Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Thanks for the additional info, my largest ship is an Asp so have not needed yet, the DC used to be a bit of a liability (from what I read, and it was a while back) but I think SJA said DC is linked to AI, and both have improved a lot since then. Mmmm maybe I will get the Conda / Type9 DC to teach me to land when I finally get one. It won't be for a few months so I have a little time.

yeah the DC used to be a real liability, i ground my way to a T9 like a man possessed when the game was released last december. i thought it would be wise to use the DC with my 1st docking and a full load of cargo.. everything was going fine till it decided to go all 'giant haystack' on me and literally tossed me around the pad.. didn't quite total me, but i just had enough for the repair bill (after selling my cargo) and had to jump back into my asp (or maybe it was a type 7) and do some rare runs to recoup some funds to keep my insurance covered. thankfully Sarah has ironed out those gremlins lol.
 
It is an interesting idea, not sure about the trigger of another ship preventing yours from leaving - plus, one thing to consider is would NPCs count for this or just human players?

As if it was only PCs that trigger the extended logout, it may be seen as a nerf to open mode by some, or unbalanced as Solo players would be able to logout without any extended penalty that open would have.

Plus, lets face it, if someone combat logs in open - they'd do it in Solo as well. No reason to think their self preservation is mode locked ;)

The only time I had a log out timer was in solo several months back, I don't think I was in "threat" as IIRC I was in the no fire zone of a station.

That was fine, I survived whatever it was the wife needed me "right now!" for, but 15 minutes might stop me logging out in a Res as I do when I can only play for a short while and still have loads of ammo left, the pirate faction there hate me & depending on the parameters might delay me going to bed. I guess explorers would not have even an AI to slow their log out being far out.

People have said you can't stop people pulling the plug / killing process due to P2P, all they need to do is monitor some basic parameters.

(A) Solo ~ CMDR loses connection often = "no problem" dodgy internet.
(B) Group (any non PVP) CMDR loses connection often = "no problem" dodgy internet.
(C) Group (any PVP) CMDR loses connection often = "no problem" dodgy internet, unless happens a lot more during PVP.
(D1) Open CMDR loses connection often = "no problem" dodgy internet, unless happens a lot more during PVP.
(D2) You would expect an Open CMDR that "lost connection" often during PVP to have logged a few tickets, might count in their favour as its what you would expect if it was a genuine problem.
 
It is an interesting idea, not sure about the trigger of another ship preventing yours from leaving - plus, one thing to consider is would NPCs count for this or just human players?

As if it was only PCs that trigger the extended logout, it may be seen as a nerf to open mode by some, or unbalanced as Solo players would be able to logout without any extended penalty that open would have.

Plus, lets face it, if someone combat logs in open - they'd do it in Solo as well. No reason to think their self preservation is mode locked ;)


I was thinking all
 
I was thinking all

Sorry I can't agree on the logout timer, its 02.24 AM, the wife went to the loo at 1 am, I said "coming to bed in 10 mins darling".

I need an instant logout button, lol, the "I will only be 5 mins" doesn't work on a week night, if I get "caught" playing at 1 AM, I have to shut down fast.

<looks over shoulder> not sure if I hear Iron Mouse Roar, or the wife stir, either way I am combat logging off this forum <shudders>

If I survive I will see you soon ;):D
 
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People have said you can't stop people pulling the plug / killing process due to P2P, all they need to do is monitor some basic parameters.
.....

You get it in server/ client set ups as well, there is no real solution to it apart from deciding how long your in game presence remains after the connection is lost and if it restricts how fast you can log back in afterwards.
That is the main catch with keeping someones presence, to balance it in a fair way so that if it is a genuine lost of connection, they can reclaim really quickly and if it was someone pulling the plug, to hinder them so they they suffer their fate.

Also, as I said and it has been ignored - everyone seems to assume CL only happens in Open, but I think there'd be more of it in private settings/ Solo play.
If someone does not want to suffer a death to a human, it would be even more embarrassing for them to lose a ship to an AI - and as they cannot be avoided like people can be, I'd monitor how much someone has "issues" in Solo as well as Open.
Which is why i think the flag for extended logout should not be based in who is around you, but if you are in combat.

