Getting wanted lvl by hitting wanted enemy before its scanned... really?!

Wonder, you going down the street and SUDDENLY there is 5 cops shooting running man.
So, you, of course, get a gun and start shooting at the running man.
Cops applause, give you smiles, like your facebook page! Hugs to everyone!

What a nonsense.
 
Last edited:
But the case in point is that there was already law enforcement party shooting at the criminal, we as the player just assisted the law enforcement

LLets put it this way, if you saw 5 police getting pinned down in a brutal firearm assault by someone else (which based on the event is now can be considered criminal) and you realizing you have a chance to take down that criminal from behind (or even kill him) and you decided to do so, would you be criminalized for that? Maybe they (the law) would, but common sense dictate that you are actually a hero in this case and there's a strong possibility that you would not be charged as a murderer later

If you believe you can walk into a gunfight with the police involved, waving a weapon and then opening fire... and just expect the police to know you're on their side and 'only trying to help'... then for your sake I hope you're never in that position. Are you serious?
 
Do they also have to send you a formal letter with official attack information ? So then u can take it to police forces and justify ur defense? Come on !

As others have said, similar to a real-life playground fight, you need to legitimately claim that "he started it!" ;)
 
Forgive me for being controversial here, but I find this mindset completely irrational. The game has a mechanic, it works as it works - it isn't "broken". So you don't agree with how its done - fair enough - in that case why is (seemingly) your first recourse to try and get the game changed? I'll tell you now, it's far easier to change your own behaviour and just do the damned scan.
 
Well if a ship fires at me I shouldn't have to scan it before shooting back. This system is ridiculous.

If a ship DOES shoot at you and hits you then it is a crime, they become wanted and you do not even need to scan them.

Pretty much around 10x today I got wanted for shooting at wanted guy before my system scaned him and give me confirmation that he is wanted :(

You already know how the system works, its quite apparent that you just want it changed, which it's not going to be at this point in time, whether it changes in the future nobody knows. But to keep doing the same thing 10 times today alone when you're fully aware of how the gameplay mechanic works is a bit silly no? Then to come here and yell about it and call everybody who tries to point out how it currently works a "fan boy" because that is actually HOW it works right now, then go on to sulk about how you're going to un-install and play SC when it comes out is just insulting..
 
Well if a ship fires at me I shouldn't have to scan it before shooting back. This system is ridiculous.

If a ship fires at you and hits you, then you don't have to scan before firing back. How do you know it's shooting at you if it doesn't hit you?

And look at it from another perspective. You're bounty hunting at a RES or a nav beacon, lots of ships flying everywhere... You're happy for people to fire at you if your fire goes near them and not getting wanted for hitting you?
 
you don't have to agree with, or like the mechanic, to understand that there are consequences if you choose to ignore it. it is a game mechanic that every player has to follow. you know you are meant to complete a scan before you commence an attack, so why start the attack if you haven't competed the scan? the enemy may be flagged as wanted by the friendly mobs in the area, but the mechanic is simple 'always scan before you shoot', its up there with, 'always make sure you can cover your insurance before you fly'.
 
Last edited:
The Authority of a system places bounties on ships.

The Authority knows who it placed bounties on so when a ship reports a crime being done to it, the Authority knows to either ignore those reports or place bounties on the offending ship. Crimes are reported by the defensive ship (that's why you have an option to disable reporting)

If the authority knows this then the act of you scanning a ship is for your benefit and peace of mind. Being Wanted is not a legal quantum state. It is something that is determined regardless of your scanning the ship. Since you can't commit a crime against a wanted ship, shooting them before scanning them should not be a crime.

This is a broken game mechanic.
 
First of - I hope those complaining have "Report Crimes Against Me" turned on, otherwise a ship shooting and hitting you doesn't turn to wanted. Now for those who say that even if a ship is firing near you (in your mind, missing you but you "think" they are attacking you) - how do you know they are firing AT YOU! They could be firing at someone else and you just assumed you are the target.
.
Look it isn't hard, it isn't even rocket science - the Law of the Galaxy clearly states that you must identify the target first. If you chose to go wading in without out scanning you deserve everything you get. In fact I love this type of Commander, I just wait until they screw up then a few quick shots and I have a tiny bounty to add to my collection.
.
I still can't work out how someone can open fire without scanning, by the time I have lined up the target and closed to weapons range the scan is done. The only time I have to wait is when I take on a Wing - oh dear I have to wait 5 seconds for the scan to finish, how terrible (not lol).
 
