Patch Notes Update Powerplay Update 1.3.05 Incoming

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  • Retain a discounted hull value when rebuying a ship after dying
This is retroactive, yes?

I sold my small fleet specifically to buy a Python while it was discounted 16% for the Zaonce community goal reward. I have since lost it once to a stealth asteroid attack while bounty hunting in a RES on the dark side of a planet.

The discount is no longer available, and lets be honest, the above change should have been the way it worked since the beginning.

I think it's only fair I get my rebuy reduced to my 16% discount level.
 
Would be nice if they got the naval rank progression fixed, or at least reply to the support ticket asking to add the permits that are missing :(
 
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Anyone suffering the expensive repair costs etc, don't worry about it, as long as you have 100M worth of credits or ships to sell you can make 12.5M per week for doing almost literally nothing, its called Powerplay and has been introduced to help the rich become richer for bypassing gameplay mechanics.
Just buy all the credits you need every week to stay at rating 5 and within 6 weeks you are actually turning a profit.
Now remember kids, don't exploit in any other way, please only use the systems that FD have provided you with.
PowerPloit FTW!
oh and FD, figure out how your own system for decay works and then state it as fact please, not once has your decay actually functioned like it is mentioned in the manuals (and there were even 2 possible interpretations - neither of which were right), Personally, I will be staying away from PP from now on, im not taking part in it properly only to have the mega rich do nothing in comparison for rating 5 every week. Just another half baked and untested idea, this whole 1.3 has been the worst roll out of any update I have ever seen, beyond amateur now guys.

I'm curious how you are calculating that you can make a profit off of buying your rating, or even maintaining it with cash. Even if you do so with collect actions you still have to collect and haul 10,000 tonnes of cargo. At best with a type 9 you're looking at a minimum of 20 runs in a low grade shielded 500t fit Type 9, with a minimum of 10-15 minutes per run. Estimating a 10 minute run time you are looking at at least 3.333 hours of work hauling the cargo in addition to the cost of paying for your rank.

Then theres the fact that the cost of buying your next collect action is calculated per ton. The cost is not a flat 100K. It scales with your allotment quantity at 10K per ton. This means that 100,000,000 credits is the full price for 10,000 merits to receive rating 5. You lose 50% of your merits at the end of the cycle, meaning that after achieving rating 5 maintaining your rank with cash will directly cost you 50 million credits and you will have to haul 5,000 tons of collect action cargo. Using the same figures as above this translate to a minimum of 1.666 hours of time hauling.

So, your argument is weak and is not using all of the facts. In order to maintain a rating 5 with credits as opposed to using the timers, you will be pouring the entire cycle bonus back into the faction to maintain the rank in addition to several hours of time hauling the actual cargo, especially if you are not in a Type 9 or Anaconda. You clearly have not actually played with the powerplay mechanics in any true capacity, and I therefore rebuke your statement and opinion that PowerPlay is "PowerPloit" as you are clearly not providing an argument that has all the facts at hand. At absolute best one, with effort will only be able to maintain the benefits of rating 5 using the bonus. The cash bonus will only truly benefit players who are active enough to make 5,000 merits a week.
 
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Anyone suffering the expensive repair costs etc, don't worry about it, as long as you have 100M worth of credits or ships to sell you can make 12.5M per week for doing almost literally nothing, its called Powerplay and has been introduced to help the rich become richer for bypassing gameplay mechanics.
Just buy all the credits you need every week to stay at rating 5 and within 6 weeks you are actually turning a profit.

How do you do this?

Do you mean the fast track mechanism?

If so it's not "almost literally nothing" it's like 1,000 fast tracks so you're sitting there clicking away for an age, and then there's the deliveries. With just the number of deliveries involved I could easily pull in 25,000,000 via trading instead.

So via trading you could say in my T9 I literally can make 25 million by doing "almost literally nothing", which obviously isn't right given with trading people call it "grinding".
 
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If you dont like high repair costs stop crashing 100+ million credit ships. Or if you cant, get a cheaper ship or more money.

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How do you do this?

Is it the fast track thing?

If so it's not "almost literally nothing" it's like 1,000 fast tracks so you're sitting there clicking away for an age, and then there's the deliveries. Just the number of deliveries involved I could easily pull in via 25,000,000 by doing trading instead trading.

So you could say in my T9 I literally can make 25 million by doing "almost literally nothing" as well then.

