Ship Builds & Load Outs Is this okay for a Bounty Hunting Vulture?

Hi there, need opinions on what I may have missed. Not used to using SCB's thus the omission (turning off Cargo scoop, FSD, and docking computer in combat):

[Vulture]
L: 3E/G Burst Laser
L: 3E/G Burst Laser
U: 0I Point Defence
U: 0C Kill Warrant Scanner


BH: 1I Military Grade Composite
RB: 4A Power Plant
TM: 5A Thrusters
FH: 4A Frame Shift Drive
EC: 3A Life Support
PC: 5A Power Distributor
SS: 4A Sensors
FS: 3C Fuel Tank (Capacity: 8)


5: 5C Shield Generator
4: 4D Hull Reinforcement Package
2: 2D Hull Reinforcement Package
1: 1D Hull Reinforcement Package
1: 1E Standard Docking Computer
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Shield: 343.96 MJ
Power : 11.32 MW retracted (73%)
15.42 MW deployed (99%)
15.60 MW available
Cargo : 0 T
Fuel : 8 T
Mass : 394.8 T empty
402.8 T full
Range : 14.38 LY unladen
14.38 LY laden
Price : 20,818,086 CR
Re-Buy: 1,040,904 CR @ 95% insurance
 
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Hi, I actually flew similar setup for a long time, you won't be able to take out "Pythons" and "Anacondas" on your own, but anything less - very easily.

Just remember that weapons capasitor discharges in seconds, you need to get VERY close to target (less than 500 meters) so that a large portion of energy would not go to waste, also keep a close watch on your temperature.
 
Oh, you'll still be able to take out Pythons with that Vulture with local security help. Exiton was saying you would have a rough time taking a Python one-on-one.
 
...Surely I'm not the only one who sees everything wonky with this load out?
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Burst lasers have a little too much of an energy cost if you ask me. Use a fixed pulse on one side and a gimbaled pulse on the other. This is a great set up with a bit of versatility. Also it runs better on fewer pips, allowing you to run more in SYS.
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Get rid of those stupid hull reinforcements and military grade armor as they will not make the difference between life and death. If you are in danger of losing your shield, you should already be bugging out. Hull strength is NOT an aspect of the health bar. Hull strength is a death timer, like life support. You need neither, because a vulture is usually durable enough to get out. You should know long before you get to the shieldless state whether or not it's time to leave.
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Point defense is rather unnecessary. Take chaff. This will protect you more than anything when it's time to leave a fight.
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Dear god drop that life support and sensors. Take a better shield generator with the power.
 
http://coriolis.io/outfit/vulture/04A5B4A3A5A4D3C1d1d04040m-4af4---.AwRj4zyA.IwBhrSuo

Here you go, general purpose bounty hunter Vulture. One I use and one I know works.

-edit-

pay attention where the priorities are; set frame shift drive to 2 and turn off the cargo hatch.

Highest you need for sensors in any ship is D rated; anything beyond that really isn't needed, period.

Fixed Pulses are for both longevity, power and with the Vulture's over impressive agility makes plinking targets to death quite easy.

those reinforcement packages weigh you down, and military composite has saved me a few times, but any player you may end up fighting against will just target subsystems rendering both reinforcement and bulkheads relatively pointless.

Fueltanks are for added FSD range before refueling and for camping out an RES for a good long while.

-second edit-

Alternatively, drop the Life support down to D rating and you can put on chaff or ECM.
 
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My Vulture build, works very well, have no problem killing anything:

L: 3E/G Pulse Laser
L: 3E/G Pulse Laser
U: 3 EA shield boosters (I forget which ones)
U: 0E Kill Warrant Scanner


BH: 1I lightweight
RB: 4A Power Plant
TM: 5CThrusters
FH: 4A Frame Shift Drive
EC: 3D Life Support
PC: 5A Power Distributor
SS: 4ESensors
FS: 3C Fuel Tank (Capacity: 8)


5: 5A Shield Generator
4: 4B Shield Cell Bank (for the extra charge)
2: 2C Fuel Tank (Cap : 4)
1: 1D Frame shift drive interdictor
1: 1E Fuel Scoop


Pretty sure that's it, my memory is horrible though, its close though.
 
