PP Weapon Stat Thread

Tonight I tried to take down a green shielded Python with 5 class 2 railguns and 2 mates with class 3 beam lasers. But we didn't managed to take down his green shield after many minutes of fight. Anyone got an idea about this cheated shield ?
...

Ow !!! But yes of course !! It's the Aisling shield !!!!!
 
I recon a lot of players are upset by the class the new power weapons come in,
but small ship warfare is more fun to me.
So why not try out a new small fighter (DB) with a cytoscrambler/gimbal MC setup?
Those weapons would benefit from close engagement anyhow.

Looking forward to a bigger ship upgrade, i do not see a point in putting on
any power weapon apart from the "advanced accelerator" or the "imperial hammer" at all (FDL).

Because small ships are useless in PvP and they are just flat out worse against NPC's in terms of DPS.
 
Because small ships are useless in PvP and they are just flat out worse against NPC's in terms of DPS.
Well, flying a fast Cobra, I could undermine Hudson and score more than 300 merits in an hour...I did get interdicted many times by a wing of 4 players (flying Clippers, FdL and Python) but none of them could catch me! Fun for me, not for them :p

Now, I did try the Cytoscrambler and it's sadly pretty useless...need a tweak/BIG buff! As for enforcer, i do not use class 1 fixed multi-cannon, so...
BTW, more info in this thread, which summarizes each module/weapon:
https://forums.frontier.co.uk/showthread.php?t=164596
 
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Well, flying a fast Cobra, I could undermine Hudson and score more than 300 merits in an hour...I did get interdicted many times by a wing of 4 players (flying Clippers, FdL and Python) but none of them could catch me! Fun for me, not for them :p

Now, I did try the Cytoscrambler and it's sadly pretty useless...need a tweak/BIG buff! As for enforcer, i do not use class 1 fixed multi-cannon, so...
BTW, more info in this thread, which summarizes each module/weapon:
https://forums.frontier.co.uk/showthread.php?t=164596

The Cytoscrambler needs almost to be began from the beginning. Still nothing from the devs about the weapon. Weekend's over. Wating, waiting, waiting.
 
Well, flying a fast Cobra, I could undermine Hudson and score more than 300 merits in an hour...I did get interdicted many times by a wing of 4 players (flying Clippers, FdL and Python) but none of them could catch me! Fun for me, not for them :p

Now, I did try the Cytoscrambler and it's sadly pretty useless...need a tweak/BIG buff! As for enforcer, i do not use class 1 fixed multi-cannon, so...
BTW, more info in this thread, which summarizes each module/weapon:
https://forums.frontier.co.uk/showthread.php?t=164596

i noticed many times factions' cargos drop things like "torval political prisoners" etc. if u scoop them u can use them do aquire merits? and where do u have to redem them?
 
i noticed many times factions' cargos drop things like "torval political prisoners" etc. if u scoop them u can use them do aquire merits? and where do u have to redem them?

They are there for "same faction powers"
So Two Empire factions cant kill eachother (traitory - merit penalty), instead they need to steal stuff from them.
in my signature is a link that explains most things
 
Those drunk missiles look fraking cool.
I've defected for them, just one month to wait (and I won't be able to play anyway) and I'll put them all over my anaconda. Fear the swarm!
 
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Those drunk missiles look fraking cool.
I've defected for them, just one month to wait (and I won't be able to play anyway) and I'll put them all over my anaconda. Fear the swarm!
Keep one hardpoint for a gimballed beam since missiles have barely no effect against shield (about as much powerful as a single shot of class 1 fixed pulse, see below!)

I also advise you to target only small agile ships (4 regular missiles take down an armored Eagle at a conflict zone).
Have fun! (now if I could find the secret button to transform the Anaconda in mecha-robot...)

Image_2015-07-08_09-08-56.jpg
 
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Keep one hardpoint for a gimballed beam since missiles have barely no effect against shield (about as much powerful as a single shot of class 1 fixed pulse, see below!)

I also advise you to target only small agile ships (4 regular missiles take down an armored Eagle at a conflict zone).
Have fun! (now if I could find the secret button to transform the Anaconda in mecha-robot...)

View attachment 49362

Try F13 or the Any-Key
 
Keep one hardpoint for a gimballed beam since missiles have barely no effect against shield (about as much powerful as a single shot of class 1 fixed pulse, see below!)

I also advise you to target only small agile ships (4 regular missiles take down an armored Eagle at a conflict zone).
Have fun! (now if I could find the secret button to transform the Anaconda in mecha-robot...)

View attachment 49362

Im going Quad Beams on my ASP and then twin Drunk Launchers.

Will also have a Courier with a fixed underbelly beam and twin launchers.
 
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