Is it as boring for everyone but Elite Veterans?

As Medwyn put it : you are between a rock and a hard plate.

I prolly have got around 1500 hours put into it and it has been fun, but I also find it is becoming a bit repetitive now, which is sad as the game COULD be so much more.
I still fire the game up onece or twice a week, but the spell has been broken now.
Imo the game desperately needs more content, missions , stange finds in space, weird places ect, ect.
And NO, PP does not make the cut, at all !! it is an abomination in its current form.

Cheers Cmdr's
 
Mission:

Find the Bilegane, home world unknown. A race of friendly herd animals with long noses and x-Ray vision. The have a special musk in the breeding period that is very valuable in The cosmetic industry. Any attempt to catch them often end with dearth hence the extremely high cost.

If you accept this mission please wait until the DLC planetary landing Module arrive.
 
ive played for less than a week since i got it on steam summer sale and im bored already, im going back to eve online where social and player interaction make the universe alive and dynamic
 
It only takes some.....


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Some people are attracted to the grind. Those are the "Elite veteran". It seems they never get bored of anything.
 
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Go watch the new 18 minutes of uninterrupted gameplay for NMS on IGN. Wow, soon we won't have to worry about boredom. I posted a thread about it but it got moved faster than I could hit post...lol.
 
Go watch the new 18 minutes of uninterrupted gameplay for NMS on IGN. Wow, soon we won't have to worry about boredom. I posted a thread about it but it got moved faster than I could hit post...lol.

Could that be because this is a forum for elite dangerous and not no man's sky? Lol.
 
Could that be because this is a forum for elite dangerous and not no man's sky? Lol.

Of course that's the reason, or maybe......it's because, it just plain might be a serious threat to this game. Real exploration, trading, combat, piracy, planetary landings, FP walking around, etc. all in one package at launch! Oh, and a mind blowing huge universe as well actually filled with life. Or it could be just that I posted in the wrong thread.
 
Some people are attracted to the grind. Those are the "Elite veteran". It seems they never get bored of anything.
That's true and sometimes I do wonder why I work all day, to spend the evening grinding in a tradeship, however...
You can explore and you can engage in combat (npc and pvp) in a viper and have a lot of fun. To get the more expensive ships there are methods that once you figure them out, aren't as much as a grind as they seem, as each step increases the money you make by double. This is one method: You trade and bounty hunt to get a cobra: you trade and bounty hunt to get an ASP/vulture: you trade and bounty hunt to get a type 7: you trade to get a clipper: you trade to get a python: you trade to get a type9: you trade to get a trading Conda.
As you double your money with each of these steps, you keep a fun ship for combat or exploring: courier, scout, Asp, vulture, FDL...
It's basically figuring methods like this that make it less of a grind and make you a 'veteran' quicker than you think :)
 

Deleted member 94277

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Go watch the new 18 minutes of uninterrupted gameplay for NMS on IGN. Wow, soon we won't have to worry about boredom. I posted a thread about it but it got moved faster than I could hit post...lol.

Can you give us a link?

EDIT: Found it. It's on Youtube.
 
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1) Is there a way to make at least a bit of profit with an eagle that's not super-upgraded?
Do some bulletin board missions or go pirating or go exploring

2) Is there any way of having fun while doing it?
it'll be fun for the first couple of minutes, but afterwords the fun will wear down and that is when you start listening to music or podcasts

3) Is it in any way possible to finish a mission in under 30 minutes (that's really what bugs me the most, the lengthy fly times just to "get there").
yes, it's possible. But you need to know how to do the basics first like docking, fighting, engage and disengage supercruise, and etc. First

4) Is there any fun activity I might not know about (Powerplay really doesn't seem to be it).
If you done your research already, mostly likely no there isn't.
 
Go watch the new 18 minutes of uninterrupted gameplay for NMS on IGN. Wow, soon we won't have to worry about boredom. I posted a thread about it but it got moved faster than I could hit post...lol.


I'm sorry but NMS just looks so, so, cartoony and 2002 graphics wise, kills the immersion..Just my humble opinion. I watched the 18 min vid for 3 mins, it's just meh for me.
 
