Well I had my first real taste of this when me and a friend went into a high intensity conflict zone last night. It was madness! So much less about farming and so much more about tactics.
It was constant combat. You had to watch the radar so you didn’t get isolated. You had to try to find a big target already engaged with one or two from your side. The best next target is no longer the big ship 8KM away, instead it’s that eagle right behind you. And always save your last SCB charge for the running away.
I have to say it’s the best fun in Elite I have had in a long time and I like the new AI difficulty level. Felt like real combat again and it really felt like I earned my combat bonds. Also added 10% to my progress towards Dangerous.
Well done.
There is small steps for attack enemy target, how to pick and why.
Example: In Sidewinder - Mostly harmless. There is type of your space craft and type of your rank.
You only attack opposite Sidewinders with Mostly Harmless, Novice and Harmless rank. Do not attack Expert, Master, Dangerous or Deadly Sidewinders.
That depends what equipment you have and how you skilled in combat. If you are strong with weapon and equipment, ofc you can run on Sidewinders higher skill rank. Same thing is with Cobra.
Combat ship as a Viper, Vulture, Python and etc have different story. Python can be strong dualist with other bigger and ranked ship. Equipment, combat skill here is key also.