Stats - your top 3

As an explorer, what would be your top 3 stats? The game tracks number of systems visited, and the number of two different levels of scans. Are these really the stats an explorer is concerned with?

What about "number of discovered planets (those you find first) " as a stat? That seems to be a better statistic for an explorer than how many scans he/she has made. Or "your farthest distance ever reached from SOL" stat?

Does anyone care how many scans they have made? and why would ED track that, but not track how many "first discoveries" you had made? I'm sure there are players out there with thousands of new planet discoveries with their name attached to a planet. Wouldn't that be a cool stat, if someone posted they had found 100; 1,000; 10,000; 100,000 planets? Imagine how long it would take to be the first to find 10,000 planets. That's an achievement worthy of a statistic and perhaps even a decal mod on your craft. Say like it has the explorer decal and a number (10, 100, 1000, 10000). Imagine being in a starport and a ship passes you with an Explorer 1,000 decal. Wow!


The game doesn't really delve deeply into statistics, for example, in combat you don't know how many sidewinders or Anaconda's you have killed or how many "wanted elite" NPC's you have killed. Instead, you get a very basic number of kills and how much money you made from those kills.

Perhaps it would put undue stress on the game to gather this data. But I've seen other games that parse the information and keep it up to date on their forum. Could ED do this, would they do this?

I'm sure some people would like to see a statistical breakdown of data such as this.
 
It would be nice to see details like, number of different star classes visited/scanned, etc., number of water worlds discovered and all that. The information has to be available to them. I'm not holding my breath on when they would implement a deeper set of stats on what we have found - but I'd like it.
 
There's nothing wrong with having the number of systems & scans, they are both perfectly good stats (although the scans one is still wrong for at least some of us - I have not done 35,000+ level 2 scans!!). Taken together these give a reasonable idea of the sort of explorer you are.

As for stats I track myself, I take a screenshot of the system map for each ELW I discover and store them in a separate folder. Not a complete record, unfortunately, as I had been exploring a while before thinking to do this and I do sometimes forget.

I keep a record of the names of planetary nebula I've been to and also take a selfie in each one.

Then there are the 'furthest' records which I'm currently fleshing out:
- furthest I've been from Sol & Sagittarius A*
- furthest above & below Sol
- furthest along each of the galactic map co-ordinate axes

I've also been trying to set records for furthest from Sag A* for each type of celestial body and will soon be doing the same for furthest from Sol.


It would be great to be able to data mine our exploration history but I suspect if it's on FDev's to-do list at all then it will be low priority given the amount of effort required.
 
It would be great to be able to data mine our exploration history but I suspect if it's on FDev's to-do list at all then it will be low priority given the amount of effort required.

I'm still hoping the API will appear and it will allow us to build tools to query our own exploration history for all the nuggets we're after.
 
Black Markets Discovered (before this nonsense of putting it on the system maps)
Encounters - Traders, convoys, debris fields, conflict zones discovered
Permit systems unlocked
 
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A tachograph.
A running total of lifetime ly traveled.
A running total of ly traveled in this ship.
A trip function to measure distance traveled since you last hit the button.
 
A tachograph.
A running total of lifetime ly traveled.
A running total of ly traveled in this ship.
A trip function to measure distance traveled since you last hit the button.

A trip meter would be brilliant..as would an odometer by ship.

Quality suggestions.
 
First off I'd like the simplest thing possible, please just put all exploration data into the log files. Then we can get tools like Captains Log to show us all the data about the systems and planets we've visited.
 
This would probably make things better for new explorers trying to find somewhere to discover. You know how you can filter down data in the galaxy map - type star, type government, alliance, trade, economy? Add in an exploration filter to the menu. Filter for Not explored, partially explored, fully explored.
 
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This would probably make things better for new explorers trying to find somewhere to discover. You know how you can filter down data in the galaxy map - type star, type government, alliance, trade, economy? Add in an exploration filter to the menu. Filter for Not explored, partially explored, fully explored.
I think most of us would welcome such a feature. But be aware that whilst it sounds like a boon for new explorers it could actually make things worse for them. If you make it easy to cherry pick undiscovered systems then that is inevitably what people will do. The end result is that those systems fairly close to colonised space that are now undiscovered would very soon be snapped up. So all you would do is increase the rate at which the bubble of fully discovered systems expands.

One of the devs also explained some time back that this feature would present technical issues. Right now, the things you can filter for on the galactic map are all held locally and only updated at best when the client software is updated (*). So if you just added the discovered aspect to this it would quickly be out of date for those systems ripe for cherry picking. The alternative of querying the server for them wouldn't be straightforward given how you can quickly scroll the map and potentially need to see the state for thousands of systems.

* - this might have been changed to allow for Powerplay, but that only involves a relatively small total number of systems.
 
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