Murder

I am part of a power and was not in another powers area. I was in my powers area and in the open area behind it.

If you are part of a power then ships from opposing powers might legitimately attack you. Not legally, if you are in your own area, but they might be out to stop whatever it is you are doing in an effort to reduce that power's ability.
 
Which is where the problem lies, in my understanding.

If you are a combat player, you are allowed to target and destroy any player allied with an opposing faction if you are in that opposing faction's territory. Therefore players for that opposing faction can come and do the same to players in your faction's territory [you] without repercussions.
This is one of the reasons I have not signed up for powerplay. Not a combat player, don't want to be hassled being interdicted and forced into combat, want to spend most of my time outside the 'bubble' anyway, so don't see the point. Easiest question to answer is "What's in it for me?", and the current answer for powerplay is "Not a lot."

I agree with you Glenn, it seems to me that if you side with a Power you should not be able to enter a starport or the system that belongs to another faction without being attacked by system security or the station and the zone of control danger level should spiral out to the 15 systems that are controlled by the owned system. Contested or non-aligned systems should be the only open PVP areas.
 
On one hand I feel like I'm whining, one the other hand I feel like I have a perfectly strong valid point.
Whilst murdering homicidal maniacs do exist in the game - quite a lot more now that they nerfed the viability of piracy by limiting canisters to 20 per instance - most don't kill without a reasonably good excuse at hand. Like say you are with another power - or not aligned with any power at all _and_ within a powers space.

Then there are the innocents that stumble into the middle of a hot player group vs player group war, where both sides got this tendency to kill anything not known to be friendly.

Best insurance against getting killed for no good reason (and play in open) is to either stay away from any of the systems ruled by a power - or join a power yourself and preferably also a player-group so that you got friends around to help you out in a sticky situation.

Or you could turtle away into solo/group. Which is boring.

didn't know about the 20 cargo nerf, I feel that should be a per limpet or comparable to the cargo hatch health. (cargo hold of 10% and below should drop all cargo maybe?) Either way I have been hit by these maniacs twice and there is no repercusions for there actions that will sway their decision to do it again. The Galxy is so sparsley populated I have no reason but to assume that the rest of the playing population is now hostile. Which I think ruins open play for someone (like me)
 
and in one stroke kill PvP piracy - no thanx.
No. Piracy is about taking goods, not murdering people. If your target has better engines and escapes, live with it. If you ask for the majority of their cargo and they make you destroy them, live with it. If you ask for a reasonable amount, you increase your chance they will give it to you. If they do so and you still kill them, don't expect them to do so again.
The above situations are what are killing 'PVP Piracy', not any (Reasonable) consequences.
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I have also yet to come across any true PVP 'pirates' ingame. I have encountered some [Expletive Deleted]s that are using 'piracy' as a thin excuse for PVP griefing, but never have I had any communication from them other than the rather obligatory "Stop and be scanned." followed by "Drop {most} of your cargo or die.".
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If you want to be a pirate, good luck to you. But if you can't do so intelligently, you'll drive PC traders and explorers into solo - then who do you interact with? Where is the downside for traders or explorers coming into 'civilised' space doing so in solo? We can still make our money with a fraction of the risk, and the PC pirates will be left picking off NPCs. [How much cargo do THEY drop, and how often?]
 
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maybe if the PP bounties are only for players carrying expansion/ fortify cargo it would be more reasonable?
 
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No. Piracy is about taking goods, not murdering people.

Wrong. Or at least not thought threw. Piracy againbst players is only really profitable if you can make those players behave, not try to run away, and drop goods according to your commands. Your only way of punishing non compliance is to shoot them ....
 
Glenn gets what I'm saying I think.

On the PowerPlay thing maybe there should be conflict systems where your computer will warn you as well as bounties given only for those traveling with PP cargo.

Has anyone had an interdiction by a ghost ship on your sensors? That's another issue I mentioned, wonder if it's just me?
 
I asked about the etiquette of killing people in Powerplay in anticipation of reactions exactly like the OP's.

