Why? why always.. omg someone just kill me.. punish him.. give me a "press "B" to win" ? yeah Elite ships,weapons,PvP is to arcade almost no skill depending.. but why not to ask ..Hey just make a game where i can learn,i can use my skills in PvP,and then.. interdiction? wanna kill me? so try it...We all know that there are people who interdict and just blow people up with a puny 6000C penalty.
It's a puny punishment that does not fit the crime or the universe.
No-One likes killers, not even killers. Why? It attracts attention and attention attracts either the law or bigger fish that gets their business ruined.
First, lets remove the places you DONT get a fine for murder.
-Anarchy Systems
There, done.
The problem here is that even WITHIN an anarchy system you still rock the boat with killing sprees and that might make the local governent angry. Also, two people play a part in a murder, or rather 4, 2 pilots and 2 ships.
EVERYONE knows that X murdered Y because Y's ship sent a databurst to Z which also X did where the confirmation is done that X really shot Y.
Long story for a small idea really.
A Solution/Help
-Attacker takes a direct reputation hit to ALL minor system factions within the system
-Attacker takes a reputation hit towards the major faction supporting the system
And the big one
-Attacker takes a reputation hit to the PILOTS FEDERATION on his Combat ELITE rating due to 'conduct unbecoming' of a Pilot Federation member.
Assassination Mission Trouble
This of course can put a dent into anyone hunting X ships in Y system since you are essentially killing people willy-nilly.
In this case it's a legitimate mission for a faction so the ELITE rating remains unafffected and the faction you are doing the job for of course.
Effect of this idea
Long term effect of this is that people will simply not like that insane serial killer anymore and he would be wanted, attacked, denied docking rights or balatantly fired upon by everyone in civilized space.