As of 1.3 beta, the passenger cabins are in the game files in AppData/Frontier.
So I think they're coming really soon.
./Win32/Items/ShipModule/Int_PassengerCabins/Int_PassengerCabin/Data.ovl
Nice catch!
As of 1.3 beta, the passenger cabins are in the game files in AppData/Frontier.
So I think they're coming really soon.
./Win32/Items/ShipModule/Int_PassengerCabins/Int_PassengerCabin/Data.ovl
As of 1.3 beta, the passenger cabins are in the game files in AppData/Frontier.
So I think they're coming really soon.
./Win32/Items/ShipModule/Int_PassengerCabins/Int_PassengerCabin/Data.ovl
The big differences between planetary landing and passengers are, that we already have the Orca, the Dropship and the Clipper, but we don't have the Shuttle and that passengers and troops can "easily" be implemented, where planetary landing needs a lot more work (worlds surfaces, things to do, maybe even an extension to the game engine itself).
I would laugh my ass off if passenger mission came, and the Clipper was better at them than the Dropship.
Just use your IMAGINATION. PRETEND that those 5 tons of Agri-Medicines are passengers!!!
I should imagine it's gonna be bulletin board missions.Passenger missions are going to feel different to trading how, exactly?
Passenger missions are going to feel different to trading how, exactly?
So more chauffeuring than driving a bus.
The way things are going, they will just appear in the stock exchanges/commodities market and you will buy them by the ton and take them wherever you like. "Job done"
No passenger missions yet, but they're still on the list.
I would buy a Orca and passenger quarter modules if they brought this in. It makes sense as who else would buy a Orca?