Can Combat Logging be fixed please?

Excuse me for my ignorance but how does putting them on my block list prevent anything other than communication?

As to whether or not it was a combat log, the ship was flying forward on a straight path for about 45 seconds, weapons fire wasn't doing any damage. I actually can't remember if a wake was left or not.

That does not sound like a Combat log, FWIW. If the ship is visible, the client is still running, so the other player has not combat logged. A combat log would have the ship vanish immediately. They may even have just done escape/quit and save which has the ship hanging around for 15 seconds (not 45). No weapon damage could be anything from you being too far away to them hacking the client to give extra shields, and various things in between.
 
anyone who flys in the same direction for any length of time is logging out at the menu, which is more acceptable - if they are invulnerable they combat logged, if they still take damage then disappear they used the menu.
 
Even multiple instances of damning evidence is not proof. Don't get me wrong - I totally agree with you, but FD have a very fine line to tread here.

Its more than enough proof when its multiple instances, I wouldn't ban anyone for a single event but what are the chances of genuine disconnects when losing in a fight multiple times?

Even if It wasn't deliberate they shouldn't be playing in open

If you are going to take the view that multiple instances of evidence isn't proof they should never say they are doing something about it, because they can't. You won't get better information than video evidence of it happening, even with telemetry embedded into the client.

Either way no beef with you personally, just this really killed the game for me and I can't think of a worse way for them to handle it, at least saying we don't care would have been honest.
 
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anyone who flys in the same direction for any length of time is logging out at the menu, which is more acceptable - if they are invulnerable they combat logged, if they still take damage then disappear they used the menu.

Logging out at the menu is totally acceptable. It may be morally rather poor, but it is not against even the spirit of the rules. Players must be able to log out of the game whenever they want, because real life happens. Anyone who complains about it being too easy a means of escape, should complain to FD about making the 15 seconds be longer. However, my personal view is that a logout should take as long as it would take for you to spool up and jump - taking into account mass locking - since you could always do that anyway.
 
Logging out at the menu is totally acceptable. It may be morally rather poor, but it is not against even the spirit of the rules. Players must be able to log out of the game whenever they want, because real life happens. Anyone who complains about it being too easy a means of escape, should complain to FD about making the 15 seconds be longer. However, my personal view is that a logout should take as long as it would take for you to spool up and jump - taking into account mass locking - since you could always do that anyway.

Never said it wasn't, I didn't mind the people that logged out on me - mainly because its a risk they take, I can destroy any static ship short of a maxed out conda in 15 seconds so generally it never worked out well for them anyway :p, the lack of 15s timer on initial interdiction is a bit of a sticky issue too but I don't think anyone really minds manual logouts.
 
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Exactly Derath - it's simply evidence - it is not proof.

The only proof we can expect here is an official statement from FD on what they have done with Combat Loggers. Unfortunately, I don't think we'll get one.
 
They've taken it very seriously, super mega seriously, incredibly seriously, which is why its more widespread now than ever ;), had to let FD know it still annoyed me
 
Sorry dude, combat logging is an essential mechanism for bug mitigation.
So FD will hopefully nothing about that.

It is annoying for PvP players that people do that in combat as well to avoid confrontation, but that's life. It's for the greater good of the player base.
 
I don't have a problem with people combat logging. It doesn't ever spoil my game. To me it would be like complaining about my sports team being beaten in the last minute of a game or in overtime; an optimally successful contest should never have got to that point. Meanwhile, the game is too rich for it to cause me a problem and it's not worth my getting stressed about. I just move on.
 
That does not sound like a Combat log, FWIW. If the ship is visible, the client is still running, so the other player has not combat logged. A combat log would have the ship vanish immediately. They may even have just done escape/quit and save which has the ship hanging around for 15 seconds (not 45). No weapon damage could be anything from you being too far away to them hacking the client to give extra shields, and various things in between.