Also, as I said, it is a tricky one - what if someone is bounty hunting in a RES and a fuse goes (or any other of the thousands of reasons someone can suddenly need to afk or disconnect)?

Plus, having something that only applies to one mode only - was shouted down as unfair when it was Open getting a buff. So having an extended logout not apply to Solo, seems like flipping the coin over to me.
Any proposed solution needs to be thought out to apply to all modes equally.
 
Sorry I can't agree on the logout timer, its 02.24 AM, the wife went to the loo at 1 am, I said "coming to bed in 10 mins darling".

I need an instant logout button, lol, the "I will only be 5 mins" doesn't work on a week night, if I get "caught" playing at 1 AM, I have to shut down fast.

<looks over shoulder> not sure if I hear Iron Mouse Roar, or the wife stir, either way I am combat logging off this forum <shudders>

If I survive I will see you soon ;):D


if you were in a station you would insta log.
 
The idea is you get to play with all of the people that feel, and play, the way you do. It's down to individual choice. You can't get any fairer than that. I don't want this to sound mean, or dismissive, but your making friends is not anyone's concern but yours. That you see this lack of players in open should be telling. If you were FD would you really want to force all of those not playing in open into open, angering them in the process?

Your vision of the best way to play, shouldn't be forced on anyone else. What about group play? Gone? 10k players at least will have something to say about that. You are misjudging how many players would choose open over solo. In the end the player now in solo would just be on their solo character once the trouble pilots annoyed them. It would be the same effect. No one on their open characters, instead no one in open.

Where did i say force ? I think i said about 3 times in that post that it would be YOUR CHOICE. Yours!

And you i believe nobody or very few people would choose Solo after they already have a python in Open...
 
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Final difference (for me) is nothing to do with combat, or the game in general, but the actual communication (call it interaction if you will) with NPCs and real players. NPCs will never swear at you, insult you, taunt you (other than in the most cartoonish fashion), or get aggressive towards you. You can say I am being thin skinned, I assure you that in RL I am not, but I absolutely would not choose to have that kind of contact in a game that I am playing for fun, especially from someone who thinks that behaving in that way from the anonymity of their computer is in any way acceptable.

If we removed the CMDR tags so players and NPC's become indistinguishable from eachother then people wouldn't complain about PvP vs PvE anymore. People would complain about "game being too hard" or "getting interdicted too much".

And that is my whole point. In my book, players are no different than NPC's. And if they are then what is needed is tweaking of the NPC's to make them more unpredictable. I don't really care if it is you, as a human, or some random computer generated NPC that flies past me, has a bounty that I want to collect, cargo I want to pirate or is ship that is interdicting me. Pixels and a string of text, that is all anyone is online... until you talk to them and start to play together with them. But that's called friends, and friends are more than pixels and a string of text because you talk to them, collaborate with them and plan stuff.

I don't do that with a random name in a random ship, who's intent, purpose or goal is entirely unknown to me (regardless if it's human or NPC).

Anyhow, we are making a mega thread about solo vs open vs groups, and the core of that discussion is simply:

Openv_Groupv_Solo.jpg
 
Where did i say force ? I think i said about 3 times in that post that it would be YOUR CHOICE. Yours!

And you i believe nobody or very few people would choose Solo after they already have a python in Open...

It would reduce my chances to choose down to once by force. In the hopes I would choose Open, out of some fear I may miss out on something. Or choose between characters associated with open or other, which is the exact same thing as choosing what mode to load my current character in. All of this because your vision of open, or Elite, has not been satisfied. It's just not a good enough reason to give up choice.

Why should a players preferred ship have anything to do with it? I will take any of my three ships into open, if that's ships strengths are best suited for the task at hand. I'm sure it has something to do with the idea that people acquire ships in solo/group and then expect to dominate in PvP. Everyone has a Python by now, ability will always trump equipment in this environment. Plus, even if a player does wait for a Python before trying open, doesn't that just mean they are prepared? No one wants players to be forced into being clubbed through imbalanced fights. PvPers want the challenge, not just victims.... Right?
 
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And you i believe nobody or very few people would choose Solo after they already have a python in Open...

