I am leaving tomorrow - my power that is, here's why.

I guess (if you are literal-minded enough) the Lands End to John O'Groats bike ride is 874 miles long and about 0.25 inches deep, so although you may be shallower, you are certainly not going to be put off by the thought of a bit of grind:)

The route we are taking is 987 miles, roughly about 100 miles a day, so plenty of grinding and Powerplay anyway:D
 
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Deleted member 38366

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I will probably leave my faction in a few weeks when my merits have run out and restart at another faction just for the modules.

PP needs to be changed to a long-term goal because if done correctly we CAN have proper emergent gameplay by players.

The other problem is that PP is a political shadow war within a larger faction (fed/ empire / alliance) and that's why we are never hostile to local stations - merely the political faction holding an INFLUENCE over a system but is not the RULING faction.

If this would be an ACTUAL ruling faction then the entire EMPIRE would be embroiled an galaxy spanning civil war which would tear it apart. Now it's political posturing which we are merely pawns.

So it's about following a politician and not an actual FACTION.

And here is where PP gets WEIRD.

Political parties trying to gain territory are undermining foreign nations (Empire faction taking over Fed system) but the underlying ruler in the system can still be feds?
Also, a shadow war for political influence apparently sactioned by each major faction without any of them actually declaring war???

Lets make a comparison to the real world
It's like Russia would sponsor a North Carolina governor and change some laws but the United States are still in control of the state and the governor can still be in control but for some reason some laws are changed without USA taking notice and a Russian flag is hoisted along the US flag because Russia has claimed dominance there.

Except USA have sponsored a local politician in Siberia so they could change oil drilling laws and allowed gay marriage...

HOW THE HELL DOES THAT EVEN MAKE SENSE???
 
I could mine 1000tons of Metal for a Mining CG. Meaningless.
I could trade or combat myself to ELITE fairly soon. Meaningless.
I could Explore another 20000 Systems. Meaningless.
I could do anything, day after day... And it would still be meaningless.
Essentially, I could take my Anaconda and circle my current Home Station for hours straight until I run out of Fuel. And it would have the exact same impact and share the same fate...of being utterly irrelevant.

I kinda get where you're coming from but really, you can say that about any computer game. I mean, what actual meaning is there in playing any game? Only what meaning you prescribe to it.

So, if you don't see any meaning in any of the Elite gameplay and you can't create any meaning in it, it's probably best you stop playing. Perhaps not for ever but at least for now. Perhaps FDev will change it/add more to it and then perhaps it'll have meaning for you but if you see it the way you describe it's probably time to take a break.

And taking a break isn't a bad thing. You're not paying a monthly sub so you're not losing out by taking a break. I took a break and 2 weeks later I came back refreshed and raring to go. I now don't play every day and get a lot more out of it when I do. Mind you, I'm also waiting for something more from the FDev team. I have faith that they will deliver at some point.
 
I will probably leave my faction in a few weeks when my merits have run out and restart at another faction just for the modules.

PP needs to be changed to a long-term goal because if done correctly we CAN have proper emergent gameplay by players.

The other problem is that PP is a political shadow war within a larger faction (fed/ empire / alliance) and that's why we are never hostile to local stations - merely the political faction holding an INFLUENCE over a system but is not the RULING faction.

If this would be an ACTUAL ruling faction then the entire EMPIRE would be embroiled an galaxy spanning civil war which would tear it apart. Now it's political posturing which we are merely pawns.

So it's about following a politician and not an actual FACTION.

And here is where PP gets WEIRD.

Political parties trying to gain territory are undermining foreign nations (Empire faction taking over Fed system) but the underlying ruler in the system can still be feds?
Also, a shadow war for political influence apparently sactioned by each major faction without any of them actually declaring war???

Lets make a comparison to the real world
It's like Russia would sponsor a North Carolina governor and change some laws but the United States are still in control of the state and the governor can still be in control but for some reason some laws are changed without USA taking notice and a Russian flag is hoisted along the US flag because Russia has claimed dominance there.

