Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Not really. To my mind the only effective solution is by issuing warnings followed by shadow and perma-bans to repeat offenders and make those bans publicly known via Galnet. There by example will you deter future idiots from engaging in harassing gameplay, if they ever wished to play Elite for what it is and not use it as just another implement in their greater universal game of satisfying their psychopathic need to ruin other player's gaming experiences.

But still there would be a problem of differentiating mere harassment from pirating role-playing.

If buffing murderer bounties would make way for expliting, maybe the game needs npc bounty-hunters trailing murderers.

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That is exactly what most people do not want this game to be. I'd hazard a guess that FD has studied EvE carefully & is committed to not making the same mistakes. Most people here do not want another EvE. Many people have stated that they were playing EvE, and at some time (up to 10 yrs) they got tired of the point-and-click gameplay and the goonswarm (including me).

No, I don't think FD and most of the players want this game to be another EvE.

Finally we are in agreement :)

Eve is a point-and-click spreadsheet simulator. Elite is a space-sim.

I want to fly ships and explore the galaxy, not click icons and watch the ship fly itself.
 
Indeed there's the potential for exploiting.. Too bad, I think the only solution for excessive harassment would be to actually put serious consequences on harassment.

Frankly, it's better to be able to avoid the harassment in the first place. Which anybody can do.

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I want to fly ships and explore the galaxy, not click icons and watch the ship fly itself.

And so you can. Not only that, you can do it with other people (strangers), your friends, or all by yourself. ;)

And if you're not keen on spreadsheet simulators, some might question why you want to engage in CG's or PP...
 
Jordan is pretty good, and very entertaining. There are maybe 13 or 14 other pirates like him, that I've found so far. They are all fun to play with. The other pew-pew pukes can all go play with themselves.

I have heard that about Jordan a few times, I have also read a lot of his posts too, if he ever pulls me over I would be more than happy to share some cargo with him, or any other pirate that wants a little interaction, PK pew pews, not so much.

PS

I think it was you that mentioned being an observer to a "lulzban", can you "paint me a picture", I remember the words "laughing so much I spilt my beer", that is pretty serious business where I am from.

I hereby indemnify you against liquids damaging my equipment as a result of the answer to this post :)
 
... But if you think there is no difference in difficulty then clearly you never did a CG in open (be it trading, bounty-hunting or combat zones), nor a bunch of rares runs in open on the lave cluster.

I did my first trading runs in Open in a Sidewinder then a Hauler, as I didn't really grok the modes and was told by someone that "the rewards in Open are higher" (which I figured out later was not true). And my route was the well-known Lave cluster rares route. I still didn't see another CMDR.


... And if "easy mode vs hard mode" if just "guff", then please tell me why on earth people would choose to play an online game in solo mode, if not for reduced difficulty?

Because people play differently, and FD has wisely let them choose their play method. I was one of the people who wanted a solo game (for various reasons, and in keeping with Elite's entire history - solo mode). I almost did not buy the game when it was announced that there would be no offline gameplay. However, the explainations as to why it wasn't viable, and the promise of the 3 modes I could choose, gave me the reasons to accept solo mode and buy this game.



You keep dodging the point several posters have directed at you: why, if I am 1000LY out in Open and you'll never see me because of play times, ping times & instances, let alone tracking someone down through billions of stars and instances, what difference does my chosen mode make?
 
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Bounty-hunting npcs may be better for your wallet and/or your ship, but the sense of vigilante justice of bounty-hunting player murderers is better for your soul :)


Only for those that have an overblown sense of morality, vengeance, or revenge. None of these reasons are good for your soul. They just feed the disease! ;P
 
I did my first trading runs in Open in a Sidewinder then a Hauler, as I didn't really grok the modes and was told by someone that "the rewards in Open are higher" (which I figured out later was not true). And my route was the well-known Lave cluster rares route. I still didn't see another CMDR.




Because people play differently, and FD has wisely let them choose their play method.

You keep dodging the point several posters have directed at you: why, if I am 1000LY out in Open and you'll never see me because of play times, ping times & instances, let alone tracking someone down through billions of stars, what difference does my chosen mode make?

Because, like I said in almost all my posts but somehow everybody seems to miss it ( or not wanting to notice), I was talking specifically abaout CGs, where mostly people are not 1000ly away.

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Because you choose to play with other CMDR's, and some of them get in your way and slow you down a bit?

Its rhetorical, but feel free, it is the internet after all ;)


And so that is supposed to disprove the point that solo mode CGs are easier?



Anyway, this discussion is seeming rather pointless.

Keep enjoying the game, whichever mode you play.

