That is the thing i'm also missing about exploration. Gameplay. Flying from X to Y and pushing a button is just boring. There should be the need to read some data, think about what you are seeing there and then do things like signal triangulation. Actually a game to play and not just reading menus, using menus and steering a ship around.
Time for some wishing
really hard.
I wish the "Advanced" Discovery Scanner had never been built with
infinite range. Maybe 5,000 LS. The "honk to reveal utterly everything" loses
so much atmosphere, observation and brain usage. As you said, triangulation. Parallax. Mass effect on ship speed. All... honked away.
I wish the "System Map" didn't scroll to
exactly the width of the systems that
will be displayed once you tag them all. That's a major "tell" right there. An orrery with all bodies in scaled orbit would have presented known bodies, while not giving away unknown bodies... how many more there are, where they are, if they exist, etc. We would have discovered things nobody else had, in our own back yard, simply by being more thorough.
I wish the planets and bodies wouldn't magically present their in-place names on scanning, such as "Tau Ceti 7", when the ship computer knows absolutely nothing of "Tau Ceti 6".
I wish we could buy cartographic data for
any system that has had data logged.
Why can we only buy data within 20 LY of a station? All that deep space scanning we do is
useless to any other player - our mates can't even buy it and share our little moments of glory. We're not pushing back the boundaries of known space, BECAUSE NOBODY CAN BUY THE DATA FROM UC! All players' maps are still "unexplored" outside the bubble unless they do it themselves, despite a gazillion systems being scanned.
I wish a jump to an "unexplored" star had been Not-Easy, but a jump to an "explored" star was like it is now. Paired with the above buy-anywhere mechanic, and you'd have had trailblazers forging a path, explorers using it to fast-track to a region then branching off, tourists following known paths.
I wish the background sim colonised explored systems based on merit - Earthlike Worlds with pristine metallic rings, not far from other systems? New outpost pops up.
What a game that would be...