New Power arising

It's stupid to call yourself a power when you simply are not.

Agreed, and its even more stupid for FD to put this in Galnet as if its true. Then again, s'pose they have to do something to get players to come to the forums to find out what is and isn't currently possible.
 
The problem is that FD have kinda written themselves into a corner. With the massive numerical advantage the Empire is enjoying and the Imperial factions not fighting each other, a new, small Power aligned with the Federation, like AA, wouldn't last a week before being swarmed by 3000%+ Opposition.

I have words, but, "A picture is worth a thousand words"

propaganda.gif
 
At some point FDev should allow influential player groups to become their own small Powers, though I am not sure how one would define influential. Perhaps if they are based in a system where the minor power controls several systems?

One of the bigger stumbling blocks is that, to keep a new power on the level with existing one, Frontier would have to develop all the art and the modules, as well as try and make the various conditions and details for prep and expansion, etc., balanced. I know AA came up with their own graphic, but, Frontier would have to be the ones making those harpoons.

This roadblock - the amount of work FDev would need to do - strikes me as one of the bigger obstacles to an emerging Power.
 
Well if we are to have player created powers then there should be a transparent system in place on how everyone can achieve this. Frontier cherry picking certain groups just wouldnt be fair to everyone else playing the game. And should this ever happen without being open to all we'd enter a situation of bias from the developers. At which point my own involvement in the game would be over. ;)

I find FDevs behaviour in certain respects totally contradictory. Despite requests for such game play they made it pretty clear during development they didnt want the game to have group control yet we've seen them promoting certain groups in a manner that doesn't fit with that. I think a bit of clarification would be nice right about now.

As you said, there intentionally is no group or player control.
There's only FD's attempts to create the illusion as if there were.
And that's GalNet's sole purpose.
 
There is no going to be "player powers", a player group can participate in the creation of a power, at which point it loses control over it. And taking shortcuts through PR is not a way to do it.

If on the other side, what you want is to have fun, sounds an awesome initiative, but is not, and will not be, anything else (for starters it wouldn't be fair to other groups that actually are having to put with all the boring stuff that may involve making a power, like sinking hundreds of manpower hours supporting existing powers or minor factions).
 
There is no going to be "player powers", a player group can participate in the creation of a power, at which point it loses control over it. And taking shortcuts through PR is not a way to do it.

If on the other side, what you want is to have fun, sounds an awesome initiative, but is not, and will not be, anything else (for starters it wouldn't be fair to other groups that actually are having to put with all the boring stuff that may involve making a power, like sinking hundreds of manpower hours supporting existing powers or minor factions).

Player groups could influence the way in which their power will expand, control, prepare and deal with enemy powers. If a (pre-power) player group projects a certain attitude during it's lifespan, then, when they become a power these values they promote can be embedded upon the structure of their power. Just a little example: a group which positions itself as "anti-pirate" might receive a trait, directly connected with the attitude they are promoting. Same goes for unique weapons. They can be shaped to suit the needs of pirate hunters.

Once the baby is born, it's somewhat out of control, yes, but it still is a "player power" and an instrument, shaped to manifest the will of the original group.
 
Why is it stupid?
If some players form a group, invest hours and hours into pushing their minor faction to spread, influence other systems... why shouldn't they be awarded by turning their little group into a power. Small power, but power nonetheless.

I like the concept and idea of powers created by players.

Letting them turn into a power is not stupid, it's actually pretty cool.
But letting them call themselves a power already even though they don't control anything is indeed stupid. My friends and I have a wing and play a lot, where are a power too?
 
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Armada has been making waves recently, and their story is tied with Thargoids in some way. So yeah, interesting development.

Wait, what? How did you come to the conclusion we have anything to do with Thargoids? lol Genuinely curious
 
Perhaps not to you, and perhaps not QUITE yet. But they could indeed sway the balance enough to have a minor faction in the game become a major faction by sheer system influence alone.

If they do/have managed that then they ARE a power. They might not be an in-game official NPC "power" but their actions cause the same effect, takeover and control of one or several systems for a faction.

Let's learn ED terminology then, first.

Minor factions are these tiny little system restricted (and maybe a few % influence in neighboring systems)

Major factions are these three
- Alliance
- Empire
- Federation

So here's your first mistake: Minor factions do not become major factions, they are either part of one (like Patron's Principles) or they are not (independents).
Second one: There never really was a minor faction that was raised to a power yet. Powers are apparently representing one individual person, not an entire faction. It's Denton Patreus, not Patron's Principles that the power is called.

