Murder in Space - How it can be punished.

Ok, the bolded part.

PIRACY is not about murder. PIRACY is about getting loot from an another ship. Blowing up a ship because the cargo is not to your liking or after you have taken the cargo they dropped is not PIRACY.

The action of blowing another ship up in such a fashion is murder.

And if traders playing in open, in order to GIVE pirates something to do takes all the risk of getting blown up for whatever reason a pirate player has, why should THEY be the only one taking a risk.

What risk does a pirate take today?
There is no risk.. ok. True. But what risk they should have? Bigger bounties? nope it will not work. Have a risk to be killed by trader? nope its not about this game.. Then what risk they should have?
 
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To the OP: if you log on the OPEN you have to accept all the consequences. I play only in the open and i really love to destroy another ships npc's or cmdrs. No i am not interested in your cargo, i don't even fit cargo modules on my ship. If you don't like this please, please log on solo/private and don't spoil and grief the fun of other players with your bad proposals. Yeah with this idea you only want to spoil the game for another players.

Thank you for reading this.
 
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There's a lot of (frankly awful) suggestions on how to implement greater punishment through game mechanics.

I'm not seeing much suggestion of good ol' emergent gameplay where the players deliver the punishment themselves - posse up and go deliver your own justice!

Or maybe that's too much effort, fun, purpose and satisfaction... probably easier just to moan about it on the forums, innit.
 
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Scudmungus

Banned
This was always the design intent. Self policing. As was the ability to commit murder.

Problem being, hard to play detective!

"Wi ave de name of murder. Wi got no idea weh murderer been, goin or gaan. But wi got name!" :D

Mi suggestion: Mo NPC tools. Want to sponsor own bounty hunters an kill squads! Want to place mi own bounties at station an pay security forces ickle extra to encourage dem! Bounty placed on heads, NPC collect/agents of righteous retribution!
 
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There's a lot of (frankly awful) suggestions on how to implement greater punishment through game mechanics.

I'm not seeing much suggestion of good ol' emergent gameplay where the players deliver the punishment themselves - posse up and go deliver your own justice!

Or maybe that's too much effort, fun, purpose and satisfaction... probably easier just to moan about it on the foums, innit.

And this is the best answer thank you very much have +1 from me.
 
Add this to the current system:

If the person being attacked and then killed is not 'wanted', immediately subtract the cost of the rebuy of the ship destroyed from the killers' account.

Even a bitty T6 will set them back ~ 250K.

If their account balance goes negative, then so be it.

I'm afraid this is a terrible idea and would completely ruin piracy altogether (and player bounty hunting along with it.) Nobody would drop cargo again because they know that the pirate may well not be able to afford for the lost ship. Also, it makes no sense. Every credit transaction made by the player is by choice except for ship destruction (but even then the player has a choice as to how to manage the rebuy options) so automatically deducting credits from someone is completely against existing design decisions.

This does nothing to piracy. Only murder.

If you can't do the time (money in this case), don't do the crime.

And as the murderer, you 'choose' the credit transaction (subtracted from your account) when you open fire and kill.

And you have to remove the money immediately to remove the 'suicide sidewinder clears my bounty' exploit.
 
There is no risk.. ok. True. But what risk they should have? Bigger bounties? nope it will not work. Have a risk to be killed by trader? nope its not about this game.. Then what risk they should have?

What risk, you could read my initial post - Reputation.

A reputation hit would work because if a criminal biker gang set up shop in a local neighbourhood and started beating up people and stealing their stuff, or even killing some of them the neighbourhood would not exactly start to like them, or trust them better.

No, people would get wary of them. People would not want to hire them, or give them a loan. etc.

Sure, criminal factions might give you a better rep though but they like their business quiet, so robbing people and selling their stuff on the black market is one thing - killing every joe and billy-bob in the system just because you can usually even those guys off because you are disturbing their calm business.

Reputation affects EVERYTHING in elite. Everything from having access to a station to not being shot on sight.
 
There's a lot of (frankly awful) suggestions on how to implement greater punishment through game mechanics.

I'm not seeing much suggestion of good ol' emergent gameplay where the players deliver the punishment themselves - posse up and go deliver your own justice!

Or maybe that's too much effort, fun, purpose and satisfaction... probably easier just to moan about it on the forums, innit.

With the wonderful in-game mechanism to do so, you mean? Like, a lobby in a station where you can chat or something? Oh right, half the time player-to-player messages don't even send.

The game is woefully underequipped to allow people who don't already know each other to team up in-game. Perhaps things could be arranged in the forum, but it's likely far too late to ever find the perpetrator by the time you've managed all that.
 
This does nothing to piracy. Only murder.

If you can't do the time (money in this case), don't do the crime.

And as the murderer, you 'choose' the credit transaction (subtracted from your account) when you open fire and kill.

And you have to remove the money immediately to remove the 'suicide sidewinder clears my bounty' exploit.

First is not murder is "destroy" some virtual pixels.
Second if you can't have the stomach to play in the open please play in the solo/private.
 
A major part of the game is to be on the lookout for killers. You have to be able to defend yourself. If you can't, ED is big enough to get away from them. Just go to the outer systems and you'll be in peace with only NPCs to worry about.

As regards penalties for Murder, i'm not sure a psychopath cares about any of your penalties.

No change required in my mind.



exactly...

just like the real world in witch we live...there are murderers.....

elite is a good reflection of a persons pyche imo....the way they do things in game.


genuine nut job players that just want to kill for the sake of killing......each to there own.




makes for a interesting game.....be boring if we all just did the mind numbing things like mining or exploring
 
And this is the best answer thank you very much have +1 from me.
I agree, give people like me a chance to search and destroy, a chance to get a name in my hud with kill order for another Cmdr. That my friend is the Elite I want, traders make a lot of money I'm sure they won't mind my 1,000,000 cr fee.
 