Except USA have sponsored a local politician in Siberia so they could change oil drilling laws and allowed gay marriage...

HOW THE HELL DOES THAT EVEN MAKE SENSE???

Its just added more confusion to an already confused galaxy. I was in an empire system that had federation stations and was controlled by an Independant power. Answers on a postcard.
 
Lets make a comparison to the real world
It's like Russia would sponsor a North Carolina governor and change some laws but the United States are still in control of the state and the governor can still be in control but for some reason some laws are changed without USA taking notice and a Russian flag is hoisted along the US flag because Russia has claimed dominance there.

Except USA have sponsored a local politician in Siberia so they could change oil drilling laws and allowed gay marriage...

HOW THE HELL DOES THAT EVEN MAKE SENSE???

It doesn't make sense but imagine if the real world actually behaved like that. The Russians would be spitting fur!
 
Its just added more confusion to an already confused galaxy. I was in an empire system that had federation stations and was controlled by an Independant power. Answers on a postcard.

It also makes it a mess when it comes to identifying who REALLY runs a system.

It is also why PP feels like a completely separate game sicne they dont really impact the "real" world except with certain trade/bounty bonuses.

And how can an Imperial faction influence trade laws in Federation owned space?
Ok, we can imagine that it's like enforced trade agreements but that would also require that the FEDERATION allows an Imperial interest group to influence their laws and state what Federation citizens in a system are allowed or not allowed to do.

If anything PP factions should really only be able to influence already major faction owned systems.

So if you want Imperial PP to influence a FED system you would have to overthrow that system OUTSIDE of PP before you can even take it over for your PP faction.

Want to remove a PP faction from a system - Overthrow the legal ruler first, creating a power vacuum of random IMP/FED/ALL ruler depending on who you are backing and THEN try to use normal PP mechanics.

PP should mainly be about intra-faction politics and not possible on non-faction owned systems.

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It doesn't make sense but imagine if the real world actually behaved like that. The Russians would be spitting fur!

Yea, and can you imagine the good ol' U.S of A realizing that one of their southern states have turned semi-communist due to outside influence?

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PP would also benefit more if it went with a regular mission bulletin board and removed merits, merit decay and the whole shebang.

Why, because then we could gain missionss on our reputation and actually DO missions that undermine actual rulers in enemy owned systems.

It could also go so far as to create actual major faction interference if the Federation dont WANT the Empire to butt in on their system - turning a political game into a minor war that gets the Emperor involved into an actual diplomatic war crisis.
 
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Historically the King of England's HQ has been in France during times of war. So not implausible.

The difference being that the English were at war with the French and the war was over land claimed by one side. The French wanted it back and the English wanted to keep it, perfectly logical, unlike powerplay.
 
PowerPlay and all associated changes made me leave the Alliance after turning it into "same like all other fake Powers" and making all its Factions the same as well - despite having never pledged, the fallout from the disastrous and brainless brute-force implementation was sufficient.
(I intentionally flew into Federation, Independent and Empire space - just to see they're now all the same as well).

After many months of investing tons of work - seeing everything that defined them getting destroyed and replaced by that fake PowerPlay nonsense was the last straw that broke the camel's back.
Seeing Reputation decay and become a zombie didn't help either. After all - if they forget who their Allies are... what good of an Ally can they possibly be?

Now - with noone to Ally with anymore, nothing to fight for anymore... I have no reason anymore to play the game.
What for? "Blast your own Trail", the big lie. Everything and anything I could do - no matter to what extremes I would take it - has absolutely no impact. It's utterly fake and meaningless.

I could mine 1000tons of Metal for a Mining CG. Meaningless.
I could trade or combat myself to ELITE fairly soon. Meaningless.
I could Explore another 20000 Systems. Meaningless.
I could do anything, day after day... And it would still be meaningless.
Essentially, I could take my Anaconda and circle my current Home Station for hours straight until I run out of Fuel. And it would have the exact same impact and share the same fate...of being utterly irrelevant.

