Crowd funding is a modern phenomena for all kinds of things now, and in many ways it is great. It is however a headache for the creator (I know!). In times gone by, product development of any hue would be funded by banks, investors, VCs, angels, family or by mortgaging the cat. The thing about these is they all know the creator, professionally or personally. The professionals know that in most product development there are bumps in the road, things may have to change and schedules slip - and they get that. Family? well they love the creator and give them leeway. When you crowd fund - you gather a legion of people whose motives are getting their hands on the thing you are developing asap (they rarely have a long term financial interest), they will have an opinion on what your thing does, how its made and how soon they think they should get it, they are typically impatient, not understanding of the design and build process and typically have a sense of entitlement way beyond the value of the payment the put into the crowd fund. FD have made a rod for their own back by using Kickstarter to fund the early development of E D, and because of that have had to engage with the community in a way that most games studios simply don't have to do. This leads to what is described as the marketing and PR issues here (i.e. why don't they tell us things first). I am sure that if they had the choice they would ignore the community and get on and build the game to gather the largest possible user base across the largest array of platforms, and if after a few days of playing you don't like it? Well, they already have your money don't they.