Piracy is Broken by 1.3

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A few quotes from those threads:

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"I don't believe killing a profession is the solution to optimize a game. If we follow that logic, we should start deleting RESs, since asteroids lag people, NPC spawn lags people, Bounty Hunting, Mining can also die for the sake of optimization. Wait, let's optimize even more, reduce commodity types to 5, and there will only be 5 commodities that will ever be traded to reduce lag in commodity market screen.

Wait wait, let's reduce weapons to pulse lasers only to reduce the amount of load time, as well. Everyone should fly a Sidewinder, let's reduce the lag by sacrificing advertised game mechanics and content!

This is something FD most likely did on purpose to spite piracy, which is something I cannot accept and need to see changed."


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I would caution the original author of the above quote - careful now, that's the slippery slope fallacy right there.

:eek:
 
I am getting really fed up with unannounced major changes by FD. It sparks off why did you Beta guys not find this, were you too busy playing with the new ships. Why invent collector limpets then put in a 20 limit. I am not a Pirate but I feel your anger.

Reign it in sunshine - this limit was put in place during Alpha (or early Beta, I forget exactly) when people decided to drop 100s ot cargo outside the only station and the game lagged out. If you have a problem with it direct your displeasure at FD for thier fix, not the testers.

That aside, if people wanted to pay extraordinary amounts to participate in Beta and chose to just "play" that's their prerogative - FD should have their own testers to find bugs and it shouldn't be left to a paying public when it's clear that FD were using them as a revenue stream :rolleyes:
 
I am getting really fed up with unannounced major changes by FD. It sparks off why did you Beta guys not find this, were you too busy playing with the new ships. Why invent collector limpets then put in a 20 limit. I am not a Pirate but I feel your anger.

It's not like many of the problems pointed out by people in beta get fixed in the short time betas are out anyway.
 
That would be really bad for traders who accidently hit the jettison all button.

The system we have now is good....if it only was in effect near stations or combat zones.

Well things like this should have been made 2 stage rather than easy to do by mistake. 1 button to arm it which allows a 2nd button to then do it.
Or have had their cargo hatch damaged and it decides to let go just as they enter the station. If cargo jettison is outside of a player's control, lethal response is definately overkill.


I'm not a pirate but even I see the silliness in removing pvp piracy from the game. Most pirates I've encountered seem to ask for 40t so raise the limit to that. Wasn't Michael Brookes complaining about the lack of players joining Archon Delightful or whatever in the newsletter?

Yep, learned it the hard way... was wondering why everything above 20 tons was exploding.

Really ridiculous... on the one hand they invented cargo drones to make scooping more than 20 tons possible in the first place and on the other hand they limited the maximum number of containers per instance to 20? :(

Please, FD, lift the 20 tons limit. We need at least 100 tons to make piracy even remotely profitable.
As a trader, even I don't see the point of putting cargo drones in the game and then limiting cargo instances to 20. However, you pirates want to take more than 10% from a T7? Bortas wants 50%? it's attitudes like that that don't do pirates any favours, you know.
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Better idea would have been for FD to have limited it to a certain % of current cargo - if that was possible. Ingame reason would be a safety system than seals the cargo hatch if more than a certain % of available cargo goes missing [through hatch failure or jetisson] with a safety plate that can only be re-set at a station [for a 'repair' cost to the trader.] That would mean that players in small ships are less likely to be bothered, and if traders are empty, pirates can't get anything anyway, but they can make reasonable progress through the game if they think about it. And to stop any deliberate spammers, put out bounties on persistant dumpers - say more than twice in a day.
 
Reign it in sunshine - this limit was put in place during Alpha (or early Beta, I forget exactly) when people decided to drop 100s ot cargo outside the only station and the game lagged out. If you have a problem with it direct your displeasure at FD for thier fix, not the testers.

That aside, if people wanted to pay extraordinary amounts to participate in Beta and chose to just "play" that's their prerogative - FD should have their own testers to find bugs and it shouldn't be left to a paying public when it's clear that FD were using them as a revenue stream :rolleyes:

At least the limit pre 1.3 was not working in deep space instances as long as the piracy victim was spreading the cargo a bit.
 