There isn't enough player to player interaction. If there was a galactic market to sell to other players, information, system scans, commodities, instead of the stations themselves, it'll be more interesting. It's True, I feel that the pp is moving too fast. There is no point to expand other than the GOTTA CATCH EM ALL mentality. I still find it fun, but we aren't given enough control over the powers. We can't decide our allies, form or break player made treaties.

Powerplay is great start, but a lot of depth needs to be added. And more player to player. Not pvp, I hate having to fight other players for no darn reason. Piracy is okay, but need higher risk and thus higher payout. It's too easy and not enough risk involved.

Trading has no control over prices, mining isn't so special, and exploration is for the introverted... it seems.
 
Im thinking a similar thing to some of you - PP isnt all that worthwhile.

Sure there is a 50mil reward for getting a heck-of-lot of merits which is nice, but it requires a lot of effort. The 5 million reward is not even 5 trade-runs for me (make around 1.1mil). So now and then I take a few tickets to another trade-run but its not really doing much (this second run lowers my profits). When I finally saw the PP rewards, I felt they were lacking - it doesnt seem worthwhile waiting another 4 weeks to unlock another, after seeing everyone's else. I would of been happier seeing a blue/green blue gimbal beam/pulse for some variation. I really dislike fixed weapons.

I did try a 'attack the military' PP mission the other day but suffered 50% hull damage. This ended up costing me more as the few tickets I got were only worth 10k, yet the repair bill was 120k. So I probably wont be doing that again. In a high RES point I can easily make a few million - making it more worthwhile (plus its more 1vs1). The problem with the 'attack the military' PP mission is that the NPC's can gang up on a single player, even with an anaconda there isnt much you can do but leave.

I could of done more for my power, but havnt because there are better ways to make money or earn rankings.
 
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I left my power too recently after becoming seriously disenfranchised and its like a weight off my shoulders. I wasn't earning money. I was scraping by getting merits. I was racking up a sizeable bounty while doing it - which goes against my playstyle completely. And I was living in constant fear of getting interdicted by other cmdrs itching for a fight (I suck at pvp!) all for a power i have little interest in.

The combined effect of which was.. I stopped playing completely (ok the Witcher and Batman also had something to do with it). But I literally couldnt bring myself to fire elite up.

Then I had an epiphany, left my power and its like a breath of fresh air, so now Im back in business and planning my next lucrative exploration trip, next stop, python ville..

I'm sure pp works for some, and I'm happy for them, but I have discovered its really not for me.

edited for appaling pytos
 
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The consistency of the Universe as a whole seems to be a complete mess only made worse by PP. I'm relatively new and had only just about got my head around flipping systems when it dropped and now I'm completely lost. The only options open seem to be to grind and that's not why I play the game. I play it for the experience and I would like it to make as much sense as possible...and it's too confused at the minute.

Power NPC's should not attack vessels if they are merely trading legal goods, if they are however caught smuggling supplies or w/e then fair game. In a consistent environment, trade is essential so to limit this in the way it has will only nerf one of the core fundamental roles you can play in the game and that's why many are not amused.
One way to fix this is for the Power NPC's to only defend Control systems and only attack those who are actively involved, as in carrying supplies to that system. Save the random, shoot first-pick up cargo later for the Pirates.
If possible, and if a system is far away from the Home system, ramp up the number of interdictions to include a system or two along the way so it is that much harder to fortify border systems and also do the reverse regarding the closer systems as they should be easier fortify.
I can see a downside to this in the merit farmers having it too easy but what they might be able to do is once a system is successfully fortified / cancelled, interdict spam that system with overwhelming numbers of high grade NPC's so players will have to look elsewhere to farm the easy merits.
Far too much of that going on tbh....there will probably be tears though.

Grinding and decay is bad, it leads to repetitive actions which players will tire of and hence stop doing it. This may also have an adverse effect on their desire to play the game as a whole. Variety, size and freedom are what make this game great but all PP does is force players into a single role and rinse, repeat till bored.

