Mind=Blown!
That happened to me yesterday, was kinda weird (high int. RES). Also, when at a different RES ealier, it was all going ok and then all of a sudden over the space of a minute or so, all other ships just vanished except for a couple of miners.
Ian.
It happens now and then. To lots of CMDRs in lots of systems. I suspect that it is to do with server load. The worst example I had was having to scan 7 times before it actually completed the scan. There are also similar issues with blowing your horn. You frequently get an incorrect scan, even with the Advanced scanner. Blowing the horn again usually works, if you leave it long enough. Again, I suspect server load. I sometimes get,say, just a star and two asteroid belts shown in the system scan, with a gap between the belts that obviously has planets in it - very like the view you get with an incomplete scan from just a basic scanner. I also get it where you blow the horn and are told there are lots of objects (say, 54), but the system map only shows a couple of stars, or similar. Blow the horn again, and it reports the 54 again.Which system?
What is your commander name?
What time?
Thanks
Michael
I'm feeling like a beta tester.
Can you please do these balancing changes and fixes in the beta stage?
Yeah, you should probably contact support if that one bites you.
~I'm feeling like a beta tester.
Can you please do these balancing changes and fixes in the beta stage?
That happened to me yesterday, was kinda weird (high int. RES). Also, when at a different RES ealier, it was all going ok and then all of a sudden over the space of a minute or so, all other ships just vanished except for a couple of miners.
Ian.
My shields recharge at stations.....even when docked o.o
I think he means the majority of issues that are currently in the game were identified during the 1.3 beta and should have been fixed before it was released, this 'test it for a week then sling it out' approach to updates is ridiculous. I would much rather wait for big updates like 1.3 to be tested properly than be left with the largely broken game we've had for the last two weeks.Sure they could - would you like to wait until the next Beta?
Hello Commanders!
For clarity:
Repair costs *for individual modules* will be higher.
Overall *total* repair costs (hull, plus ship integrity, plus modules) will on average be lower.
Which system?
What is your commander name?
What time?
Thanks
Michael
DEVELOPMENT SUGGESTION for some end-user experience improvement:
It is clear that the authentication system is separate from the instancing, matchmaking, etc servers. When you do an update, you are only bringing down the back end servers. End users are still getting the log in screen, going through authentication, waiting on all the local client files to load...only at the end when the client tries to create a session with the server does it fail.
When you are taking the servers down you need to set a flag on the authentication servers to pop some simple dialog that the servers are down and stop the process there. This makes the process of eager-beaver gamers checking to see if the servers are back up as simple as clicking the login button and getting instant feedback.