Let's be clear: Derek Smart is an pompous idiot with delusions of competence
FTFY, HTH
Let's be clear: Derek Smart is an pompous idiot with delusions of competence
....divisive to say the least, but that said it maybe gives an interesting overview of how hard this sort of game is to do and do well. Perhaps worth a read for those who are unhappy with the game and feel Frontier are 'just after the cash' etc.
I'd love to see FDev actually explain some of the problems they face in getting ideas from the drawing board into the game. It doesn't have to be in great detail, just some layman's explanations would be useful for people to read before the launch a "This game is crap" tirade.
Exactly what I took from the article. Didn't really take into consideration the level of hatred the industry seems to have for the guy. Provocative, yes, but informative all the same.
You are Derek Smart and I claim my £5
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Uhh... what? Then why, pray tell, has David been talking about procedural generation from day one? EXCATLY as he and Ian did it back in the days of the original Elite.
This guy seems like a pompous ass who has some love affair with NMS. Not to say that NMS will be bad at all, I'm actually quite looking forward to it, but it's still quite the ambitious project. And just because some guy I'd never heard of until today couldn't do it, doesn't mean nobody else can.
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Uhh... what? Then why, pray tell, has David been talking about procedural generation from day one? EXCATLY as he and Ian did it back in the days of the original Elite.
This guy seems like a pompous ass who has some love affair with NMS. Not to say that NMS will be bad at all, I'm actually quite looking forward to it, but it's still quite the ambitious project. And just because some guy I'd never heard of until today couldn't do it, doesn't mean nobody else can.
IMO any game with Planetary Landings needs preferably two things:
1) Variation in scenery.
2) Things to do.
If the variation in planets is great it might not matter if there's not much to do because we all like beautiful things and exploring loads of different landscapes will keep people entertained for a long time. If however there's a lack of variation in what you can see then you're going to need things to do. Details are sketchy, so I'll reserve judgement. Needless to say I hope they pull it off.
IMO any game with Planetary Landings needs preferably two things:
1) Variation in scenery.
2) Things to do.
If the variation in planets is great it might not matter there's not much to do because we all like beautiful things and exploring loads of different landscapes will keep people entertained for a long time. If however there's a lack of variation in what you can see then you're going to need things to do. Details are sketchy, so I'll reserve judgement. Needless to say I hope they pull it off.
IMO any game with Planetary Landings needs preferably two things:
1) Variation in scenery.
2) Things to do.
Pretty sure David Braben has said exactly that in relation to planetary landings before. I don't think the barrier to them has ever been working out how to do them technically, it's been stuff to do when you get down there. I'd quite enjoy the old recon and bombing runs from Frontier/FFE coming back for example.
Pretty sure David Braben has said exactly that in relation to planetary landings before. I don't think the barrier to them has ever been working out how to do them technically, it's been stuff to do when you get down there. I'd quite enjoy the old recon and bombing runs from Frontier/FFE coming back for example.
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Uhh... what? Then why, pray tell, has David been talking about procedural generation from day one? EXCATLY as he and Ian did it back in the days of the original Elite.
This guy seems like a pompous ass who has some love affair with NMS. Not to say that NMS will be bad at all, I'm actually quite looking forward to it, but it's still quite the ambitious project. And just because some guy I'd never heard of until today couldn't do it, doesn't mean nobody else can.
I don't get that either. Either Derek is misinformed or there's procedural and there's PROCEDURAL.
Once you get past all the smug self congratulating rubbish, he does make a few good points. SC has had a severe case of mission creep as Roberts has been selling the paying public anything and everything to get money. He's added far too many things to get your cash that the elephant has become a whale and it really really needs to diet to become the elephant again. The trouble is, he's sold the whale and there will be a lot of folks who'll be unhappy when they get elephant. FD have actually done it the sensible way, make the base game and then add to it, this is what SC should have done, but it seems they want to promise everything at once and only then realise that they'd be better off getting it out in working chunks.
hes actually saying that these games wont happen, i doubt him.