ASP variant thread

Ok so the Lavecon guys are talking about variants for ships so how would you vary the Asp?

My thoughts:

I would love to see it with two much larger guns strapped to the top and bottom of the ship to give all over cover for protecting the ship with the purpose of a seriously armoured small transport ship or an anti fighter variant depending on the guns fitted.

I would also replace the front 6 mounts to 1 medium/large mount.

Thoughts?
 
Ok so the Lavecon guys are talking about variants for ships so how would you vary the Asp?

My thoughts:

I would love to see it with two much larger guns strapped to the top and bottom of the ship to give all over cover for protecting the ship with the purpose of a seriously armoured small transport ship or an anti fighter variant depending on the guns fitted.

I would also replace the front 6 mounts to 1 medium/large mount.

Thoughts?

Anti-Fighter Support Ship:

Keep the X4 lights because it does not really NEED larger guns.

Add additional X2 Mediums

Rearrange them so we have the following setup in the front:


___M___M___
__L______L__
__L______L__
___M___M___

Now give me X4 light beam lasers and X4 pack launchers.

Problem: A military ASP will most likely loose maneuverability due to heavier armour
 
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That is why I was thinking the turrets needed to be on the top and bottom of the ship

Problem is that a turret or two at the top is fairly useless.

I would more go with 8 small turrets with X4 on the bottom/sides and X4 on top/sides.

-Plenty of small arms against smaller ships
-Plenty of coverage
-Faster tracking than medium or large turrets.
 
Hm, sorta like a retrofit huh?
Most obvious variant? Lightweight. Drop some armour and swap the 6 hardpoints for say 3 medium, then give it extra internals and better soft stats.
Much more cargo space, better mobility, better jump range. Even better for exploring, rares/smuggling/mining, should still be able to defend itself pretty well, but you'd be a little outgunned while pirating.

Personally I'd love to see a Viper retrofit-- The Viper Mk 3 is apparently the heavily armoured version... Personally I'd prefer some of that armour stripped off, stick in a bigger powerplant, shave some weight for better mobility/speed. Maybe an extra secondary slot so you can run a KWS/FSDI/Chaff.
Hey, I can wish. :p


Vulture would be nice too. Drop some armour in exchange for bigger thrusters and a medium weapon slot.
 
change two hardpoints down to one large hardpoint. so the "military" asp has two medium, two small, and one large hardpoint. reduce basic/maximal jumprange to 75%. maybe kill the internal class 5 compartement for that, or make a class 4 out if it. do not reduce manouverability, because asp's hitbox is big enough.

designwise i actually would prefer two large hardpoints instead of the two medium, and either two medium for the two medium on the left or right, or one medium instead of the two small downwards.... but i think than it would be simply overpowered.

in the way written first an asp military edition would neither kill dbe's possibility to have a large hardpoint and still a great jumprange, nor the internal compartements making a class 5 shieldbank possible or a class 5 fuelscoop.
 
ASP Bomber:

Changes:
Rating 5 > 4 Frame Shift Drive
Rating 4 > Rating 5 Power Distributor
Increase Shield Rating
Decrease Top Speed
Reduce fuel tank to 16T

Figure a rack of 4 missile launchers in the Small Hardpoints plus two laser weapons should do the trick nicely, so no reason to change the hardpoint layout. The Asp seems to be well behind the Vulture in terms of shield strength though, so that needs buffed.
It would still have a decent jump range (with a decent FSD at least), but would have a very different fly style to the vulture, which is the only similarly priced ship going, due to its hardpoint configuration.

--------

Alternatively, FD could just give us x amount of space for Hardpoints, x amount of internal compartments and we should be able to configure them however we want. Manoeuvrability, armour, shield strength and top speed should be functions of your hull mass and which components you're using, not hard-coded to the ship.
 
change two hardpoints down to one large hardpoint. so the "military" asp has two medium, two small, and one large hardpoint. reduce basic/maximal jumprange to 75%. maybe kill the internal class 5 compartement for that, or make a class 4 out if it. do not reduce manouverability, because asp's hitbox is big enough.

So replace the bottom twin mounts under the cockpit for one large?

Could work and fairly simple.

Did we not just describe a heavier variant of the Diamondback Explorer?
 
Did we not just describe a heavier variant of the Diamondback Explorer?

not really, for the asp still being medium sized, having a bigger hitbox, having a class 6 compartement (shields!), and not really being able to fire "behind" it even with turreted guns.
 
not really, for the asp still being medium sized, having a bigger hitbox, having a class 6 compartement (shields!), and not really being able to fire "behind" it even with turreted guns.


*sigh*

HEAVIER as in loadout not a LARGER ship.

Comparing the Diamondback Explorer and the Asp - Giving the Asp a Large hardpoint would make it a direct upgrade while being similar to the Diamondback.

X2 Medium
X1 Large
+X2 Small

Its still the Asp but its loadout would be more similar to the Diamondback.
 
Giving the Asp a Large hardpoint would make it a direct upgrade while being similar to the Diamondback.

from that perspective (firepower) the asp is already an upgrade to the dbe, because the 4 small hardpoints add up for more than the large hardpoint, even with damage penalty against larger ships taken into account :)
 
from that perspective (firepower) the asp is already an upgrade to the dbe, because the 4 small hardpoints add up for more than the large hardpoint, even with damage penalty against larger ships taken into account :)

My issue with is it the fact they are all on the front, a good belly and back gun would mean turrets would help it out when it's being chased
 
I was always confused with the design of the Asp. It is an explorer after all so why all the hard points?
It makes more sense to me to turn it into a science class ship with additional scientific instruments on board.
 
I was always confused with the design of the Asp. It is an explorer after all so why all the hard points?
It makes more sense to me to turn it into a science class ship with additional scientific instruments on board.

if you read the ingame description, that fit's better than the explorer in its name. there it refers to miltitary tasks, too. the asp happens to be a multirole ship, which can be outfitted to the best explorer there is (debatable only to the anaconda... let's not start this)
 
if you read the ingame description, that fit's better than the explorer in its name. there it refers to miltitary tasks, too. the asp happens to be a multirole ship, which can be outfitted to the best explorer there is (debatable only to the anaconda... let's not start this)

Bring in the military version of the ASP, a little flavour text in Galnet ala Hudson arms the federal population again smth smth..
That sounds quite neat, brings even a little flavour since the old ASP description would get even more meaning. :)

I like it.
 
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Is it only me who's a bit miffed at the talk of ship variants?

I don't want the remainder of ship slots taken up with variants, I'd much prefer FDev mine their own back catalogue and resurrect some of the old ships, or just give us wholly new ships, between and around the sizes of Asp and Python and above.

That's where I feel there's a proper gap to fill.
 
I've got nothing against variants, but I don't think they should be a priority.

Really though, I just want an F63 Condor, and not one restricted to CQC either. I don't even care if it needs to be towed to other systems, I still want one.
 
I've got nothing against variants, but I don't think they should be a priority.

Well, as long as it does not hamper resources for the NEW ships which it shouldn't.

-New ships need art and models, variants do not except perhaps a slap of paint.
-New AND variants need stats but the time to make tiny changes to a variant is tiny
-Variants might need SOME graphic work (new hatches, hardpoint locations)

Unless ALL 3d artists have 100% work to do they can always outsource ship modifications.
 
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