Its not true, his math is off. Gaining rank five just by buying merits will not get you a profit due to the merit decay. Never mind just playing the game gets you plenty money anyway. He's just mad he keeps wrecking his expensive toys.
 
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Its not true, his math is off. Gaining rank five just by buying merits will not get you a profit due to the merit decay. Never mind just playing the game gets you plenty money anyway. He's just he keeps wrecking his expensive toys.

Aye I've read the back and forth with that. Is that now confirmed then? I mean Powerplay's been going a few weeks people should know by now?
 
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I'm curious how you are calculating that you can make a profit off of buying your rating, or even maintaining it with cash. Even if you do so with collect actions you still have to collect and haul 10,000 tonnes of cargo. At best with a type 9 you're looking at a minimum of 20 runs in a low grade shielded 500t fit Type 9, with a minimum of 10-15 minutes per run. Estimating a 10 minute run time you are looking at at least 3.333 hours of work hauling the cargo in addition to the cost of paying for your rank.

Then theres the fact that the cost of buying your next collect action is calculated per ton. The cost is not a flat 100K. It scales with your allotment quantity at 10K per ton. This means that 100,000,000 credits is the full price for 10,000 merits to receive rating 5. You lose 50% of your merits at the end of the cycle, meaning that after achieving rating 5 maintaining your rank with cash will directly cost you 50 million credits and you will have to haul 5,000 tons of collect action cargo. Using the same figures as above this translate to a minimum of 1.666 hours of time hauling.

So, your argument is weak and is not using all of the facts. In order to maintain a rating 5 with credits as opposed to using the timers, you will be pouring the entire cycle bonus back into the faction to maintain the rank in addition to several hours of time hauling the actual cargo, especially if you are not in a Type 9 or Anaconda. You clearly have not actually played with the powerplay mechanics in any true capacity, and I therefore rebuke your statement and opinion tha
t PowerPlay is "PowerPloit" as you are clearly not providing an argument that has all the facts at hand
. At absolute best one, with effort will only be able to maintain the benefits of rating 5 using the bonus. The cash bonus will only truly benefit players who are active enough to make 5,000 merits a week.

Go and look at the maths yourself, you will see that you can, if this decay went properly, after 5-6 weeks, start pulling in 12.5M per week for 20 trips in a type 9. And considering 20 trips in a t9 vs 300-400 undermine kills that will net you millions worth of bounties, id say yes, this is an exploit.

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If you dont like high repair costs stop crashing 100+ million credit ships. Or if you cant, get a cheaper ship or more money.

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Its not true, his math is off. Gaining rank five just by buying merits will not get you a profit due to the merit decay. Never mind just playing the game gets you plenty money anyway. He's just mad he keeps wrecking his expensive toys.

actually, I was the guy who was telling everyone it wasn't possible to exploit powerplay, now with confirmation from MANY people of their decay this week, it has become apperent, you can profit by just buying your merits every week.
 
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Hope the Huge repair coast is fixed. It coast me approximately 30,000 cr just to interdict, also was pvping in my python friendly fun. coast me 260,000 for 20% of hall damage! This may not seem like a big deal but this is a huge problem for me at least.
 
  • ''For very high faction reputations, changed decay to apply only to major factions instead of only minor factions''
  • Does this mean that if you go on holiday for 2 weeks that you may have to regain your high rank in the lone single main faction you support please..?
  • I support the Federation and have gained Admiral rank, I do not support the other 2 main factions, am not pledged to anyone and only trade with Federation stations, will this Admiral rank go down if I am not playing the game over time and will your Federation rank depreciate if you just trade with them only please...?
 
Devs, I have solved the repair problem, I don't let it repair anymore I just sell everything and buy a new ship and outfit it again that is much cheaper then pay the repair bill every time
 
Not sure the Federation will be around for so long.

Interesting observation, at some point all you Background Simmer meta gamers will get close to destroying the Federation; then it will be a question for Michael B. of whether DB wants "Elite" to remain the game people purchased, or (substantially) changed... Could be quite a howl;- popcorn time.
 
Thanks for the update. Disappointed no changes to the universal 20 cargo limit though :/

When can we expect a fix to the issue that made piracy unplayable?

Great work fixing!

Please remember that the cargo limit in instance is still crippling Piracy as a profession, hope it will be fixed soon as it is a subject Michael himself said is being looked into.

Pretty much this and repair/wear and tear costs. I've not played since 1.3 was released and would like to be able to play the game I've been playing since gamma again.
 
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