combat logging

If you really do find yourself in a situation you have to log out to avoid death ....you should've reconsidered playing open in the first place.
As one who mostly enjoys playing by myself (I really do!) I also visit Open every once in a while, but never in a ship I can't afford to loose, or with cargo I don't -want- to loose to pirates.

I get it that player pirates tend to be a little more dangerous that NPC ones, that also means people should take precautions.
If I could purchase extra insurance for say, 20% the worth of the cargo in really hazardous areas, I might do so more often:
:p I'm not a masochist, so don't -want- to have my ship broken if I can avoid it....that said?

Don't combat log, it's better you play solo or in some group if you really can't afford loosing everything
 
I get it that player pirates tend to be a little more dangerous that NPC ones, that also means people should take precautions.

in my limited combat experience, the pirates are the worst offenders. I had over a dozen PVPs over the weekend--- I inderdicted a few code pirates, but for the most part I was interdicted... I bolted on about three or four, I destroyed two, six of them jumpe (five of them were CODE pirates) This is not a pirate vs. trader issue. In my case, the pirates jump me becuase they think I'm an unarmed conda trader. The "harmless" moniker next to my name helps. but when they jump me and see it's a-rated for combat, they try like hell to get out, but can't, 'cause I've mass locked them and unloading all sorts of hell on them. Virtually every single time, without fail, as soon as their shields collapse, they mysteriously disappear. No power surge, no trail, they're just gone.
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So don't make this into a trader vs. pirate issue. The pirates do this just as much as anyone when they realize they're in a crap situation with no way out.
 
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in my limited combat experience, the pirates are the worst offenders. I had over a dozen PVPs over the weekend--- I inderdicted a few code pirates, but for the most part I was interdicted... I bolted on about three or four, I destroyed two, six of them jumpe (five of them were CODE pirates) This is not a pirate vs. trader issue. In my case, the pirates jump me becuase they think I'm an unarmed conda trader. The "harmless" moniker next to my name helps. but when they jump me and see it's a-rated for combat, they try like hell to get out, but can't, 'cause I've mass locked them and unloading all sorts of hell on them. Virtually every single time, without fail, as soon as their shields collapse, they mysteriously disappear. No power surge, no trail, they're just gone.
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So don't make this into a trader vs. pirate issue. The pirates do this just as much as anyone when they realize they're in a crap situation with no way out.

That's pretty pathetic. They weren't good pirates, either. CODE needs to trim their roster of some bads it seems. A GOOD pirate never interdicts a combat capable ship until first checking the loadout screen to see what it is armed with. This screen is useful... It tells you not only if they are armed, but if they are outfitted to be a pirate, bounty hunter, trader etc., too. I myself don't interdict other pirates, for example. It's kinda pointless robbing my own kind. But I'll murder bounty hunters on sight if they're carrying a frameshift interdictor.

If you're going to interdict someone... at least have the decency to explode or try and get away creatively without pulling the plug if things go badly for you.
 
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Combat logging is an exploit, no excuses OP. Not every fight is going to be balanced/fair and that's part of the game. If you don't like it, there is always solo or PvE groups.
 
Combat logging is an exploit, no excuses OP. Not every fight is going to be balanced/fair and that's part of the game. If you don't like it, there is always solo or PvE groups.
Allegedly, just hitting on the "red x" on the ED window does it as well.
again, I don't see the issue with this. I don't do it (mostly because I can jump away if my shields get low), and the tiny tiny fraction of people who play the game and haunt these forums may take issue with it, but it's common place. In large ship-to-ship battles, I've been able to finish a battle only a few times. The VAST majority of times, the ship just disappears. no "power surge," no wake, just gone. and I'll say a lot of these combat logs .. .err... crashes .. are so-called "code" pirates... who imho are the biggest offenders I've seen.
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At the end of the day, I consider forcing a CL a win. it's like forcing someone to tap out. Who cares if the loser didn't have buy back their ship. what would I have gotten if they hadn't logged? a few points further along on my way to elite? a hundred k bounty?
Really guys, who gives a flying carp?
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this is functionality that is baked into the fiber of the game. If this was as big a deal as everyone makes it out to be, the devs would just make create a 15 second ghost if there's a disconnect. Or just make it an auto-destruct no matter what if there's an abnormal disconnect, and put the burden on the person that lost to submit a ticket and prove it was an accident-- that's what other games do. the problem is the code for this game is so buggy, the devs would be deluged with tickets.
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anyway, complaining about this is pointless. It's like complaining about a corvette for being fast. Or complaining about the heat in arizona. It's part of the game. just get used to it.
 
Since some people still wish to claim it's legitimate and not cheating, here is Sandro's statement from the combat logging mega thread.


Hello Commanders!

This is a quick update to let you guys know what we’re looking at regarding the issue of “combat logging”.

