Reassuring to see the fan-base is as active as ever and that the OP's valid criticisms can be so easily addressed with the "well don't play it then" throw-away.
I decided PP wasn't for me in Beta, and have happily ignored it ever since. My only concern is that FD seem to think PP was really what the majority of folks would like/want.
I think they got that completely wrong. PP is a very light overlay to the existing mechanics it just adds a mini-league table within the game, it's just all fetch & carry, pay to beat the timer restrictions. Gahhhhh......awful.
Where are major space-battles, ship boardings, planet landings, walking around ships and space stations?
Why is there no video/audio interaction with the game (other than the canned station announcements which are the same at every station)?
When I beat a guy in a fight, why does he have to get destroyed? Why can't I take his ship, cargo and percentage of his credits as my prize?
Lots of ways the game could go, PP wasn't their only option (IMHO).
I can play as much as I want (I am retired) but PP does not make we want to play ED any more than I usually do because I see it as a boring drudge and completely non-immersive/addictive.
Each to their own.