Okey, hello all...
Not to make anything over powered...
Small ships: Eagle/side winder/Navy fighter:
Need more power 2.00 to 5.00
Requesting gimballed rail guns (turret mounted on a small ship seems stupid) 2000 AMMO CLIP
ALL CLASS OF SHIPS:
Hulls: Hull reinforcement needs to protect 100% of the subsystems
Weapons:
Thermic: Damage 4 or more on shields, and sub-systems NO EFFECT on hulls.
Kinectic Damage 4 or more on hulls, and subsystems, NO EFFECT on shields
Rail Guns Damage 2 on shield, hull, and subsystems
New item: Item to hold 50 missiles for a missile launcher.
Not to make anything over powered...
Small ships: Eagle/side winder/Navy fighter:
Need more power 2.00 to 5.00
Requesting gimballed rail guns (turret mounted on a small ship seems stupid) 2000 AMMO CLIP
ALL CLASS OF SHIPS:
Hulls: Hull reinforcement needs to protect 100% of the subsystems
Weapons:
Thermic: Damage 4 or more on shields, and sub-systems NO EFFECT on hulls.
Kinectic Damage 4 or more on hulls, and subsystems, NO EFFECT on shields
Rail Guns Damage 2 on shield, hull, and subsystems
New item: Item to hold 50 missiles for a missile launcher.
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