Frankly, you've signed up to a power, and are wearing someone's colours now. That makes you a target, whether it's an opposing power, or just some random. Killing you "for no reason" is now no longer for "no reason", it's a way for anyone to "stick it" to the power you represent, whether that's represented in-game or not.

If that's not your thing, I recommend going solo or leaving the power you joined.
 
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Wrong. Or at least not thought threw. Piracy againbst players is only really profitable if you can make those players behave, not try to run away, and drop goods according to your commands. Your only way of punishing non compliance is to shoot them ....

But what is better for you? Where is the benefit for YOU! I stop, am scanned and wait for your message. You demand so much of my cargo I'll be lucky to do more than break even on the trip [and I've got to expect, especially on an event like Diso Corn rare runs] that I'll be intercepted again NEXT RUN! Why should I keep going to get the cargo, only to give it to you each time? So by demanding so much, you make my efforts meaningless. I end up playing for YOUR benefit. Not going to happen. So you force me into chosing to either run, or fight. By being stupid about it, you have made life more difficult for both of us.
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The easiest way of making [reasonable] players behave is to not demand absurd percentages of cargo. You'll make less each time, but you'll end up with more successful stops and will see the benefits quicker. Be reasonable and EVERYBODY WINS. Be a [Expletive Deleted] and we all lose.
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Simple as!
 
well I amagine something will change if FDev's have a way to monitor PP use and or Open play/ Solo play use. I think with the current rules, tons of people are gonna end up playing solo or not play PowerPlay, and that's not what I think they envisioned.
 
Soo what are the repercussions of senseless killing?

Twice this week I have been Interdicted then killed for no reason by two CMDR's in a wing. I have no cargo and no bounty or fine. No scan either before they blast away.

Also, they don't show up in my sensors either. I have also noticed this with NPC's as well.
there are the normal repercussions as for your wording 2 things u did not die so its not murder and players need no excuse to attack you nor does the game require any excuse
 

rootsrat

Volunteer Moderator
I will probably go to Solo play until I hear this is an area getting tweaked. I can't stand griefers or game killers. Both times I had about 75,000c worth of exploring stowed in computers.:mad:

Murdering a player in Elite is not griefing, it's a valid game play choice.

Personally, to me - griefing = continuous harassment, be it verbal or pewpew one. If they killed you and then camped you outside of a station, smashing you to pieces each time you wanted to leave - yeah, that's causing grief. A one-off murder is just that - a murder. You should be more careful, watch your scanner and react accordingly when any ship, be it NPC or CMDR tries to get on your tail. Accept the fact that this is a DANGEROUS and OPEN universe full of traders, hunter, pirates, but also full of psychopaths.

::EDIT::

Also, I'm thinking if Frontier didn't want for kill-for-no-reason mechanics to be a valid one, they wouldn't have the NPCs do that all the time :p
 
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Murdering a player in Elite is not griefing, it's a valid game play choice.

Personally, to me - griefing = continuous harassment, be it verbal or pewpew one. If they killed you and then camped you outside of a station, smashing you to pieces each time you wanted to leave - yeah, that's causing grief. A one-off murder is just that - a murder. You should be more careful, watch your scanner and react accordingly when any ship, be it NPC or CMDR tries to get on your tail. Accept the fact that this is a DANGEROUS and OPEN universe full of traders, hunter, pirates, but also full of psychopaths.

Sorry, didn't see that the OP had said HE was griefed, just that he couldn't stand griefers. And let's face it, you don't have to look at these very forums for that long for the tales to add up. I don't even class me being taken out on two consecutive trips by the same player as griefing, but that doesn't change the sense of moving to solo whilst trading rares in an event because of the behaviour exhibited during both instances.
 
persoanlly i think players like the Op should leave the game its clearly not for him same with all these posters who cant understand the basic concept of complete freedom of action
 
But what is better for you? Where is the benefit for YOU! I stop, am scanned and wait for your message. You demand so much of my cargo I'll be lucky to do more than break even on the trip [and I've got to expect, especially on an event like Diso Corn rare runs] that I'll be intercepted again NEXT RUN! Why should I keep going to get the cargo, only to give it to you each time? So by demanding so much, you make my efforts meaningless. I end up playing for YOUR benefit. Not going to happen. So you force me into chosing to either run, or fight. By being stupid about it, you have made life more difficult for both of us.