2) What's the reason for having a huge galaxy, if it's completely empty?
3) Has this been play-tested? What did the testers have to say about the long cruise times?
4) Do you really think this is in any way "fun"?
2: being able to stamp your name on stars I guess, probably that's about it. It IS indeed impressive, one of the main reasons I wanted to play this game, but yes it becomes quickily evident that you'll never gonna see even 1% of them (that'd be ~4 billion systems, I'm at ~1k current)

3: yup, I remember many voices hinting that flying in a straight line for 10min in supercruise for some thousand lightseconds *might* get boring after a while, like after the 3rd time. No damns were given.

4: sometimes (for me atleast), but more of the time am I just trying to find something and have the opposite of fun.

Also about your mission problem: you're not the only one who's BB get's spammed with untakeable missions, I'm maybe 2/3's to Elite rank on the 3 types and I also get lots of missions for which I am either too low ranked by atleast 1 or multiple ranks, not friendly enough with them, or both.
It's a pain having a mission completely within your capabilies to be generated and the game just going "NO U".
Another tip I'd give you is to avoid combat until you got familiar with it, like when someone interdicts you in supercruise you can target them (if you bound "Select highest threat" to a key that is) and see if they have a bounty and whenever it's a player or not though the latter is shown on the radar, players are hollow, npcs not.
So anyways if you get interdicted and it's something like a Viper/Eagle or Sidey and you're in your Eagle and armed (I'd recommend gimbal'd pulse lasers but that's up to taste) then you can just cut the throttle and submit to the interdiction, it should then only be a fight between you and him where you can easily try fighting.
Well that or the combat tutorials but I think this here is more practical, also you can get moneys, "wanted" means automatically money when killed, though NEVER attack until the first targetting scan is done (it'll either show CLEAN or WANTED), even IF the target is wanted, you will become so too if you shoot first, except in anarchy systems.

And even if you are a bit more confident with combat I'd still recommend to not take assassination missions (the ones with the big crosshair and a named target) because you never know what you get, could be an Asp, a Python, or worst, an Anaconda.
"Kill x Pirates in y" on the other hand can be easy though time consuming as they can take ages to spawn at the nav beacon for example or which is probably a better place, an extraction site.

Aside this I can only tell you to just look around, try things out (but carefully, ALWAYS keep money at hand for atleast 3 ship rebuy's, just in case) and see what starts to grab your interest.
Maybe mining is something for you, or trading, maybe bounty hunting, or pirating npcs (or players) or just going out there trying to stamp your name on things.

I'm still somewhat looking but so far I like smuggling, gives a good amount of money for they trouble, way more worth it than manually buying cargo and bringing it from a to b or legal trading missions.
If you wanna try, get something quick and nimble, or stick to outposts, no scans there. Viper / Cobra are probably a good start, Hauler too probably, later T6 and Asp if you get their handling down, can be a bit trickier to get past the scans at stations but totally doable with the big Asp.

Another nice thing about smuggling is also that you can with enough cargo space stock up on missions by waiting a bit when docked, every 5min there'll be some new missions, and old ones gone (bottom ones go away first, top ones are the newest) and by that and quite a bit of luck I once had a run for around 8 missions, most smuggling, ALL to the same station, bringing me nearly a million in a run xD
Dunno anymore though how long I kept stocking up on them, might have been sitting there a while watching a bit of YT or so. Still nice to see the whole first BB page being turn-ins.
Oh and they can also help with reputation for the big 3 groups, Federation, Empire and Alliance, just check the mission's giving's group allegiance on the right panel (first tab once to the right, then you get a system faction list with the allegiance icons), by that you can focus on missions that increase your reputation with these 3 too when finishing them.
I've smuggled half of my friendly ranking with the alliance that way xD
 
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Of course that's the reason, or maybe......it's because, it just plain might be a serious threat to this game. Real exploration, trading, combat, piracy, planetary landings, FP walking around, etc. all in one package at launch! Oh, and a mind blowing huge universe as well actually filled with life. Or it could be just that I posted in the wrong thread.

well yeah, I will try it but the art style is just killing immersion for me.... :( I`m still looking at more realistic Space Engine and the possibility that someone will build a game on it.
 
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