For clarity’s sake, “combat logging” is when a Commander ungracefully exits the game (e.g. using ALT + F4 then shutting down the game process) to avoid defeat, destruction and damage.

Commanders might use this exploit the moment they are interdicted or the moment before they are about to be destroyed.

Although this is flagged primarily as a multiplayer concern, the issues (and solutions) apply equally to the single player game.

First things first: we do consider this an undesirable exploit. It’s not “part of the game”.

Because we don’t have an all powerful server running the moment-to-moment game play simulation, there is no infallible arbiter to take control of a player’s ship when they ungracefully exit.

So what we’re doing is logging telemetry that will help us detect when this exploit is explicitly being used.

Right now, all we’re doing (and have already started doing) is looking at and implementing methods of collecting and analysing data.

At some point, however, we will start to take action against Commanders using this exploit. I can only suggest that you should avoid using this exploit if you want to avoid any penalties issued for its use. I'll just repeat: please avoid combat logging - we're taking this issue very seriously.

On a related, but separate track, we’re looking at introducing benefits to Commanders that persevere and stick it out through dangerous encounters, as well as general credit costs and rewards balancing.

I’m not quite ready to talk about these in more detail just now. Obviously though, they can never counter the potential costs of ship destruction, but we want to look at a range of disincentives and incentives both to counter this issue.

I hope this helps clarify our position a little.

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then get rid of the button. Until then, quit complaining.
It's kind of hard to remove, the power button from someone's pc, the wireless switch, task manager and alt-F4, but here's hoping.
 
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It's kind of hard to remove, the power button from someone's pc, the wireless switch, task manager and alt-F4, but here's hoping.

FD should fix this problem with Hired Goons. Whenever you log into Open some Hired Goons show up at your house to "keep you company". For the most part they are quiet and polite, but when you are interdicted by another player you are reminded of their presence when one of them rests his heavy, bear-like paws on your shoulders...
 
Since some people still wish to claim it's legitimate and not cheating, here is Sandro's statement from the combat logging mega thread.




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It's kind of hard to remove, the power button from someone's pc, the wireless switch, task manager and alt-F4, but here's hoping.

so what, these quotes are from ages ago and they've done nothing about it since then. Its just words with no actions. How you going to punish people for turning PC off or loosing connection - your not
 
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FD should fix this problem with Hired Goons. Whenever you log into Open some Hired Goons show up at your house to "keep you company". For the most part they are quiet and polite, but when you are interdicted by another player you are reminded of their presence when one of them rests his heavy, bear-like paws on your shoulders...
That would be nice, but I'd just settle for a system that catches and temp bans players who do it frequently.
 
so what, these quotes are from ages ago and they've done nothing about it since then. Its just words with no actions. How you going to punish people for turning PC off or loosing connection - your not

They have said combat logging, if reported, can result in a shadow ban. Seems like a fairly sound approach: put the combat loggers into the sandbox with the other cheaters and disable their ability to impact the background sim.
 
so what, these quotes are from ages ago and they've done nothing about it since then. Its just words with no actions. How you going to punish people for turning PC off or loosing connection - your not
Apparently they have been sending out email warnings and punishing players who continue to do it. What that punishment is/was idk.
 
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There are legit ways to escape - fsd to another system is the best way.
The not so nice way is press escape to main menu and save/exit. This puts a 15 second timer on you leaving the game - if an attacker cant finish off an unmaned ship in 15s then he/she needs to look at themselves ;-)

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Apparently they have been sending out email warnings and punishing players who continue to do it. What that punishment is/was idk.

they note persistent offences - you cant be unlucky that many times.
 
It's kind of hard to remove, the power button from someone's pc, the wireless switch, task manager and alt-F4, but here's hoping.

Exactly my point. thanks for making it.
The only way to deal with this, other than nailing the few pirates that do this on a continual basis, is to implement zero tolerance, and self destruct any ship that exits abnormally. Otherwise, there's just no way to pull this feature out of the game. Many other games have a zero tolerance for this (but then they also make the downside to destruction far less painful). Until then, CL will be irrevocably baked into the game.
Personally, I'd be in favor of a self-destruct mechanism if anyone CLs. But because this will inevitably also capture people who legitimately crash, I think that needs to be done in conjunction with a less-painful insurance system.
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But then again, I don't understand why anyone is getting their panties in a knot over this. I don't do it, but like I've said previously, pirates do it all the time. It is what it is... They CL, it's like tapping out. If I force someone to CL, I've won. I've gotten to the point where I have start sending them "gonn'a CL yet" messages as I wear their shields down.
 
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Humm i dont like pvp, that is why i play in a group with friends.

But if u have decided to play in Open, then u need to follow the rules.

I wonder if u would have been angry at the vulture player u killed in ur fdl had he done as u did.
 
This poor dead horse just can't stop getting hit. Every newcomer seems to have to take a swing at it and then the old timers have to come back for another swing because god forbid they're outdone. :D
 
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