Powerplay cycle results

No.

Getting the tier 2 bonuses should be extremly easy for even the most casual player. 15 minutes at undermining will get you there.

Tier 3 with the weapon modules at 750 merits, also extremly easy to reach over a week.

Why do you need a rank higher than rank 3?

Unless you really want to help your power?

The profit motive in Powerplay has induced mindless merit grinding to the detriment of individual players enjoyment of the game as well as to the detriment of the different powers.

Unfortunately, there are no more efficient ways to generate wealth. CGs used to pay well, but with PP the rewards took a nose dive.
And now you might ask why do we need wealth? If I want to do PvP with peace of mind, I need a good ship, and lots of money in the bank to not worry about rebuys. Except, of course, if with PvP you mean to only a couple of powerplayers having the big ship, and the rest of the casuals flying haulers and adders to be pirated and shot up.
 
indeed, there is so many ways a game designer could "herd the cattle", but for some odd reasons FD decided not to do it.
maybe it was all the cries on the forum about not letting ED force you on a path and how ED should stay true to the "blaze your own trail" mantra.


I can't help but feel we are stress testing PP for pitfalls. Candy is offered, the grinding community comes and they "must" have that weapon, even though not OP like in other games like BF4 / H where info is leaked about how awesome something is...then they grind for the advantage against others, then hate those who get there first.
Same old....evidence suggests that a lot of players where going to the closest system to get merits. Those kinda players aren't involved or engaged in the game at all. That's something they need to fix, even by way of making them jump a few systems away.
I hope they worked something out as to how ppl play games these days because this road is far removed from what I hoped this game would be.
End of quote related things.

Personally:
I don't like the idea of over-undermining a system to the point where it collapses. What is the point of fortifying it.
If you want to bring in special missions to do such things for both sides involved I'd be super happy, so would the super tryhards. It's not something I'd personally engage with but I know some would love it.
Give them a reason to go one on one / 4v4 etc, provide the proper instancing, within reason regarding their ping to that instance...then things may be that bit better.

It was pretty obvious that a lot of players where not "playing" PP, just farming merits.
So, before you mess with it by adding more confused nonsense, make sure the basic rules apply and nerf the merit farming, rather that just plain ignore it.
It's not difficult to cap a tally where it's fortified / cancelled. Any excess, move to next Control system...that's what the map is for, right?
When you open this up to just random, it will have no focus because you have to remember, when you sign up to anything, you are bound to those rules. That's how things work. You are effectively doing a job for someone else.
So, go do or quit your faction.
So, keep it real and stop this silly stuff.
I like the idea that your BOSS or PP head has some control, at least in the short term. May be the only way to stabilize things.
 
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I dont understand people, you invest alot of time and ingame credits to help your PP faction, help in systems that are beneficial as instructed by player groups that actually work on strategy.And then some random guy on forum comes and says you dirty merit farmer you cant get a reward, hell from now on you wont even break even youre gonna lose money dirty grinder.

I will not quit, I will just join A-Lavigny, enjoy a 100% bounty bonus and keep trading slaves in Torval spaces because I can.I will lose 50% rare trade bonus OH NOES.

You can then enjoy trying to play PP, the 50 of you versus 10 000 A Lavigny horde.

In multiplayer online games without basic balance it spirals into disaster, and people just quit fast.
 
Tried it for 4 weeks and had enough. Off out exploring for a few months.
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As they say in 'Dragons Den'.
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"I'm Out".
 
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I will not quit, I will just join A-Lavigny, enjoy a 100% bounty bonus and keep trading slaves in Torval spaces because I can.

Actually, bounties are even higher in A D-L space. I killed a ship carrying a 400 Cr bounty for shooting at me and received a 960 Cr voucher (reflecting the bounty doubling in A D-L control systems as well as the 20% claim bonus). This will be seen by non pledged players as well.
Upon handing in, I received a payout of 1920 Cr (reflecting my rating bonus of +100%).

Hunting in A D-L space sure is profitable. Even non pledgers can make a lot of money in our territory, rating 2 players (just 100 merits needed), will receive a 40% payout bonus additional to the doubling and the 20% claim bonus.
 
I dont understand people, you invest alot of time and ingame credits to help your PP faction, help in systems that are beneficial as instructed by player groups that actually work on strategy.And then some random guy on forum comes and says you dirty merit farmer you cant get a reward, hell from now on you wont even break even youre gonna lose money dirty grinder.

I will not quit, I will just join A-Lavigny, enjoy a 100% bounty bonus and keep trading slaves in Torval spaces because I can.I will lose 50% rare trade bonus OH NOES.

You can then enjoy trying to play PP, the 50 of you versus 10 000 A Lavigny horde.

In multiplayer online games without basic balance it spirals into disaster, and people just quit fast.

Rep coming your way!
I am with Antal, already enjoying the +100% bonus. Strangely, Antal or ADL goodwill do not buy me ships, credits do. Until then, I will try helping my power the best way I can, but my allegiance is towards my bank account.
 
I don't disagree - but without money you don't get to be Elite.... Also, if no-one knows the mechanisms or the rules, the game becomes a bit Kafkaesque. I guess that part of the intrigue of Elite was figuring out some of the rules - but when you keep changing them (like changing the underlying fuel scooping damage mechanisms) it means that you have to relearn stuff after every update, which gets to be annoying.