Actually, it does sound like a combat log. If a player combat logs the ship flies as without any input for about a minute and cannot be damaged, after that time it simply disappears.

If the ship in question would have been waiting for 15 seconds to save and quit - it would be getting damage.
 
Actually, it does sound like a combat log. If a player combat logs the ship flies as without any input for about a minute and cannot be damaged, after that time it simply disappears.

If the ship in question would have been waiting for 15 seconds to save and quit - it would be getting damage.

OK. I am perfectly willing to accept this, but it does seem to differ from what I have read elsewhere. But I am going on at least second hand information - I have never seen a combat log, or even anything that was questionable, so I do not know from a personal point of view.
 
Excuse me for my ignorance but how does putting them on my block list prevent anything other than communication?

As to whether or not it was a combat log, the ship was flying forward on a straight path for about 45 seconds, weapons fire wasn't doing any damage. I actually can't remember if a wake was left or not.

Well it is supposed to reduce the chance of them being instanced with you and the reason for putting both of them on the list is as they are probably on each others friends list if you only put one of them on the list and you get instance with the other, then the friend can still be instanced with you... At least that is the official explanation of what blocking is supposed to do... Reduce the chance not remove the chance entirely...

Well if they were flying in a straight line it is possible they elected to logout although the normal logout timer only lasts 15 seconds as far as i recall so as long as they could have lasted 15 seconds they could log out the official way and so not be combat logged, by rights they should be taking damage during that 15 seconds...

When somone logs out I don't think they would leave a frameshift wake... they would just disappear... Weather or not they logged out throught the game menu or pulled the plug on the network...
Perhaps someone else can confirm this is indeed the case or not...
 
Sorry dude, combat logging is an essential mechanism for bug mitigation.
So FD will hopefully nothing about that.

It is annoying for PvP players that people do that in combat as well to avoid confrontation, but that's life. It's for the greater good of the player base.

Please do educate me on how combat logging its an essential mechanism for bug mitigation?

No.. I really want to know, honestly...
 
Sorry dude, combat logging is an essential mechanism for bug mitigation.
So FD will hopefully nothing about that.

It is annoying for PvP players that people do that in combat as well to avoid confrontation, but that's life. It's for the greater good of the player base.

No it is not as FD already said that combat logging in a fight whether in open or solo is an exploit and allowing any exploit is not for the greater good of the player base
 
My experience is combat logging happens because of an unfair fight.... there's very little honour in the Elite universe. Most of the time I'm attacked or interdicted is when I'm out numbered or the person clearly has a much better ship than me. Combat Logging can easily be fixed all Frontier have to do is setup the game so when I log out, crash to desktop or end process your still in game for 1 minute.
 
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My experience is combat logging happens because of an unfair fight.... there's very little honour in the Elite universe. Most of the time I'm attacked or interdicted is when I'm out numbered or the person clearly has a much better ship than me. Combat Logging can easily be fixed all Frontier have to do is setup the game so when I log out, crash to desktop or end process your still in game for 1 minute.

That fix doesn't work FYI but on your original point I actually found that players in more expensive ships were massively more likely to log than the ones in cheaper ships, Anacondas were by far and away the worst despite being the most heavily shielded ship with a gimmicky easymode mass signature.

T6's on the other hand, have almost a perfect record, some fought, some ran, some complied, only one combat logged.
 
My experience is combat logging happens because of an unfair fight.... there's very little honour in the Elite universe. Most of the time I'm attacked or interdicted is when I'm out numbered or the person clearly has a much better ship than me. Combat Logging can easily be fixed all Frontier have to do is setup the game so when I log out, crash to desktop or end process your still in game for 1 minute.

I believe they have said this is not possible with the P2P architecture in 1 of the other combat log discussions. Whether the fight is fair or not is not the issue. Going 4v1 if you want is not against ED rules but a hazard that can happen. Combat logging has been called an exploit before
 
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