The curse of Elite as Online game

FD Dev 1: "Lets add oodles of new content to Elite, give the players a bit of a surprise and reward for sticking with us through the teething problems."
FD Dev 2: "Sure - I don't see why not. Could be a lot of fun, and this new content is extremely enjoyable!"
FD Dev 3: "Ok - injecting code now"
FD Server: "Transaction server says no."
FD Devs: "oops"

FD Dev 1: "We shouldn't have updated the server to "Master control program 1.0". It is getting out of our hands!
FD Dev 2: "We could try to upload something that looks shiny but has nothing to do with the game!"
FD Dev 1: "Good idea. Remember this silly CQC stuff we did some while ago?"
FD Dev 2: "That should do it!"

Sarcasm over. :D
 
Does it strike anyone else as a bit weird, worrying about the state of Elite: Dangerous five years from now?

I really, really, really hope I'll have found some other entertainment by then, if not by the end of this year.
 
Does it strike anyone else as a bit weird, worrying about the state of Elite: Dangerous five years from now?

I really, really, really hope I'll have found some other entertainment by then, if not by the end of this year.

for a single player game maybe, but when we are talking online i don't think its so weird.
mmo people can be very loyal to their games.
personally i played one for 11 years, (and actually i am still subscribed to it, but have not played it for 2 years)
and 3 years use to be my average in a mmo.

but this has allot to do whit the communities that forms in them and maybe not so much about the game. its just hard to leave your friends.
 
As bad as it may sound, and no disrespect to the great job FDEV are doing.. I am actually looking forward to the day the devs pull the plug (or at least provide an offline mode) All you have to do is take a look at what modding community's have done with far inferior platforms.

This game would reach a whole new level if modders had access to this game.. Ships would actually evolve into a hardcore sim, textures would have a massive make over. Modders don't have the same constraints as the devs, cmdr's can pick and choose what they add to the game according to their PC's grunt, no dumbing things down trying to make things work for the lowest hardware.

This is so true its a little sad, like I wonder what the modding community could make out of this... I really couldn't see it being worse :/
 
I`m sure they will provide a static offline galaxy before they "pull the plug".

Perhaps, but it is not as sure as that, as there is a significant development cost to make the game standalone on a single PC.

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Does it strike anyone else as a bit weird, worrying about the state of Elite: Dangerous five years from now?

I really, really, really hope I'll have found some other entertainment by then, if not by the end of this year.

This is elite, it is a life choice, not a game.
 
This is so true its a little sad, like I wonder what the modding community could make out of this... I really couldn't see it being worse :/

oh i think there is tons of stuff we could do, but i am having some concerns about mod compatibility.
i doubt FD made Elite whit that in mind.
and its possible that if we want to make anything significant we would have to set up mods teams to create larger mega mods.
so maybe not so much pick and choose what you want to put together into your own little mod pack like how you could do in Skyrim or X3.
 
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What happened to you?
So far, all the posts of you I read said basically the opposite/have been full of praises.
Seems like more and more people start to realize some things...

Haha, nothing has happened to me, from the start I have always wanted a version of this game that had a modding community. I'm an old school Egosoft X series guy, modding communities keep a game fresh, the dev teams can focus purely on bug fixing and building on the main platform.

I'm happy with ED the way it is now, I guess I am in the minority on this forum.. still, all I wanted was a flightsim in space, and that's what I got.
 
Haha, nothing has happened to me, from the start I have always wanted a version of this game that had a modding community. I'm an old school Egosoft X series guy, modding communities keep a game fresh, the dev teams can focus purely on bug fixing and building on the main platform.

I'm happy with ED the way it is now, I guess I am in the minority on this forum.. still, all I wanted was a flightsim in space, and that's what I got.

Haha, don't sweat it. This game has nostialgia folks, space sim enthusiasts, sandbox gamers, arcade pew pew players and MMO players.
Its quite the melting pot with an absolutely huge wishlist tbh :)

For modding I'd be 100% onboard with graphical mods and scenery mods. Stuff like adding random comets and other stuff that don't affect gameplay. I'd still like FD to be the ones to flesh out the core mechanics and gameplay the way they want before letting the community loose.
The biggest issue I see with mods is compatibility between modded versions and those cheating. Open would be even less populated than it is now...
 
for a single player game maybe, but when we are talking online i don't think its so weird.
mmo people can be very loyal to their games.
personally i played one for 11 years, (and actually i am still subscribed to it, but have not played it for 2 years)
and 3 years use to be my average in a mmo.

but this has allot to do whit the communities that forms in them and maybe not so much about the game. its just hard to leave your friends.