I think the point is not the position of AL in the ranks but that, having fortified most of the control systems successfully, AL still all fell into total collapse with no earning potential, that is no development potential, at all. I accept that a power should be allowed to collapse - but not after succeeding in most of its turmoil recovery objectives. Also, there must be the opportunity to counter undermining. Otherwise all systems remain powerless to defend themselves.

I don't agree that you can't achieve Elite without money...however I agree that PP needs some balanced way to reward people. Current way is a bit...strange and not very convincing (although most likely very well balanced). I hope they will tailor rewards - because if I take part in power, most likely I want get some interesting stuff out of it - adventure, personal story line with missions you name it. Money? Really not for that.

Anyway....just wanted to point out their current reward focus is not money, that's all :) Everything else just my ramblings, pay no attention.
 
I dont understand people, you invest alot of time and ingame credits to help your PP faction, help in systems that are beneficial as instructed by player groups that actually work on strategy.And then some random guy on forum comes and says you dirty merit farmer you cant get a reward, hell from now on you wont even break even youre gonna lose money dirty grinder.

I will not quit, I will just join A-Lavigny, enjoy a 100% bounty bonus and keep trading slaves in Torval spaces because I can.I will lose 50% rare trade bonus OH NOES.

You can then enjoy trying to play PP, the 50 of you versus 10 000 A Lavigny horde.

In multiplayer online games without basic balance it spirals into disaster, and people just quit fast.

The "horde" will all switch, because they want the easy win as they perceive it. Not necessarily the case with this currently.


Merit farming should not be part of this game.
You should play it as like you understand it, which I think is lost on a great many because they do not understand how it works.
Fix that and you may actually have ppl playing PP, the game. Rather than just dropping off things at the closest and most easily understood mechanic.
Because that was happening for weeks.
Players need reasons to go elsewhere...so make them if it takes 5 jumps or w/e...
Teach them through missions....give a little bonus. Make them understand how it works.

This will seem like easy mode to some but is there really that amount of info out there telling them how to do it right?
 
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The "horde" will all switch, because they want the easy win as they perceive it. Not necessarily the case with this currently.


Merit farming should not be part of this game.
You should play it as like you understand it, which I think is lost on a great many because they do not understand how it works.
Fix that and you may actually have ppl playing PP, the game. Rather than just dropping off things at the closest and most easily understood mechanic.
Because that was happening for weeks.
Players need reasons to go elsewhere...so make them if it takes 5 jumps or w/e...
Teach them through missions....give a little bonus. Make them understand how it works.

This will seem like easy mode to some but is there really that amount of info out there telling them how to do it right?

Totally agree.
 
What's the deal with your so called fix?

First ALD was back at Rank 2 and now they are back at Rank 1? Are you kidding or you just want to make it obvious that the only faction that matters to your eyes is the Empire?

How is it possible for a power that was in such troubles to be back to Rank 1? Just because you said so? If it was funny instead of being pathetic, I'd call that a joke.

Edit: seems it was an update hiccup, they were showing at #1 for a moment but now back at #2.
 
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So we go from PP working as intended and ALD was falling upon her own sword to FD pandering to IMP's. So does that mean if an Alliance, Indi or Fed power has this exact same issue will they be allow to go back to their original position before the fall???? Looks like i'll be dropping out of Power Play then.
 
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What's the deal with your so called fix?

First ALD was back at Rank 2 and now they are back at Rank 1? Are you kidding or you just want to make it obvious that the only faction that matters to your eyes is the Empire?

How is it possible for a power that was in such troubles to be back to Rank 1? Just because you said so? If it was funny instead of being pathetic, I'd call that a joke.

FD had better have a bailout in their back pocket for every other power as well, otherwise they are rightfully going to be called out for favoritism.
 
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FD had better have a bailout in their back pocket for every other power as well, otherwise they are rightfully going to be called out for favoritism.

Should disregard what I said. For some reason they were shown at #1 for a moment but they are back at #2.

It's not the first time that I see things not updating correctly (like dropping 500 propaganda to prepare a system, seeing the propaganda added when checking my power preparation tab and 5 minutes later the progress has disappeared only to reappear a little later).
 
maybe I'm missing something here but as an ALD agent our so called bailout isn't all that, we currently may as well still be in turmoil as none of our functions can happen this week, from what I can see ALL we can do this week is undermine (i think, havent tried it yet) but NOTHING else is working , no prepare/expand options, and the fortify mechanic does not work at all. enemy kills do not grant vouchers despite the fact we have nowhere to even turn them in other than the capital this cycle. So again unless I am seriously missing something ALD is completely useless this cycle, more so than last cycle when we only had 2 systems in turmoil. Please correct me if I'm wrong, I'd love to know if it is possible to act at all this cycle
 
It isn't fixed. Still can't deliver garrison supplies, corruption reports or bounties. Still no possible income from AL. Now think, to make it worthwhile economically we need to deliver 1500 stuff per week - so just about 215 per day which requires just about 5 hours of play a day. Maybe a bit less if you can kill at the rate of one per minute in a crime sweep close to a control system. Perhaps the Imperial Hammer is worth hanging on for requiring 4weeks of about 2 hours Powerplay time a week. But you get to be hostile in lots of places with good deals.

So I figure that Powerplay, as it stands, is a waste of time and not even any more enjoyable than normal play.

THIS is what I am wondering about. So the systems is out of turmoil...great...got it...but why can't we seem to DO anything?! I'm sitting on Garrison Supplies I can't turn in ANYWHERE! Never mind the fact that there is ~56 systems in the control tabe!
?!
 
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