+1 to OP. Actually piracy is... harmless. You can have 20T of whatever you want and still no earning and no impact on trader.
A very bad move from the devs :(
 
At least the limit pre 1.3 was not working in deep space instances as long as the piracy victim was spreading the cargo a bit.

Understood - I attended a gift meeting one day with some kind trader (Midas I think it was) dropping cargo after cargo outside the station. He had to spread them around too as they went pop otherwise and I know for a fact there were more than 20. However, my beef in that reply was aimed at the misguided poster taking cheap shots and directing his anger onto the wrong group of people.
 
I am getting really fed up with unannounced major changes by FD. It sparks off why did you Beta guys not find this, were you too busy playing with the new ships. Why invent collector limpets then put in a 20 limit. I am not a Pirate but I feel your anger.

Ah, great, another "take it out on the beta testers" comment.


For your kind attention...

1.3 PowerPlay Beta Bug Reports, June 5th: [PC] Instance canister limit set far too low (20)

Beta Discussion, June 4th: Cargo canister max count limit seems to be back

Beta Discussion, June 5th : Cargo Canister limit in beta too low, large scale piracy impossible


I'm sure there are more.
 
Yep, learned it the hard way... was wondering why everything above 20 tons was exploding.

Really ridiculous... on the one hand they invented cargo drones to make scooping more than 20 tons possible in the first place and on the other hand they limited the maximum number of containers per instance to 20? :(

Please, FD, lift the 20 tons limit. We need at least 100 tons to make piracy even remotely profitable.


Hey FD-Guys!

the Title of THE Game is ELITE DANGEROUS...

AND TO BECOME DANGEROUS, PIRACY IS VERY IMPORTANT!

but with 20 Tons dropable Cargo...??.?.?.??

what is this?!

Pls fix this... IT is stupid
 
FD, just get the station to shoot the stuff if it's inside the NFZ.

Or, release it's own cargo collectors and confiscate the product for reasons of safety/littering.

Artificial mechanics, and this game has a few, only serve to ruin the immersion and cohesion of the experience.
There are elements of ED that are just plain incoherent, unfortunately, and this 20t max drop is another one.
 
I'm only a part-time pirate, and this really sucks. Couple dudes in my group are a lot more 'full-time' pirates, and it really does cripple their money making abilities.
 
+1 to OP. Actually piracy is... harmless. You can have 20T of whatever you want and still no earning and no impact on trader.
A very bad move from the devs :(

Yeah, Right! A 20T loss has no effect on any trader in an Asp. Think again. And don't say small ships dom't get pirated, it ain't true! I'm in a T7, so it's 10% of my cargo, 140K worth of standard cargo, and I make 200K profit a trip. At least I can make it back in one trip. An Asp or T6 and you're talking 20% of their cargo or so, even more on smaller vessels. If you would stop thinking in absolutes and start working in % of a trader's cargo, you would realise how stupid it is.
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And I'm talking about the 20T limit. It's pushing pirating onto the smaller vessels. If your mindset is to take as much as possible from each mark, there is no benefit for you taking on a bigger ship, where the bigger ships can afford to lose 20T more than the smaller ones. The limit ought to be a set % of the current available cargo.
 
As a trader, even I don't see the point of putting cargo drones in the game and then limiting cargo instances to 20. However, you pirates want to take more than 10% from a T7? Bortas wants 50%? it's attitudes like that that don't do pirates any favours, you know.

Actually I usually demand 40-50 tons from T7s, but a T9 can drop 100 tons.

Better idea would have been for FD to have limited it to a certain % of current cargo - if that was possible. Ingame reason would be a safety system than seals the cargo hatch if more than a certain % of available cargo goes missing [through hatch failure or jetisson] with a safety plate that can only be re-set at a station [for a 'repair' cost to the trader.]

The decision how much he demands should be left to the pirate. If a pirate wants your entire cargo hold, then why not? It's still a lot cheaper than being destroyed along with your cargo. Limiting this would just lead to said pirates killing traders out of frustration.
 
Well at least if you pirate NPC's in anarchy systems you can blow up the cargo you don't want, maybe they should add in crime/fines/bounties for blowing up cargo though.
 
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