Fair enough. Maybe if I played in open it'd make more sense to me. :)
 
For starters You should remamber that ED is NOT online game. Its solo game with sudo-multiplayer experience, easily could be made into offline mode, but it's "solo" simply beacous DRM, and even so.. i dont understand why FD focuses on game sales... why dont focus on ingame cosmetics when people are just begging for it...
 
For starters You should remamber that ED is NOT online game. Its solo game with sudo-multiplayer experience, easily could be made into offline mode, but it's "solo" simply beacous DRM, and even so.. i dont understand why FD focuses on game sales... why dont focus on ingame cosmetics when people are just begging for it...

I thought this but was corrected by another forum member. It has been classified as an MMO before anything else.

http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ

First paragraph. And also the section with the title "Is Elite an MMO?"
 
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I thought this but it has been classified as an MMO before anything else.

http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous_FAQ

First paragraph. And also the section with the title "Is Elite an MMO?"

Yeah.. THEY saing it is MMO.. but is it actually ? Ability to play in Solo and not even once go into open or even private ggroup ? Not including "party system" on game launch ? There is no player interactions exept PvP, or "fun-coop" as game doesn't encourage you to play coop aside "fun" ? Instances limited to 32 players ? It doesnt sound like mmo to me.. but.. people call World of Tank MMO.. sic..
Only aspect this game is actually online is shared galactic economy/politics... whole game can be... and its more rewarded by playing solo... its not recipe for MMO game...
 
Yeah.. THEY saing it is MMO.. but is it actually ? Ability to play in Solo and not even once go into open or even private ggroup ? Not including "party system" on game launch ? There is no player interactions exept PvP, or "fun-coop" as game doesn't encourage you to play coop aside "fun" ? Instances limited to 32 players ? It doesnt sound like mmo to me.. but.. people call World of Tank MMO.. sic..
Only aspect this game is actually online is shared galactic economy/politics... whole game can be... and its more rewarded by playing solo... its not recipe for MMO game...

Fair arguement I suppose but allow me to counter :)
Developers did state that the main reason for always online (solo not offline) was the universe changes.
I'd argue that with the weekly powerplay updates, the community goals, fuel rats service, racing/demolition tournaments, galaxy mapping project and everything else going off that the community has embraced the multiplayer side of it quite well.. I would say that the game without those interactive elements would be much less satisfying than it is currently.

To answer your question specifically on why Elite is going for sales over in game development I'd say both go hand in hand. They specifically stated that the X-box team do not impact on the pc development, they also stated that everything coming to X-box will come to PC and vice-versa. It is good logic to get more development cash and I can't seem to find it but there was a thread/post that gave a good 10-15 solid reasons why Pc player should be happy that the game has diversified.

Edit: Yes, as Mordin86 says. You are looking for the Open Vs Solo debate. This thread here is Elite in 10 years time what will happen to the servers topic :D
 
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Yea, it has been classified as an MMO, but it not feel/play like one - in my opinion. But I think we all see the 300 pages long topic on - is ED a mmo? and that nothing good came out of it...
 
Elite Dangerous is an online game. As such it depends on the servers that provide Frontier. We read a lot of announcements that Frontier has plans for it to grow in certain aspects. Now lets face it, Elite Dangerous depends on sales to be commercially sustainable, so it needs to grow its customer base constantly. But here is the question: Will it be profitable in 5 years, 10 years, you name it? At a given moment Frontier will just pull the plug and we won't play Elite Dangerous ever more. This is the curse of an online-game, whereas the original Elite we can still play long after it was discontinued. Makes me think if Braben/Frontier would provide a offline version before this should happen? I guess not. :(

So play, my friend!!! Play and then play and when you had played enough play a little more just to be sure... as long as you can because when Braben will pull the plug... oh my gods!!!... what will we do then, when Braben will pull the plug?!?
 
Everything dies eventually, including sooner or later, everyone on these forums. I think it's best just to not think about it until it comes & smacks you in the face :)
 
Yea, it has been classified as an MMO, but it not feel/play like one - in my opinion. But I think we all see the 300 pages long topic on - is ED a mmo? and that nothing good came out of it...

i hear you, im used to massive mmorpgs to, but if we stick to the official definition of what a MMO really is and not involve its variations then the debate could be held really short.

A massively multiplayer online game (MMO or MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played over a network, such as theInternet.[URL="https://en.wikipedia.org/wiki/Massively_multiplayer_online_game#cite_note-1"][1][/URL] MMOs usually have at least one persistent world, however some games differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphonesand other mobile devices.
MMOGs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres.
 
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