I think you badly misjudge the playerbase. I do (well did, just went back to a Cobra for a bit) have a Python in Open, and i still switched modes depending on my mood and what i was doing.
 

Robert Maynard

Volunteer Moderator
Which is why I had the suggestion that when you log out if there is another ship in the sector and you are not in a station it leaves you there for 15 minutes.. preventing this bailing by certain open players

As the game uses a P2P/Server-Lite network model, there is no server to take over the ship when a player leaves. The game clients of other players in the same instance cannot be guaranteed to be impartial, so none of them are used. Simply put, there is no method of keeping the ship of a player who has left the game in the game.
 
If we removed the CMDR tags so players and NPC's become indistinguishable from eachother then people wouldn't complain about PvP vs PvE anymore. People would complain about "game being too hard" or "getting interdicted too much".

And that is my whole point. In my book, players are no different than NPC's. And if they are then what is needed is tweaking of the NPC's to make them more unpredictable. I don't really care if it is you, as a human, or some random computer generated NPC that flies past me, has a bounty that I want to collect, cargo I want to pirate or is ship that is interdicting me. Pixels and a string of text, that is all anyone is online... until you talk to them and start to play together with them. But that's called friends, and friends are more than pixels and a string of text because you talk to them, collaborate with them and plan stuff.

I don't do that with a random name in a random ship, who's intent, purpose or goal is entirely unknown to me (regardless if it's human or NPC).

Anyhow, we are making a mega thread about solo vs open vs groups, and the core of that discussion is simply:

http://s6.postimg.org/j05ihqme9/Openv_Groupv_Solo.jpg

Not entirely sure about that, humans will be humans, and NPCs won't, but I like your flow chart. :)
 

Robert Maynard

Volunteer Moderator
Where did i say force ? I think i said about 3 times in that post that it would be YOUR CHOICE. Yours!

And you i believe nobody or very few people would choose Solo after they already have a python in Open...

You did not say force, but the inference in your post is that when one mode is chosen then that mode is the only mode that the player can select for that commander - that is a forced choice, i.e. to continue to play the game with the commander a single mode needs to be selected.

As I have said before, if I was forced to make a choice of a single mode, I would probably pick Private Groups - all the benefits of Solo (personal Private Group), Private Groups and I would expect that in time a pseudo-Open Private Group would become popular for those players who liked to play in Open but did not want to be locked in it.
 
If we removed the CMDR tags so players and NPC's become indistinguishable from eachother then people wouldn't complain about PvP vs PvE anymore. .....

This was suggested a long time ago, the idea was shot down by Open only advocates.
Also, I'm told it would still be as easy to know if humans are about by watching your network traffic, as NPCs don't generate any but human players do. So you'd at least know there is a higher chance to interdict a human player by the spike in bandwidth usage for the area you are in.

Great flow chart though +1 for that.
 
You forgot to include, do you want to maximize your impact on cgs and pp? No, play open, yes play Solo.

Well, if you want to start throwing petty stuff out, let's add it all;

Home Internet / hotel wifi
Good hardware / cheap hardware
Social anxiety disorder / no disorders
Greifer / not a greifer
PvPer / not a PvPer

I prefer the flow chart given, but I'm happy to dredge up all the rubbish again as you seem intent to bang on about points covered.
 
Well, if you want to start throwing petty stuff out, let's add it all;

Home Internet / hotel wifi
Good hardware / cheap hardware
Social anxiety disorder / no disorders
Greifer / not a greifer
PvPer / not a PvPer

I prefer the flow chart given, but I'm happy to dredge up all the rubbish again as you seem intent to bang on about points covered.
Hahaha
Only one of those points is actually accurate.

Subpar internet, fine.
you don't need good hardware to play in open
There's never any requirements to interact with anyone in open
You don't have to be a greifer to play in open.
You also dont have to be a pvper to play in open. Unless you have some deep hatred for being attacked, you can play in open just fine.

and sorry for interrupting the same talking points repeated ad nausem, like some even more boring fox news.
 
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Scudmungus

Banned
Yuh don't need good hardware - but yes yes it be helpin!

..an mi bettin SO SERIOUS mons wantin an usin de best toys 'n extras to get aal de advantage can be gettin :D
 
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