Powers are the currently 10 individuals with a large number of followers. They expand and exploit nearby systems. This does simply not apply to minor or major factions, and certainly not to any player group that only goes to user submitted galnet articles and a teamspeak server. Most importantly, powers disrupt each other. And also you can only be pledged to one power. I wonder how many AAs are currently pledged to another power - another key difference.

So good for you, you had a galnet article. But I don't see you on the power panel.
 
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Let's learn ED terminology then, first.

Minor factions are these tiny little system restricted (and maybe a few % influence in neighboring systems)

Major factions are these three
- Alliance
- Empire
- Federation

So here's your first mistake: Minor factions do not become major factions, they are either part of one (like Patron's Principles) or they are not (independents).
Second one: There never really was a minor faction that was raised to a power yet. Powers are apparently representing one individual person, not an entire faction. It's Denton Patreus, not Patron's Principles that the power is called.

Powers are the currently 10 individuals with a large number of followers. They expand and exploit nearby systems. This does simply not apply to minor or major factions, and certainly not to any player group that only goes to user submitted galnet articles and a teamspeak server. Most importantly, powers disrupt each other. And also you can only be pledged to one power. I wonder how many AAs are currently pledged to another power - another key difference.

So good for you, you had a galnet article. But I don't see you on the power panel.

AA members are completely unaligned from all powers. This was the reason for our announcement. There are a VERY small number of play groups who are influential in this game and they get into the galnet news all the time because they spend the time and energy in this game to make differences. Being over critical isn't helping anything. AA has been doing this for a very long time.
 
Wait, what? How did you come to the conclusion we have anything to do with Thargoids? lol Genuinely curious

In lore we broke off of a classified joint operations group in 3200 after the last Thurgoid mothership was destroyed.
 
Errm!! Has the original plan changed now then, from not allowing player groups to own systems, ala Eve. To seeing alliances forming and claiming vast tracks of the Galaxy as their own. Of course it wouldn't be Eve like as players could always ply trades in private groups and solo in the appropriate areas. but in open there would be similarities. But it does throw up some new and interesting alternatives.

Who knows.. The rules seem to change from day to day without us ever knowing what they are. I think Frontier needs to clear this up.
I agree. I recall an interview with Braben where he said they wouldn't offer any support for player run "guilds", and yet here in Galnet is basically a recruiting poster for AA - to my mind it comes very close to support. If there has been a change in the policy people would like to know, so everyone and their mother can submit a Galnet article for their guilds to be converted into in-game powers.
 
This is the third thread on this topic. All of which have the OP thinking a new Power is coming and a few scattered explanations that no, it's just a Galnet piece, AA will have to work very hard if they want to become a new Power in the future. Mods, please merge all three threads.

https://forums.frontier.co.uk/showthread.php?t=160052

https://forums.frontier.co.uk/showthread.php?t=160176

Here are the two other threads.


LOL, I really had no idea. But if FD decides to put this in Galnet perhaps this means they are considering creating a new Power based upon what these players are doing.
 
On the one hand, FD absolutely love player-group driven news stories. I've learned this since starting writing for Galnet. But on the other hand it is surprising, as Adle's Armada are NOT a Power yet and will have to work very hard to become one. So far the door has been barred to Player Powers.


But it has not prevented many groups from stating their intentions...outside the game....to aspire to do so. The fact that AA has taken the step to announce within the game (something I am uncertain any other PG has decided to do...since there is a very large chance of failure) is ballsy to say the least. Props to them for taking the step. Props to Fdev for letting them.
 
But it has not prevented many groups from stating their intentions...outside the game....to aspire to do so. The fact that AA has taken the step to announce within the game (something I am uncertain any other PG has decided to do...since there is a very large chance of failure) is ballsy to say the least. Props to them for taking the step. Props to Fdev for letting them.

AA is a very ballsy/progressive group and for our size we're an extremely effective one who only recruits the upper crust of the PvP crowd. We've been working on changing the Galaxy in our own way for a very long time now. Thanks for the props, rep to you!
 
I agree. I recall an interview with Braben where he said they wouldn't offer any support for player run "guilds", and yet here in Galnet is basically a recruiting poster for AA - to my mind it comes very close to support. If there has been a change in the policy people would like to know, so everyone and their mother can submit a Galnet article for their guilds to be converted into in-game powers.

There has been player AND group generated news in game since launch. Where have you been? or are you new?
 
With their requirements I certainly hope they DON'T become a power, not if they're requiring all members to use TeamSpeak. All players should be able to join not have some list of requirements. That's what makes the current NPC based power setup desirable over guilds - they are open to anyone to join and all that's required is to be able to play the game.
 
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