The Authority of a system places bounties on ships.

The Authority knows who it placed bounties on so when a ship reports a crime being done to it, the Authority knows to either ignore those reports or place bounties on the offending ship. Crimes are reported by the defensive ship (that's why you have an option to disable reporting)

If the authority knows this then the act of you scanning a ship is for your benefit and peace of mind. Being Wanted is not a legal quantum state. It is something that is determined regardless of your scanning the ship. Since you can't commit a crime against a wanted ship, shooting them before scanning them should not be a crime.

This is a broken game mechanic.

Actually, 'Report Crimes Against Me' has nothing to do with wanted status, it simply alerts the authorities that an attack is taking place. They then turn up and scan all parties to see who is wanted, and join in against that ship.

And you can commit a crime against a wanted ship. It might be wanted in system A, but you are in system B. You will get a bounty for assaulting a ship that is not wanted in the jurisdiction you are in.

It's a game mechanic. Not broken. It's really easy to live with it.
 
To all those defending this game mechanic, please explain to me how this makes any sense:

Yesterday I was fighting in a HIRES, making lots of bounty and generally have a good time. I came across yet another NPC who was scanning me and making all those 'Yaa-haarh' piratey-like rumblings. As per usual, I started scanning him but accidentally opened fire on him before the scan had finished. I copped the usual 600cr fine, wanted status and muttered a few choice words under my breath before boosting away before the other NPCs could start firing at me.

The problem: as we was Wanted, the other NPCs opened fire and killed him but because I'd hit him first, I got a 6,000cr fine for murder!

Now I have to wait 5 frickin' days for the measily 6,000cr fine to be payable which basically means I'm sin-binned in E:D for the better part of a week.

TL;DR: Pressed the trigger a split second too early on a Wanted NPC, have to wait 5 days before I can go back to making CR again.

I love you FD but this is makes absolutely no sense :-(
 
Being Wanted is not a legal quantum state. It is something that is determined regardless of your scanning the ship. Since you can't commit a crime against a wanted ship, shooting them before scanning them should not be a crime.

The crime isn't shooting a wanted or a clean ship, the crime is opening fire on a ship whose status YOU haven't determined. The law isn't "you can fire on Wanted ships with impunity" it's "you must scan a ship to determine its status before opening fire". It's not broken.

- - - Updated - - -

To all those defending this game mechanic, please explain to me how this makes any sense:

Yesterday I was fighting in a HIRES, making lots of bounty and generally have a good time. I came across yet another NPC who was scanning me and making all those 'Yaa-haarh' piratey-like rumblings. As per usual, I started scanning him but accidentally opened fire on him before the scan had finished. I copped the usual 600cr fine, wanted status and muttered a few choice words under my breath before boosting away before the other NPCs could start firing at me.

The problem: as we was Wanted, the other NPCs opened fire and killed him but because I'd hit him first, I got a 6,000cr fine for murder!

Now I have to wait 5 frickin' days for the measily 6,000cr fine to be payable which basically means I'm sin-binned in E:D for the better part of a week.

TL;DR: Pressed the trigger a split second too early on a Wanted NPC, have to wait 5 days before I can go back to making CR again.

I love you FD but this is makes absolutely no sense :-(

That's a bit unfortunate - but you are hardly "sin-binned" it's not like that is the only HIRES in the galaxy....
 
Last edited:
To all those defending this game mechanic, please explain to me how this makes any sense:

Yesterday I was fighting in a HIRES, making lots of bounty and generally have a good time. I came across yet another NPC who was scanning me and making all those 'Yaa-haarh' piratey-like rumblings. As per usual, I started scanning him but accidentally opened fire on him before the scan had finished. I copped the usual 600cr fine, wanted status and muttered a few choice words under my breath before boosting away before the other NPCs could start firing at me.