Fly safe ;)
 
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And if "easy mode vs hard mode" if just "guff", then please tell me why on earth people would choose to play an online game in solo mode, if not for reduced difficulty? Is it because people just find empty squares on their scanner visually displeasing?... Or don't like seeing other players entering / exiting stations?

solo and group are pretty much always bundled together in the derision they receive. i played solo until i was aware of mobius. the reasons i play mobius are pretty much the same reasons i played solo. those that play solo are a really mixed bag, some are open players on a farm grind, some have yet to hear about mobius or other groups, and some play solo as it is the nearest they can get to offline. regardless of your opinion of solo players.. whatever reason they have for playing solo.. they are valid reasons to them.

so why did i play solo, and now play group..

1) i suffer from a serious social anxiety disorder, i'm not antisocial i just can't do face to face 'immediate' social all that well.
2) i have a neurological condition that causes tremors and spasms in my hands, neck and legs. also means i have reduced reflexes which makes pvp very costly, and npc's often a challenge. CQC will let me take part in a pvp environment that is manageable, so will do that when it arrives.
3) i play for enjoyment, and as a way to relax and experience space. i dont need other players for that.
4) rare as they are, i do enjoy the surprise i get when seeing hollow squares appear on my scanner in mobius, it reminds me that others enjoy the game exactly the same way i do.
5) online does not mean interaction and pvp, have a look on steam.. there are so many online titles that are single player now.
6) this game has a background simulation that i enjoy immersing myself in, it does not require pvp interaction, in fact if pvp did not exist, there would be no negligible change in that background simulation (actually the sim would continue if there were no players)
7) im really not interested in another players interpretation of what this game should be, i am more than happy with FD's design and vision.

just because you cant think of anything other than a derisive reason for a persons preference to solo over open, doesn't mean that other reasons don't exist.

you have argued that you don't mind how people play, that's fine, yet clearly you feel that the way you play is somehow superior to others. while not overly derisive, a small veil of contempt for solo/group players can be read in your comments. the opinion or sentiment that you are somehow deserving of more, or are of a greater value to the game is confusing. individually, none of us make a real difference to the game.. there are no shining hero's to save the day, or a public enemies that dictate events. we are all just tiny parts of an extensive simulation, i can happily accept that, and play the game i want. i'm not ego driven and i have nothing to prove, so being able to play the game the way i choose, is in itself the biggest reward this game has to offer.

basically the game owes us nothing for the choices we make, other than what we take away from making those choices. our time is of no greater or lesser value to the game than anyone else's. if there are differences in the rewards we receive for making our choices, and we aren't happy.. we can always make different choices, and if someone is earning more than us and we want to earn more, we can learn from them, they are likely just more persistent, more resilient or smarter at playing the game than we are.
 
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And if "easy mode vs hard mode" if just "guff", then please tell me why on earth people would choose to play an online game in solo mode, if not for reduced difficulty? Is it because people just find empty squares on their scanner visually displeasing?... Or don't like seeing other players entering / exiting stations?
I keep explaining this, but the message must be more complex than I can conjure because it seems lost on so many. Some people just prefer single player games. That's really not a complicated concept.
 
I keep explaining this, but the message must be more complex than I can conjure because it seems lost on so many. Some people just prefer single player games. That's really not a complicated concept.


It is one of those times that they think that if they keep repeating it that it would become true.
 
Er, I don't think you've watched or played very much football (soccer) :) You're thinking of a 'foul'.

Actually, I was confusing the nomenclature; English is not my native language. I was thinking about tackling in a similar way to how it's done in Football, I wasn't aware that the far less aggressive attempt to take the ball in Soccer is also called "tackling" in English.




And if "easy mode vs hard mode" if just "guff", then please tell me why on earth people would choose to play an online game in solo mode, if not for reduced difficulty?
A few:

- Players that, like me, actually purchased this game as an offline game. It was offered as an offline game until a mere month before launch, you know.
- Players that want to make use of the high resolution screenshoot function that, for performance reasons, is disabled in Open and Group.
- Players that don't want to wait in a queue to land in a station while someone else is AFK on the landing pad.
- Players that want to be able to leave at a moment's notice without being called "cheating logger" or something similar.
- Players that simply don't want to engage in PvP. This is very common, in WoW (in a PvP server nevertheless) I was part of a 200-strong guild made mainly of players that didn't like PvP.
- Building on the above, players that want to avoid human contact. I'm like that sometimes.
- Players that currently don't have a fast or stable enough connection to play in any mode except Solo.

All of those, except the last one, apply to me in some way. Mainly the PvP one; I never play PvP in game modes that also have anything PvE for the player to do. Heck, I dislike MOBAs because, for me, they are too PvE for a PvP game.

Bounty-hunting npcs may be better for your wallet and/or your ship, but the sense of vigilante justice of bounty-hunting player murderers is better for your soul :)

Denying a PKer the fight he craves for is far, far better for my soul.

Besides, I play PvP almost exclusively in instanced, consequences-free, lobby-based PvP games; I find any other kind of PvP not engaging at all. Exception granted for Planetside 2, but that is because that game doesn't have any PvE content — no NPCs to fight, no materials to farm, etc — and, as such, I can fully dedicate myself to PvP, without PvE ever getting in the way, even though it's an open world PvP game.