Hello Mate,
Might I suggest : http://www.edshipyard.com/#/L=70N,5Dd5Dd3wo,2-6Q7_6Q5K7_6Q5A,7Sk4_w7dg0HM9ok
Hull reinforcement you don't need, nor do you need docking computer. Your shields alone should be sturdy enought not to worry about military armor. Add shield boosters if needed.
I don't use point defence and KWS is the lowest because once you're in range of KWS you can unload dat burst. Also it eats less power. You don't need life support so put a D in it (no pun intended) so it's light and don't consume too much energy. If you're power starved go back to E-rated as the optimal mass for thrusters is way over what the Vulture ends up weighting. If you're only bounty hunting and don't worry about jumprange I'd put a D in FSD too, so your Vulture is more nimble.
Remember it is a slow ship flying in a straight line but it is agile as hell.

Fly safe ! o7

EDIT :
Highest you need for sensors in any ship is D rated; anything beyond that really isn't needed, period.

Wrong. Better Sensors gives more range (up to 7km, but that's not really an issue especially if you go E-KWS, up close and personal with your target) and better accuracy with gimballed weapons. I tried it with my Viper and Vulture.
 
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Fantastic - exactly the response I was looking for. Thank you everyone for the advice.

I'll probably stay gimballed as I'm a lazy , my only choice now is between burst and pulse. I chose burst as I thought I heard they have better armour penetration, for quicker kills.

The docking computer is for when the other half calls me when docking so I can leave it to finish the job, too much of an advantage to lose.

The armour and reinforcement was chosen as I tend to gamble that I'll finish the kill first when my shields drop, up until I get canopy cracks.

I haven't learnt how to use SCB's yet and won't get around to it soon.

Regarding thrusters I thought I saw somewhere that the best performance is when you are half the weight of the thrusters max, there was a forum entry about it somewhere.

Finally, Point defense is for missiles as I can't be phaffed with thinking about chaff.

Sorry, I sound like a combat heathen, but I only play casually (although I have 20m in the bank, and according to the stats I spent 101m on ship outfitting - could have bought a Python by now).
 
half the weight of the thrusters max
I've heard it's 1/2 the weight of the thruster optimal.

Finally, Point defense is for missiles as I can't be phaffed with thinking about chaff.
Point defense is indeed for missiles, but as of 1.3 (may change in the future - you never know) missiles do so little damage, you're fine just straight up ignoring them.

Chaff, on the other hand has nothing to do with missiles, and everything to do with temporarily breaking a Gimbal or Turret lock on you. Very handy thing to have.
 
Wrong. Better Sensors gives more range (up to 7km, but that's not really an issue especially if you go E-KWS, up close and personal with your target) and better accuracy with gimballed weapons. I tried it with my Viper and Vulture.

Where's your proof that it increases accuracy with gimballed weaponry? I've seen no difference between class D sensors with gimballed and class A sensors with gimballed.

You also don't need a 7km scan range since weaponry's max range is about 3~4km on average.
 
Depends, when they're not boosting there's little trail to see. And if you're in a RES you can only see shots from afar.
I got no "proof" to speak of (as in, dev answer) except the difference I saw when going from D to A sensors. My gimbals were staying on target more often, and the natural drift was less scattered.
 
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My gimbals were staying on target more often, and the natural drift was less scattered.

This was my feeling as well. The "sway" of the gimbals was smaller with an A sensor.

Could have just been my imagination, though. Don't have anything besides my anecdote.
 
Oh, you'll still be able to take out Pythons with that Vulture with local security help. Exiton was saying you would have a rough time taking a Python one-on-one.
Every time I see post like this it boils my blood. The Vulture should be more than enough to take out a Python one on one. Here watch and learn.
[video=youtube_share;ctboBgLQtDg]http://youtu.be/ctboBgLQtDg[/video]
 
My my my... quite a few opinions here. Guess I'll through my two cents in...

First off, I've been flying and tweaking a Vulture for months now and just cashed in 6mil in bounties thanks to hi intensity RES and Arissa Duval's 50% thingy. For weapons I find myself favoring 2 gimballed Burst lasers Though twin pulse, pulse and beam or beam and cannon can all do the job based on preference.
I do find that class A thrusters make little real difference that I can see. Usually I fit Class C to save a little on power.
The use of hull reinforcment and mil grade armor is not something I have ever tried. That's a lot a added weight on a ship that is ideally a shield tanker. I would recommend that you try a shield booster instead. Although if playing chicken with your hull is your thing then maybe not. Unless you like breathing Vacuum.
I always fit Class A sensors when using gimballed weapons, it seems to reduce the spread a little which is what sensor upgrades are supposed do.
 
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