Thanks Drew, or your point of view!
There is only one thing to add from my perspective:
PowerPlay wouldn't do no harm if it was woven into the existing gameplay mechanics. But, we will probably never know why, it is not.
There are far too many inconsistencies where the gameplay mechanics collide.
For example:
I am allied with both the alliance and the federation (the empire as well). Based on the information given about the PP "Characters", I pledged for the Alliance, because it felt right to do, they seemed most democratic and honourable. Now I am seen as a hostile intruder to Fed-power controlled systems (independent and standing OUTSIDE of their major allegiance and jurisdiction). When I get pulled out of SC by "power-agents" they are shooting at me, because I have pledged to the alliance and are allowed to. So far so good. But when I hit them back I get a bounty on my head. NOT from their Power. No I get a bounty from my allies making my allies shoot at me too. Because the powers are standing above or at least outside the jurisdiction.
Another example:
We knew about some of the characters to exist and have some influence. We read about them in galnet. We also know there is a massive power, called the Pilots Federation, who has influence in all allegiances and jurisdictions around the galaxy. They do not participate in this game.
One more? Sure:
PowerPlay has influence on the economical background simulation. But the economy isn't part of PowerPlay. The (overhauled) missions are neither. I expected the systems would be woven together. So I could help my power (as described in the overview) by doing daily business. Supporting food for the alliance systems where needed, or doing trade in general (like you get your standings with the minor factions) or by doing missions, the agents of the powers offer, unlocked by pledging for them.
...
So with that, what we got along with 1.3 I am not really happy. The changes in the crime systems (bounties not payable) address mainly PvP, which doesn't interest me at all. For a peaceful trader and explorer they look really weird.
I pledged to the Alliance, because I wanted to see the benefits PP brings. But instead I got a very unrewarding system of ultra-boring micro-missions, where I can waste my time (I'd prefer to do that with interesting content) or money (there are so many things in this game, I would pay for - e.g. storage, cargo insurance, crew, ...). Having not pledged would at least bring me the advantage of a adopted and "living" price-politics in trading. But with most of my trade-network being hostile (and allied at the same time), it gives me no advantage.
I am missing the carrot on the stick, the motivation, the reason to participate in this "game of powers".