Nr1 I am not a pirate
Nr2 I still like them bc they spice up my game
Nr3 Get a faster / better armed ship or / and fly in wings
Nr4 You will still make more money as a trader then a pirate so much more its not even funny

- - - Updated - - -

but that doesn't change the sense of moving to solo whilst trading rares in an event because of the behaviour exhibited during both instances.

If you don't like a challenge that is ...
 

rootsrat

Volunteer Moderator
Sorry, didn't see that the OP had said HE was griefed, just that he couldn't stand griefers. And let's face it, you don't have to look at these very forums for that long for the tales to add up. I don't even class me being taken out on two consecutive trips by the same player as griefing, but that doesn't change the sense of moving to solo whilst trading rares in an event because of the behaviour exhibited during both instances.

Why not hire some protection instead? I'm sure there'd be many Cmdrs willing to offer protection in exchange for the trade dividends and a few tonnes of Gold or Palladium. Why not use game mechanics instead of game play modes for that? Personally, I don't really care - it's your game and you can play it as you want, but there are other, more exciting and more fun possibilities than running away to Solo mode...
 
persoanlly i think players like the Op should leave the game its clearly not for him same with all these posters who cant understand the basic concept of complete freedom of action

I don't think OP is complaining that it happens just that the consequences are not high enough. Just like people don't like slavery but will do it if the profits are high enough and they don't mind the risk. The risk is the deterrent but also the reason it is profitable (or should be).
 
wo wo wo Not saying get rid of pirating! nor actual consequinces of murder (like banning from game)

1. I would like to see the other pilots(CMDR's and NPC) on sensors before and during interdiction! (numerous times they have not shown up)
2. I said repercussions like higher fines! (a beginner ship costs 32,000, current fine for murder is 8,000cr) that's a problem!

I might have been wrong in saying I was being greifed.

As for it being Dangerous I figured it should be a desision thing. Like if I transport this or if I fly through this area it will be dangerous. Or if I pirate and take someone else's goods and transport illegal goods it will be dangerous. Not if I'm flying in a reasonable safe area with no cargo and get interdicted by a ghost ship dangerous.

thinking about this I see that pirating is not that profitable now when it comes to a real person. There is no way to show that the oppressing party will not boil you after you drop your goods. So here's the math, I drop my goods ,say 100,000cr of stuff, there is still a big chance of them boiling you. If they kill you after dropping your cargo you have to pay more than 30,000cr to get your ship back while the pirate gets 100,000cr in goods and a 8,000cr fine. So why would I drop my goods when the chances are they are gonna boil you anyways?

I have only once been pirated by real people once, they warned me while one scanned and the other dropped my shields. It was very exciting! I chose to try and run, bad decision. I was only mad about the fact that they didn't show up on my sensors at all in supercruise. I was also mad at myself for not dropping the cargo, I feel they may have let me go.

But this Thred is about the interdictions by ghost ships which happen to be CMDR's not pirating but meaninglesly boiling other CMDR's because they can ( if for no other reason than to build up a big bounty which they then blow eachother up for the money and only get 8,000cr fines per murder) while the other CMDR's lose all their scans and have to pay way more than 8,000cr for a new ship.
 

rootsrat

Volunteer Moderator
That's strange, I mean the thing with ghost ships. I've never seen that happening, nor I have ever any reports on that. Granted I don't read every single post on the forums, but I spend quite a lot of time here. Maybe you have weak sensors? Do they affect SC at all? Maybe the other players had their heat signature very low? I'm just speculating here.

::EDIT::

I agree that the bounties, especially for murder, should be MUCH higher. At the moment it's a bit of a joke. Of course higher bounties would allow for easier money farming, so there needs to be some sort of balance... It's a difficult one to get right I think.
 
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