Finally we are in agreement :)

Eve is a point-and-click spreadsheet simulator. Elite is a space-sim.

I want to fly ships and explore the galaxy, not click icons and watch the ship fly itself.

I don't think anyone wanted to copy the controls of EVE. The people here that are against ED becoming a kind of EVE with joysticks are against other aspects of EVE; the non-consensual PvP, the territorial control, the overreliance on large groups of players to get anything done, and so on, with different people being against different aspects of EVE.
 
I have heard that about Jordan a few times, I have also read a lot of his posts too, if he ever pulls me over I would be more than happy to share some cargo with him, or any other pirate that wants a little interaction, PK pew pews, not so much.

PS

I think it was you that mentioned being an observer to a "lulzban", can you "paint me a picture", I remember the words "laughing so much I spilt my beer", that is pretty serious business where I am from.

I hereby indemnify you against liquids damaging my equipment as a result of the answer to this post :)

When you are right next to a player who has had enough of PvP-pro-bro pew-pew pukes and actually takes action - it can be quite a sight to see. I especially appreciate the creative routing, and I have to admit the end result literally had me laughing so much I couldn't even hold my beer steady. Having said that, I don't believe it's a fair thing to do, but then again I don't believe it should ever be necessary. If there were fewer pew-pew pukes, I don't believe it would ever happen.
 
When you are right next to a player who has had enough of PvP-pro-bro pew-pew pukes and actually takes action - it can be quite a sight to see. I especially appreciate the creative routing, and I have to admit the end result literally had me laughing so much I couldn't even hold my beer steady. Having said that, I don't believe it's a fair thing to do, but then again I don't believe it should ever be necessary. If there were fewer pew-pew pukes, I don't believe it would ever happen.

I am not making a judgement on what is fair and right, please address the point sir ;), what made you spill your beer!?!? the important bit!.

Did his ISP redirect the PC to a dating site every time his girlfriend logs on?, did the "annoyed chap" adjust the router to only accept packets that transited via Outer Mongolia? thus banishing him to solo?

Two of my techies shared a hotel recently, and by default the wifi, it was good enough for one of them to watch a film on line, the other guy suffered, they started a little "techie war", I think they busted it for everyone, and that was just them playing :D.
 
I don't think anyone wanted to copy the controls of EVE. The people here that are against ED becoming a kind of EVE with joysticks are against other aspects of EVE; the non-consensual PvP, the territorial control, the overreliance on large groups of players to get anything done, and so on, with different people being against different aspects of EVE.


*nods* yup, yup; those are among the many reasons I quit EvE & why I was very happy when FD announced the modes. Especially solo.

I can see that there are players in ED that are attempting to do guilds and that whole strongarm stuff. Fortunately, the architecture of the game makes that almost impossible. Why they think FD would cave and let loose that demon from Pandora's box, along with everything that comes with it, escapes me.
 
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It's simple:

http://swiftandbitter.com/eve/wtd/

Lots of things to do.

Based on the infamy Eve has raised from players like yourself I've subscribed this week and I'm having a ball already. Elite could have had that draw but is continually pandered to and held back by players "worried" about in-game destruction.

I'm pretty sure you will find that fd designed and released the game they wanted too, and an eve clone was not it, that has sod all to do with player opinion. the idea behind ed is blazing your own trail, while cooperative play has systems designed and in place, and is highly encouraged, the manner in which it has been introduced keeps it manageable and prevents it taking over the game and forcing the necessity for it on all players. so while it is a wonderful facet of the game, it is simply 1 of many, and its mechanics dont block and interfere with the basic ideology behind this game, or the freedom on player choices. also I don't understand, if eve is that great a game why are eve players wanting to turn ed in to an eve clone? why not just keep playing eve?
 
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And if "easy mode vs hard mode" if just "guff", then please tell me why on earth people would choose to play an online game in solo mode, if not for reduced difficulty? Is it because people just find empty squares on their scanner visually displeasing?... Or don't like seeing other players entering / exiting stations?

I've switch from being a predominantly solo/group player to a predominantly open player, but i still use the other modes for several reasons.

I've mentioned these before:

1) Morning coffee being imbibed. Don't need PvP until the coffee kicks in.
2) Drinking beer in large quantities. Ill be bad enough at PvE. PvP would be a disaster.
3) Testing stuff, where i don't want to be disturbed.
4) When i'm just not in the mood for player interaction, eg: Long day at work, feeling grumpy.

Does that answer your question?
 
It's simple:


http://swiftandbitter.com/eve/wtd/


Lots of things to do. Based on the infamy Eve has raised from players like yourself I've subscribed this week and I'm having a ball already. Elite could have had that draw but is continually held back by players "worried" about in-game destruction.



Ahh the inflammatory comments. People are not "worried" about anything, they like to play with others that are not jerks. Elite has a draw and is not held back by anything, if Eve draws you then toodles..



So long, farewell don't hate to see you leave, As we dont' care, so go and play your Eve.
 
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