Piracy is officially dead. The 20t max drop limit has killed the career. Thanks, ED! > : (
Piracy is officially dead. The 20t max drop limit has killed the career. Thanks, ED! > : (
Why don't stations just use their point-defence guns to blast canisters that are dropped around them?Dont blame FD/ED for the cargo limits... blames the <insert words of choice here> people that think its fun to drop 100's to 1000's of canisters of crap at a station to disrupt a Cg. Special when some of said same people complain about the server lag and instability later on... cant imagine why a server would ever become unstable.....
We don't mean literally no new content, we just mean we don't want the next the next update to feature some new idea.just having read the first post i have to say something -
an entire update with NO new content and ONLY polishing existing content will never happen. It's just not a good idea - as a developer - to spend that many resources on something that has little to no potential to bring in new customers.
not to say that existing content shouldn't be polished. It should - and is - alongside the new content - but don't expect an update to have no new content.
in a perfect world they'd make what we have shiny as possible before introducing anything new - but the truth of it is that without the update providing MEASURABLE increase in revenue it simply cannot be made.
I think the solution is to give traders tools that not only help them win, but make them feel like they're winning. Traders can get robbed, and the pirate might die shortly afterwards from police, be hunted and killed, or lose his cargo in some way, and the trader would never know. Then, the trader would complain that piracy needs to be nerfed, because they never saw it's effects. Granted, they do have no way of knowing, and it's unfair to them. Although instant-gratification isn't good, we need to give them some gratification.
Also note that this thread is not based around PvP piracy, and that PvP piracy plays a very minor role in this discussion. I think a good general rule is that we should build suggestions with only NPCs in mind, and then take those suggestions and adapt them for players.
Dont blame FD/ED for the cargo limits... blames the <insert words of choice here> people that think its fun to drop 100's to 1000's of canisters of crap at a station to disrupt a Cg. Special when some of said same people complain about the server lag and instability later on... cant imagine why a server would ever become unstable.....
pirates are very important to the player economy.
Hunters >kill> Pirates >rob> Traders
If there were no pirates, we would have no hunters.
Inversely... If Hunting was more profitable than trading we would have no traders, which means no pirates, which means no hunters.
I agree that Pirating does need a serious buff. But we dont want to scare all the traders into Solo/Private. Perhaps making PVE pirating MUCH more viable would be a simple fix.
What we really need is to close the circle.
Hunters >kill> Pirates >rob> Traders >commission> Hunters
therefore neither pirating has to be buffed, nor traders to be scared.
Dont blame FD/ED for the cargo limits... blames the <insert words of choice here> people that think its fun to drop 100's to 1000's of canisters of crap at a station to disrupt a Cg. Special when some of said same people complain about the server lag and instability later on... cant imagine why a server would ever become unstable.....
wait a second.Explorers in this game are like Vegans. They just appear everywhere and tell you that they're "explorers" and you should be too and play the game however you like.
1.3 was supposed to bring hope to piracy with the cargo drones. Instead we get a 20t dropped cargo nerf.
I could scoop 35-40t before it disappeared and I was hoping drones would speed that up and make piracy more viable but instead to fix a bug (canisters staying in station instances) FD dropped the ball and screwed piracy even more.
I'm really stating to give up hope in the game. I wish they'd have spend 1.3 adding in ddf features and getting the basic game mechanics and professions fixed before they added in something that no one was expecting.
How does Piracy need to change for me? The option to actually give NPC pirates cargo! Right now NPC's aren't Pirates, they're murderers!!! They say they want your cargo, but in reality will never actually pick it up after killing you.
Imagine an update completely devoted to polishing what we have now, with very little or nothing new added. I think the advantages of this, the potential outcome, is better than anything else that could come, whether it be passenger missions, more ships, planetary landing, walking in ships, you name it.
Piracy and exploration both need to be looked at. The exploration community is very quiet, and thus hasn't had much attention, and I think they're beginning to become agitated. I hear the galaxy map is nigh-unusable within 1,500 Ly of Sagittarius A*, among other things. As for piracy, myself and others have suggested many things, and although FD have looked at these and implemented some (see: cargo drones), we're going to need more, for this piracy to be feasible.
I have a few threads with ideas for piracy, and I'll post those here with some extra ideas tacked on. Please, tell me of any relevant threads, or add your opinions here!
-Declaration of piracy. (Hyperlink)
-Hatch Breaker overhaul. (Hyperlink)
-Perhaps self-destruction could void the insurance of your ship? This would be a problem when getting trapped in uninhabited systems without fuel, though...
EDIT: 12:11 AM, 10/6/15. Goodnight everybody, see you in 12 hours minimum!![]()