I don't get it. I use Beam lasers exclusively (except on my Vulture) as they're awesome. In what way are we in an "age of pulse lasers"?
first step is too accept you are using bad stuff.
I don't get it. I use Beam lasers exclusively (except on my Vulture) as they're awesome. In what way are we in an "age of pulse lasers"?
Wrong, this was the old system (which to me was fun, I wish we'd go back to this...). Now what matters is the amount of damage you have done during a specific time before the target is down. The one who did the most damage during this specific time wins. Of course, FD did not tell what is this specific time...
They do carry SCB or chaff, but do not use them often enough or use them too late. Having NPCs pop a cell as soon as their shield drops to 60% would make combats much more interesting...currently, by the time they do, it's too late and their shield drops completely.NPCs just need more realistic load outs: shield cells + double or triple chaff launchers.
Then we'll see how hardcore the gimbaled pulse kids really are.
FD should never had made gimbals auto aim at subsystems. Bad gameplay mechanic is bad.
I blow the powerplant of Anaconda in less than 20 seconds with 5 gimballed pulse lasers.You Guys and your chaff launchers, just adapt and deselect target then we have a fixed laser, takes less than a second with practice to de select and adjust
They do carry SCB or chaff, but do not use them often enough or use them too late. Having NPCs pop a cell as soon as their shield drops to 60% would make combats much more interesting...currently, by the time they do, it's too late and their shield drops completely.
but then some player would whine that NPCs are too strong...
I blow the powerplant of Anaconda in less than 20 seconds with 5 gimballed pulse lasers.
But I guess that you can do the same by deselect target of your gimbals, right?
EDIT: "because I am Groot" is not an acceptable answer
EDIT2: "I am Batman" could do.
NPCs fire their weapons way less aggressively than players.I was fighting an Anaconda last night in a Vulture that had 2 SCB's. It was using them at the last minute. Used them twice, finally got him though. This was in a HICZ, and was being attacked by 5 other ships.
Didn't want to believe it myself, but ran some tests last night and pulse lasers DO seem to work better on the Vulture.
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The time you spend waiting for re-charge is lost DPS, where as my pulse just keep on going. Once I burn thru the shields, they burn thru hull faster. Again, I believe this is because the weapon recharge time is wasted DPS and not included in the weapon rating.
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While they are both on, the beam is better. Factor in recharge time, if you can't sustain long term continuous fire, and pulses are better.
I actually try to avoid blowing the PP of ships as you don't get the full bounty![]()
Wait, you use double fixed lasers on a Vulture? how do you do with a so bad weapon convergence?Still prefer the bursts though, even if it goes against the math. Pulse and beam require you to keep your nose on target longer than in the case of bursts. Bursts allow me to concentrate on manoeuvering the ship and quickly snipe rings of shields while constantly re-adjusting position. That's worth something. Surely, there are different situations, like NPC anacondas and certain PC playstyles you encounter. But, overall, I prefer bursts on a vulture due to the psychological effect. Double beams could work in a similar fashion too, but I feel they are a bit too much for level 5 power distributor.
I have always got the full bounty while bounty farming Anaconda, Python, Clipper...targeting their powerplant. Would not make sense to get less of the bounty.I actually try to avoid blowing the PP of ships as you don't get the full bounty![]()
Wait, you use double fixed lasers on a Vulture? how do you do with a so bad weapon convergence?
That's only if you can maintain an on-target lock longer than the duration of the beam's capacitor. If you have a slippery opponent that can get out of your field of view quickly and often... your "Damage per minute" or "Damage per battle" will be higher with a beam. A target that is easy to keep a bead on for long periods of time, you will get more overall damage with the pulses. It 100% depends on your target.Pulse lasers do about double the damage per energy that beams do, so unless you can sustain energy in your cap while firing (which no ship can) you're lowering your overall dps using anything else.
Pulses have a lower DPS than beams. Their "damage per timeframe" goes up, the longer the time. For example, Damage per MINUTE or HOUR will be higher with pulses... but per second? beams do a LOT more.I use almost exclusively pulse because of the DPS increase