With ED, the keyboard and mouse are more efficient that the X52 pro ?

I have an X-52 Pro as well, and I fly with gamepad and keyboard.
Thing is: the ships are so slow that you don't need the extra precision of a flightstick. Analogue sticks on the gamepad are enough.
 
I fly better with joystick, but I can do Mouse+keyboard if needed. The lack of analogue inputs on the keyboard is an issue for me. I don't handle it well.
Mouse+throttle would be interesting. Pitch and Yaw on mouse, Roll on analogue thumb-stick. Should give excellent aim.
Have anyone tried this?
 
I tried to fly with 'Vegan mind control' (see butch hard guy for info) but gave up and now use keyboard and mouse.

I have 360 pad as well but the mouse etc seems soooooo much more elite
 
I smile when I see the frequency people of these boards are using the term HOTAS these days. But it's a principle, a design methodology, not a "thing" - it's quite correct and alright to still use "stick" and "throttle" ... :)
 
Having tried flightsticks too (a Logitech EXtreme 3D ,not one of those Pocahontas controllers everyone's on about) , I ended up playing with the one I was the most comfortable with ,the Xbox controllers.

I know mouse and keyboards' viable too, but yeah, I guess it's up to personal preference. A flightstick with 100 buttons take a lot of time to master, at least to me the learning curve felt steep

In frontier, it was the Sega Mega Drive controller that was ace (replacing the Zipstick?)
 
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I always played games with keyboard and mouse and hated using console controllers. My left thumb used to be weak as water, so control pads were a no-no. Elite: Dangerous is the only game that I can't play with anything other than an Xbox 360 controller. It's almost perfect; if I could assign that Xbox button to something, it would be perfect. After playing the game for a year practically (I had Premium Beta) with an Xbox 360 controller, my left thumb has strengthened, but I'm still amazed by people who can play the game with keyboard alone, or keyboard and mouse. Fair play to youse.
 
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It's too hard to get the full "6 degrees of freedom" control with mouse and keyboard. Especially considering you only have two axes with non-binary input. But even ignoring that, you can get pitch and roll (or yaw) on your mouse, but then you need throttle up, throttle back, yaw left, yaw right, strafe left, strafe right, strafe up, and strafe down on your keyboard, which is an annoyingly large set of keys to keep track of, without even taking any other functions of your ship into account. And it leaves you trying to hit 3-4 keys at once quite commonly, which your keyboard is likely to not support.

My x52 gives me access to all those things at once, so I can use them in any combination. Granted, my strafe controls are binary, but you can't have everything. A little thumbstick for strafe would be neat, but the hat under my index finger on the throttle works fine. And I can be doing a left roll, a right yaw, a pitch up, and strafe left and up all at once without my computer beeping because I was hitting too many keys at once and freaked out my keyboard's pcb.
 
I have an X52 Std (which is effectively the same as the X52 Pro from a functionality perspective AFAIK) and started Elite: Dangerous on a KBD+MSE (G19s + G700s) but switched to the X52. Why?

In general the problem is the control of two things... roll and throttle. With a KBD+MSE setup you only have 2 analogue axis which are typically used for pitch and yaw while on and X-52 you have 7 analogue controls at your disposal (9 if you include the mouse thumb-stick and 10 if you consider the mouse wheel on the X52 an analogue input).

Having analogue control of roll and throttle can make ALOT of difference when it comes to combat manoeuvres, docking, and FSD cruising IME. I find it much easier to line up with landing pads, line up with the entryway on coriollis and similar stations, and to manage speed of approach during FSD cruise. After becoming accustomed to KBD+MSE though, adjusting to something like the X52 can take a little time.

It may be possible for KBD+MSE users to pull off similar manoeuvres to a HOTAS user but ultimately the level of skill required for those manoeuvres is probably lower for a HOTAS user. I would not consider either overpowered, if anything I think the KBD+MSE control system needs some TLC from Frontier Developments.
 