The problem: as we was Wanted, the other NPCs opened fire and killed him but because I'd hit him first, I got a 6,000cr fine for murder!

Now I have to wait 5 frickin' days for the measily 6,000cr fine to be payable which basically means I'm sin-binned in E:D for the better part of a week.

TL;DR: Pressed the trigger a split second too early on a Wanted NPC, have to wait 5 days before I can go back to making CR again.

I love you FD but this is makes absolutely no sense :-(

So, the other NPCs opened fire and killed him within 10 seconds of you hitting him? Well, if that's the case then you are really unlucky, although it goes both ways, as that 10 second window is why you sometimes get the bounty for a kill when other ships might have actually fired the killing shot.

In any case, you are only wanted in that one system, so you are not exactly banned from the game. But it is tough luck. I have to say, I've never seen NPCs kill a ship that quickly.
 
In any case, you are only wanted in that one system, so you are not exactly banned from the game. But it is tough luck. I have to say, I've never seen NPCs kill a ship that quickly.

You're right, it only applies to that system so not as bad as I initially thought.

Still, it's stupid, makes no sense. If firing upon and killing a Wanted ship is allowed, why should I be penalised for it because the scan was not complete? Surely the game could easily reconcile this at the time it is calculating my first hit. If the NPC is in fact wanted, don't award a fine - simple as that. Why is it so difficult?
 
You're right, it only applies to that system so not as bad as I initially thought.

Still, it's stupid, makes no sense. If firing upon and killing a Wanted ship is allowed, why should I be penalised for it because the scan was not complete? Surely the game could easily reconcile this at the time it is calculating my first hit. If the NPC is in fact wanted, don't award a fine - simple as that. Why is it so difficult?

it isnt about the game having to calculating anything out.. its the law of the land! unless in a conflict zone, which is taking sides in a system war, you must scan any target to confirm its status. it is about you as a character, not as a player, confirming that there is a bounty on the target and gaining authority from the system to collect said bounty.. thats it! if you dont scan, you dont have the authority or licence to attack.
 
Last edited:
Still, it's stupid, makes no sense. If firing upon and killing a Wanted ship is allowed, why should I be penalised for it because the scan was not complete? Surely the game could easily reconcile this at the time it is calculating my first hit. If the NPC is in fact wanted, don't award a fine - simple as that. Why is it so difficult?
Because you don't officially know he's Wanted until the scan is completed.
 
Still, it's stupid, makes no sense. If firing upon and killing a Wanted ship is allowed, why should I be penalised for it because the scan was not complete?

A similar logic applies in the "real world" when a police officer shoots a wanted felon without following procedures for an arrest. The guy might have been wanted, but unless and until all procedures and all legal safeguards are taken it's an unjustifiable homicide.

You were penalised because you failed to follow the checks and procedures no doubt put in place to cover 'legal' bounty hunting. The "scan" for wanted no doubt does more than checks the guy is a baddie, it could be assumed to 'call home' with target ID, your ship ID/Pilots Federation ID/name/rating/location and receive an 'all clear to engage' order. This could be all to cover all the bureaucrats and lawyers and various jurisdictions behinds in case something goes wrong.

It isn't a perfect solution, but it can be argued to make sense *AND* it's easy to understand. No scan, no shoot.
 
Yeah next time I'll ask the party of 5 enemy ships to wait for my scan to finish before I defend myself.

In US I have the right to shoot any one that enters my possession without my permission ye-no ? It dont matter if hes wanted or not.

By "possession", I assume you mean your "home". And, in the United States, you don't have the right to shoot at anyone that enters your home without your permission. You have the right to remove a non-violent trespasser from the premises. You have the right to shoot a trespasser when you have evidence that you or the occupants are in imminent danger of life or limb. Beyond that, expect to go to prison for shooting someone under other circumstances. In some states, a bounty hunter must go get training and a license and follow certain laws, much more than simply scanning the bounty's history to confirm that he's wanted. So, the Elite Dangerous requirement of scanning first is an incredibly easy responsibility. While you may not like it, better to follow this simple rule than have to pay a bounty for poor fire control.
 
Back
Top Bottom