As another player said earlier, the solution is quite simple: greatly decrease the consequences of being murdered. Stop clearing bounty claims, missions, exploration data. Reduce the insurance co-pay, especially for more expensive ships (non-linearly). Restore or reimburse cargo.

If that happens, the attacker can keep their 6k cr bounty, I won't care.

You'll see a great flood of players in Open then.
 
To the OP: if you log on the OPEN you have to accept all the consequences. I play only in the open and i really love to destroy another ships npc's or cmdrs. No i am not interested in your cargo, i don't even fit cargo modules on my ship. If you don't like this please, please log on solo/private and don't spoil and grief the fun of other players with your bad proposals. Yeah with this idea you only want to spoil the game for another players.

Thank you for reading this.

That has never been the issue. The issue is CONSEQUENCE OF A CHOSEN ACTION.

A trader playing in open is taking that risk to GIVE you gameplay or at least pirates some gameplay.You, by interdiction and blowing up that trader take NO risk. None, zip.

You shoot someone just because you want to have "Fun" at the expense of others should just like them, have a consequence to that choice you made. You choose to shoot someone and should then take the consequences.

Right now only the victims are playing Elite "Dangerous" while you, play Elite "Slaughterhouse".

- - - Updated - - -

exactly...

just like the real world in witch we live...there are murderers.....

Yes, and in the real world we give arsonists 6000 USD in fines and tell them to hide in another town for a week while the victim has to pay 200K to rebuild their house...

You sir, are an idiot who completely miss the point.
 
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That has never been the issue. The issue is CONSEQUENCE OF A CHOSEN ACTION.

A trader playing in open is taking that risk to GIVE you gameplay or at least pirates some gameplay.You, by interdiction and blowing up that trader take NO risk. None, zip.

You shoot someone just because you want to have "Fun" at the expense of others should just like them, have a consequence to that choice you made. You choose to shoot someone and should then take the consequences.

Right now only the victims are playing Elite "Dangerous" while you, play Elite "Slaughterhouse".
The trader can hire/ask for friends to protect him or get a bigger and better armed ship to haul. If the trader choose to not fit guns/shields is his choice and my choice is to destroy him. Yeah consequences derived from trader's choice. And don't forget open, solo, private another choices. Do you want open be prepared for that.
 
We all know that there are people who interdict and just blow people up with a puny 6000C penalty.

It's a puny punishment that does not fit the crime or the universe.

No-One likes killers, not even killers. Why? It attracts attention and attention attracts either the law or bigger fish that gets their business ruined.

First, lets remove the places you DONT get a fine for murder.

-Anarchy Systems

There, done.

The problem here is that even WITHIN an anarchy system you still rock the boat with killing sprees and that might make the local governent angry. Also, two people play a part in a murder, or rather 4, 2 pilots and 2 ships.

EVERYONE knows that X murdered Y because Y's ship sent a databurst to Z which also X did where the confirmation is done that X really shot Y.

Long story for a small idea really.

A Solution/Help

-Attacker takes a direct reputation hit to ALL minor system factions within the system
-Attacker takes a reputation hit towards the major faction supporting the system

And the big one
-Attacker takes a reputation hit to the PILOTS FEDERATION on his Combat ELITE rating due to 'conduct unbecoming' of a Pilot Federation member.

Assassination Mission Trouble
This of course can put a dent into anyone hunting X ships in Y system since you are essentially killing people willy-nilly.

In this case it's a legitimate mission for a faction so the ELITE rating remains unafffected and the faction you are doing the job for of course.

Effect of this idea
Long term effect of this is that people will simply not like that insane serial killer anymore and he would be wanted, attacked, denied docking rights or balatantly fired upon by everyone in civilized space.
the problem is getting the justice right but players dont need any excuse to attack you nor do they require any reason in open all is fair game
 
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The trader can hire/ask for friends to protect him or get a bigger and better armed ship to haul. If the trader choose to not fit guns/shields is his choice and my choice is to destroy him. Yeah consequences derived from trader's choice. And don't forget open, solo, private another choices. Do you want open be prepared for that.

You still miss the point.

Even if both parties are on an equal footing there is no consequence for a murder.

Being a complete sociopathic mass murderer has no penalty in the game. Hell, the game has a death penalty for loitering too long over a landing pad but a 6000 credit fine for shooting someone?

And even IF you shot down a pair of escorts there should still be a punishment for shooting down random people.

Or do you want the cake and eat it too? Being able to do what you want in the game with no penalties?
 
What risk, you could read my initial post - Reputation.

A reputation hit would work because if a criminal biker gang set up shop in a local neighbourhood and started beating up people and stealing their stuff, or even killing some of them the neighbourhood would not exactly start to like them, or trust them better.

No, people would get wary of them. People would not want to hire them, or give them a loan. etc.

Sure, criminal factions might give you a better rep though but they like their business quiet, so robbing people and selling their stuff on the black market is one thing - killing every joe and billy-bob in the system just because you can usually even those guys off because you are disturbing their calm business.

Reputation affects EVERYTHING in elite. Everything from having access to a station to not being shot on sight.
Ohh really? do you think if i have a 100 mil,and big ship with SCB i will care about my rep in game? for what? no more missions for me? omg. No more cargo for me? they will not buy my mined stuff? well if i have a big ship and a 100mil and i decide to kill pl for fun.. all this thing is not important for me. Only thing i will scare that i lose my shiny big ship and SCB in it.
 
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