those suggestions and adapt them for players.


This is a good idea, perhaps if the pirate who attacked them is killed (which could be tracked by tracking the cargo), the trader could receive a message from system security? A 'We got the*bleep*' kind of thing?
 
I can only agree with you OP. We need a huge patch dedicated to fleshing out the lackluster mechanics for most of the professions. Everything is mechanically way too simple and disconnected, and of course imbalanced. This was fine (not really but at least understandable) at release as we didn't expect things to stay in this state and people were simply saying 'the game only just came out!, vertical slice blah blah', but alas it's been 6 months and the mechanics haven't changed that much, it all still feels very much placeholder. I mean for crying out loud, we still have these bloody USS and extraction sites that make everything feel so artificial instead of the living, breathing universe we were promised...

Dont blame FD/ED for the cargo limits... blames the <insert words of choice here> people that think its fun to drop 100's to 1000's of canisters of crap at a station to disrupt a Cg. Special when some of said same people complain about the server lag and instability later on... cant imagine why a server would ever become unstable.....

100s of containers => 20 containers max... I'm sure theere was room in-between these two extremes. PvP piracy was the only somewhat viable aspect of piracy (you can't make money off PVE piracy in anything bigger than a viper, the integrity + repairs + ammo costs are simply too high), now the profit of even that, -which beat only mining pre-1.3-, will basically be halved because you can no longer ask for 40 cargo. And really if FD wants to reduce the amount of canisters floating around, how hard would it be for their game designers to come up with the idea of making super-containers that can hold several tons at the same time, so as not to make everybody's life more miserable as a result of some technical optimization?
 
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we can blame FD for the 20 limit on cargo in space, its their unbelievably lazy implementation and just the sort of change I expect out of them.

good luck getting these changed hagglebeard I've been trying since release though so unless 1.4 is actually listed internally as their buff piracy patch they will continue to ignore it and every other career in order to do w/e ;)
 
pirates are very important to the player economy.

Hunters >kill> Pirates >rob> Traders

If there were no pirates, we would have no hunters.

Inversely... If Hunting was more profitable than trading we would have no traders, which means no pirates, which means no hunters.

I agree that Pirating does need a serious buff. But we dont want to scare all the traders into Solo/Private. Perhaps making PVE pirating MUCH more viable would be a simple fix.

What we really need is to close the circle.
Hunters >kill> Pirates >rob> Traders >commission> Hunters
therefore neither pirating has to be buffed, nor traders to be scared.
 
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Dont blame FD/ED for the cargo limits... blames the <insert words of choice here> people that think its fun to drop 100's to 1000's of canisters of crap at a station to disrupt a Cg. Special when some of said same people complain about the server lag and instability later on... cant imagine why a server would ever become unstable.....

UH, no, I blame ED. They released cargo drones and simultaneously limit drops to 20? That isn't logical!
 
Explorers in this game are like Vegans. They just appear everywhere and tell you that they're "explorers" and you should be too and play the game however you like.
 
Explorers in this game are like Vegans. They just appear everywhere and tell you that they're "explorers" and you should be too and play the game however you like.
wait a second.
Albeit I spend most of my time exploring, i keep my cash-flow budget balanced via trading, which i totally blow up though in some really mean and funny PvP-sessions now and then.
Does this mean, i'm basically a Vegan who has omelette for breakfeast and goes for total Bacon-Barbecue-Carnage every weekend?
Somehow Commander, your post leaves me both, offended AND hungry...
 
1.3 was supposed to bring hope to piracy with the cargo drones. Instead we get a 20t dropped cargo nerf.

I could scoop 35-40t before it disappeared and I was hoping drones would speed that up and make piracy more viable but instead to fix a bug (canisters staying in station instances) FD dropped the ball and screwed piracy even more.

I'm really stating to give up hope in the game. I wish they'd have spend 1.3 adding in ddf features and getting the basic game mechanics and professions fixed before they added in something that no one was expecting.
 
1.3 was supposed to bring hope to piracy with the cargo drones. Instead we get a 20t dropped cargo nerf.

I could scoop 35-40t before it disappeared and I was hoping drones would speed that up and make piracy more viable but instead to fix a bug (canisters staying in station instances) FD dropped the ball and screwed piracy even more.

I'm really stating to give up hope in the game. I wish they'd have spend 1.3 adding in ddf features and getting the basic game mechanics and professions fixed before they added in something that no one was expecting.

Yep. 1.4 really needs to address broken mechanics. I have a feeling that we're guinea pigs for the Xbox version, and i so hope that I'm wrong. :(
 
How does Piracy need to change for me? The option to actually give NPC pirates cargo! Right now NPC's aren't Pirates, they're murderers!!! They say they want your cargo, but in reality will never actually pick it up after killing you.
 
How does Piracy need to change for me? The option to actually give NPC pirates cargo! Right now NPC's aren't Pirates, they're murderers!!! They say they want your cargo, but in reality will never actually pick it up after killing you.

I have watched NPC pirates pick up cargo I have dropped, that's just a bug with the new persistent pirates of 1.3
 
Imagine an update completely devoted to polishing what we have now, with very little or nothing new added. I think the advantages of this, the potential outcome, is better than anything else that could come, whether it be passenger missions, more ships, planetary landing, walking in ships, you name it.

Piracy and exploration both need to be looked at. The exploration community is very quiet, and thus hasn't had much attention, and I think they're beginning to become agitated. I hear the galaxy map is nigh-unusable within 1,500 Ly of Sagittarius A*, among other things. As for piracy, myself and others have suggested many things, and although FD have looked at these and implemented some (see: cargo drones), we're going to need more, for this piracy to be feasible.

I have a few threads with ideas for piracy, and I'll post those here with some extra ideas tacked on. Please, tell me of any relevant threads, or add your opinions here!

-Declaration of piracy. (Hyperlink)

-Hatch Breaker overhaul. (Hyperlink)

-Perhaps self-destruction could void the insurance of your ship? This would be a problem when getting trapped in uninhabited systems without fuel, though...

EDIT: 12:11 AM, 10/6/15. Goodnight everybody, see you in 12 hours minimum! :)

The "Piracy" mechanics have ruined what could have been a great game. It's a badly designed travesty of specious ideas. No amount of bandaging will fix the patently obvious, a predictable lack of mass appeal to playing a game which makes a victim out of you as matter of course.
 
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Inb4 carebear swamping this thread with unmatched indignation.

But yes, I agree that we should be fixing mechanics instead of adding more.
 
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What I found interesting with the NPC pirates is not only they don't truly pirate you as they are murderers....they are STALKERS too! I tried to evade by jumping out of SC before I could be interdicted and I was followed. Escaped, and interdicted again! This NPC actually followed me to dock shooting at me before he got taken out by station security!!!

How stupid are these NPC's?
 
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