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It's too hard to get the full "6 degrees of freedom" control with mouse and keyboard. Especially considering you only have two axes with non-binary input. But even ignoring that, you can get pitch and roll (or yaw) on your mouse, but then you need throttle up, throttle back, yaw left, yaw right, strafe left, strafe right, strafe up, and strafe down on your keyboard, which is an annoyingly large set of keys to keep track of, without even taking any other functions of your ship into account. And it leaves you trying to hit 3-4 keys at once quite commonly, which your keyboard is likely to not support.

My x52 gives me access to all those things at once, so I can use them in any combination. Granted, my strafe controls are binary, but you can't have everything. A little thumbstick for strafe would be neat, but the hat under my index finger on the throttle works fine. And I can be doing a left roll, a right yaw, a pitch up, and strafe left and up all at once without my computer beeping because I was hitting too many keys at once and freaked out my keyboard's pcb.

I managed.
 
i think that if your happy playing with k&m then great for you,thats all that matters....

but if you want to actually feel like the guy in the cockpit,you need a throttle and stick,maybey some peddles for another yaw option.............

personally i could not live without headtracking......if i had to move the mouse at all in this game it would break immersion......in fact i use astra....i just say what i want to do.

this game for me is all about the immersion.
 
I exclusively use keyboard and mouse and I manage just fine. Pitch + yaw on the mouse, roll + vertical thrust on WASD, lateral thrust on Q&E, shift + spacebar for throttle, power management on 1234, FA off on CTRL. Full throttle & full reverse on mouse wheel. R for 50% thrust.

I tried using an X-Box controller but I couldn't get the sticks set up the way I wanted. No matter how much I fooled around with deadzones and external remapping tools they always seemed too sloppy for fine control. Eventually I gave up and went back to K&M.

I'm sure a HOTAS would be better but I can't afford one and I don't have room for one even if I could.
 
i think that if your happy playing with k&m then great for you,thats all that matters....

but if you want to actually feel like the guy in the cockpit,you need a throttle and stick,maybey some peddles for another yaw option.............

personally i could not live without headtracking......if i had to move the mouse at all in this game it would break immersion......in fact i use astra....i just say what i want to do.

this game for me is all about the immersion.

This is a great description, I think immersions really important and a throttle + stick are great for that, I exclusively play with KB+Mouse, i'd never do as well with a joystick but i still would If i had them.
 
i use a games power hotas...cost 35 quid off of ebay....originally made by logic 3.....it was cheap and i knew i was taking a gamble...

it is sublime,i was using a cyborg flightstick before,i even have vibration/feedback whilst playing.


im that crazy that when i play gta v i can use my xbox pad,my driveforce gt wheel and pedals,and my hotas for flight lol.....oh and again headtracking.
 
Same, for immersion, I can't live without my X52 for ED, FSX, etc. and with the Oculus Rift on the nose the kb/ms is a no go.
you know that mate..

i made a thrift...shes as good as a dk2 imo.......but thats the future....you want to feel like your in the game with the rift or any headtracking device,then you need a hotas...to mimick the guy you see in the cockpit.....your feet and hands are where his are.

good man yolo
 
No chance mate, Mouse and keys is nowhere near as good as controller for me personally. I need at least 4 analogue axis, plus the triggers helps a lot on the controller. Controlling analogue thrusters with keyboard is not good. For me personally mouse and keys is only good for FPS, controller is way better for flying, and better than a joystick in my opinion as its easier to to use and enables faster movement and turning. May loose some accuracy in aiming but the better movement is more suited to Elite, especially with the way the gimbles auto aim. For example star citizens gimbles do not auto aim and that makes mouse much more powerful than controller in that case.
 
actually i do a use a keyboard for something in elite....lol inside my cockpit one of my android devices has a mini touchscreen keyboard,that i use instead of the big bulky kb...

its only use is to type in the name of a system when i say"astra show galaxy map"
 
I just read on the forum, a person tried the X52 pro, with ED. But decided to let the X52 pro, to continue playing with the keyboard and the mouse. I've seen in the past many people who have done the same thing. The keyboard and the mouse are at least as well that the X52 ?

If you can sideways strafe while feathering the throttle, firing primary and secondary weapons alternately or together while also simultaneously changing targets and targeted subsystems at the same time as yawing and pitching all without needing a trip to A&E shortly afterwards with horribly disfigured fingers then keyboard is definitely better than an X52/X52 pro.
 
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