If this has happened in the no fire zone and you were flying over 100m/s then it was not a bug
It happened in outer space, not in the no fire zone.
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If this has happened in the no fire zone and you were flying over 100m/s then it was not a bug
It happened in space, not in the no fire zone.
It happened in outer space, not in the no fire zone.
I didn't want to be a guinea pig
A swordfish bi-plane took down the Bismarck didn't it? Was there some moaning about comparative investment? I expect so!
Can't you imaging something between performing a space ballet and sitting still?
Before 1.3 they didn't sit still, but they fought. Now they don't fight, but just buzz around my nose. This simply isn't my idea of an exciting joust.
update to 1. In the same system a ship got in my way while I was shooting at a pirate in outer space. I didn't have a lock on this ship, it got hit by only one laser burst, but turned evil immediately and started shooting at me. I had to kill it. 6 more days bounty on my head. Does FD want me to stop playing?
11. Since firegroups can only have 2 buttons, you need a lot of firegroups if you have several shield cell banks. Would be nice, if you only had to connect 1 scb to a fire button - as soon as this scb is depleted, the program automatically switches to the next.
13. It's a bit boring to find conflict zones, if you have to scan every single system (long wait) and check out the status of the stations. Would be nice, if conflict zones were indicated in the galaxy map (or did I miss something?).
You obviously haven't fought an Elite NPC.
lol... yes, I have.
The fights have become more boring. They're not more difficult, but take more time. Give us more bounties/combat bonds and a faster KWS, at least.
lol... yes, I have.
The fights have become more boring. They're not more difficult, but take more time. Give us more bounties/combat bonds and a faster KWS, at least.
If the fight lasts longer is that because NPC's have got better or have you got worse ?.
So? I said the fights now are not more difficult but more boring, because they just take more time.
So why do the fights take longer if NPC's haven't improved.
I guess Elite Dangerous tries to attract new players who like MMORG and who don't like to be owned by a player who has worked for months to steer a better ship. But the original Elite was a development game. This contradiction is solved by giving players the impression they can buy better equipment but in the end everything is about the same. If a player like myself can buy a viper (142,931 credits), don't change anything about the modules and go out and kill a Python (56,978,179 credits) easily, then something's wrong.
YES, THEY HAVE IMPROVED!!!
So what? It's irrelevant, THE FIGHTS GOT MORE BORING. Please read again and try to understand. And stop trolling me. To every post I make in this thread of mine you say "no, it's the other way round". Why don't you start a thread of your own where you record the fact that ED is simply fantastic and every critic should burn in hell.