Sarah "Cylon" Jane Avory.Maybe it should be Sarah "Sauron" Jane Avory..
Sarah "Cylon" Jane Avory.Maybe it should be Sarah "Sauron" Jane Avory..
I expect that they already exist and we just have not encountered them yet....
"They're out there!"![]()
Maybe it should be Sarah "Sauron" Jane Avory..
And we adress you "Your Wickedness"
Cheers Cmdr's
Last update was like phase #1... There's still a lot more to come...
So don't hail me, after all the combat AI is still a bit of a walkover right now and needs better tactics...
Not completely. I've seen NPC's try to run when under 30% hull. Happened last night twice as a matter of fact.The NPC's used to run away (all the time)..there was an outburst of forum whining and that behavior was removed
3) Elite Viper - BUG! - This was an NPC enforcer from the Utopians that interdicted me en route to Gateway. The problem is it never fired once. Again I was in my Asp and it was shielded and nippy as heck, so the fight took FOREVER. Only dinged it once with my railguns, had to rely on fixed beam lasers to hit it. But the whole time it never fired (and it clearly wanted to. He wasn't there to hand out pamphlets)
I can only imagine how the fight would have gone if it had fired back.
I need to re-balance the combat AI (especially low ranks) and upgrade it loads top end, adding such thing as ships breaking away to recharge shields, and possibly using SCBs better.
I have found a couple of bugs. 1) It's possible for pips management to foul up for high rank ships, meaning their pips request for WEP is... zero! 2) On smoothing out the DC I accidentally compromised AI ships orientation in combat massively, so it's hard for them to align to target. I've tested the fixes and it makes them much deadlier. They won't be going in just yet. I need to re-balance the combat AI (especially low ranks) and upgrade it loads top end, adding such thing as ships breaking away to recharge shields, and possibly using SCBs better.
I have found a couple of bugs. 1) It's possible for pips management to foul up for high rank ships, meaning their pips request for WEP is... zero! 2) On smoothing out the DC I accidentally compromised AI ships orientation in combat massively, so it's hard for them to align to target. I've tested the fixes and it makes them much deadlier. They won't be going in just yet. I need to re-balance the combat AI (especially low ranks) and upgrade it loads top end, adding such thing as ships breaking away to recharge shields, and possibly using SCBs better.
I've tested the fixes and it makes them much deadlier. They won't be going in just yet. I need to re-balance the combat AI (especially low ranks) and upgrade it loads top end, adding such thing as ships breaking away to recharge shields, and possibly using SCBs better.
I guess the vulture is still overpowered, then. I fitted another shield booster and stayed in a HI CZ for 1.9M kills (before breaking to bed). I did not notice much difference, but maybe that is due to my personal playing style. As soon as they go for jousting matches, I throttle to zero or even reverse. Keep my sights on them. But my shields can tank it easier than a Viper can.
Oh, great. Now Im going to picture lots of little AI pilots who are capsule-shaped and yellow.Mistress of the Minions
So, what do we think? Is Sarah getting prepared to program some really mean Thargoids?