Personally, I'd take out the merit system or at the very least make it less about grinding, more about time served or even more like the Elite ranking system works.
Add some PP missions to the bulletin board, some ideas would be:
Smuggle poisoned goods to a station / encrypted data transmissions as a means to undermine. Source Mining / Weapons related missions as a means to prepare a system. Combat & Assassination Missions as a means to expand. Controlling systems could be your Combat zones once a control system is under threat.
Some of the Mission types could work for different aspects of PP depending how they're worded.
New types of missions could be added relating to your Allegiance rank. Maybe go flip systems or cause havoc behind enemy lines by killing "x" amount of traders or just their general traffic. Basically allowing Pirates to do their thing and allowing one Powers clean player to moonlight as a Pirate in an opposing factions territory. Might be nice to have some Bounty hunting NPC's pop in once in a while to, until the timer runs out.
The rewards could still be tallied as merits like they are as of now so it would be more about incorporating how PP is accessed to by the players through the bulletin board and not just the PP menu.

Basically, all the mission types are already in the game and they could be applied to PP just by adding PP specific goals and their associated result regards Undermining etc. These should also be available only within that Control systems sphere of influence from outlying systems. I would even suggest only from stations under your Allied Powers control but the whole minor faction things is confusing me. If this could be done though, it would mean system flipping would have added value and introduce an extra dynamic to the game.

Another thing I haven't really seen mentioned is the whole aspect of Exploration in relation to PP. Some ideas:
As systems get discovered, could a tally be made or a record kept of the player who is aligned with a Power to basically make a claim for it, or run a CG type event where the Faction which supplies the most gets to build a Station and thus earn a new system?
Again, they could run like a PP mini event for control of it.
I haven't been "out there" yet and I don't know if there are plans to expand the game that way but it may be a way to incorporate Exploration into PP.

Anyway, just thoughts.
 
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Rep/Merit decay is one of the dumbest things I have ever seen. Is Hitler seen as a nice guy now that a long time has passed? The decay adds absolutely nothing (except more grind) to the game, it is not fun and is the biggest reason I haven't even touched PP. Too bad I still got hit with rep decay and lost my allied status toquite a few factions including the major ones.
 
I didn't even mention the complete lack of player coordination and comms tools. No power-specific chat. Not even any subforums here. No way to bring players together in-game.

And this shows the complete mismanagement of the entire PP process, something that could of brought a lot of the community together has instead left them in the dark. Having to use third party resources such as reddit instead of the game or its own forum is a joke.

(old lady voice) "Shame on you Frontier, shame on you"
 
Rep/Merit decay is one of the dumbest things I have ever seen. Is Hitler seen as a nice guy now that a long time has passed? The decay adds absolutely nothing (except more grind) to the game, it is not fun and is the biggest reason I haven't even touched PP. Too bad I still got hit with rep decay and lost my allied status toquite a few factions including the major ones.

Yup, and another thing.

The factions are ready to give 50 million a week to a random guy as long as he works his ass off and a shiny odd/crappy gun after only knowing the guy for a week and who they have forgotten within a month...

It's a separate layer boardgame that breaks immersion by allowing bonuses decided by a faction who might not even be allowed to decide any laws within that system due to the faction being Empire and the system is ruled by the Federation.
 
It's a separate layer boardgame that breaks immersion by allowing bonuses decided by a faction who might not even be allowed to decide any laws within that system due to the faction being Empire and the system is ruled by the Federation.

I would have much preferred if all of the powers had the option to get the same bonuses/modules. Treat merits as another currency (like every other mmo in existence practically) so you buy the bonuses/modules you want.
This would easily make power player population more balanced as the only reason to join a power then would be their methods/ethos and how much you like/agree with them.
 
The whole PP thing means nothing to me as I'm over 15k lys from populated space.
From what I've read I also don't think I'll be doing any pledging when I eventually get back, either.
 
The whole PP thing means nothing to me as I'm over 15k lys from populated space.
From what I've read I also don't think I'll be doing any pledging when I eventually get back, either.

Unless they change it I can only see a probable use for some modules that could make me interested in PP again.

main problem is that PP simply isnt FUN.
 
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