The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
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There should be an option for no guilds but limited player owned stations.
Having a little asteroid base with parking spots that is in your own instance (and maybe that of your wing) sounds totally fine to me.

interestingly (or perhaps not)..... wasnt this actually in the DDA. the point here is in your own instance. I think (iirc it was a while ago) the plan was we could hollar out a big asteroid and have our own little bolthole. I am not sure if it was ever likely to be visible to anyone outside of our own instance however.
 
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Wow - Just Wow
Point proven I just double checked my first post, please note the time stamp. in the time it took me to read my last post checking for errors - There have been another dozen Votes for Guilds. Padding anyone - my trust on your polling has just been relegated to zero. Are you the same one that said Cameron would loose by a landslide.

I know, right?

It's almost as if there has been some brigading going on. But surely not!
 
I'm more for a system that you as player and have get the rank, Admiral or King or become triple Elite,
you get the responsibility over a space station, with the game mechanic used in simcity or used in other government simulation games.
 
Okay, so I read that zero-day-account votes shouldn't count. but there is something you should note: there are actually players of elite that don't care about the forums. Then they thought "oh hey, I'd like to see guilds ingame", googled it, found this thread and created an account to be able to vote for it. not everyone's trying to destroy the validity of this poll, y'know!

Agreed, and there's also cases like mine. I used to be active here, but decided to go elsewhere back in December due to the heavy-handed moderation. I logged on here for the first time this year in order to vote.
 
interestingly..... wasnt this actually in the DDA. the point here is in your own instance. I think (iirc it was a while ago) the plan was we could hollar out a big asteroid and have our own little bolthole. I am not sure if it was ever likely to be visible to anyone outside of our own instance however.

It is an interesting idea, but I think having it in your own instance would require some kind of persistence, which in the case of only you having it would require the game client to store the data locally - that can be easily done.

I can see a problem with that, however, if you were in Open and some other player was following you - only to see you disappear into some asteroid ;)
 
The only stations I'm up for players owning are the ones floated around during development - something you can drill into an asteroid and expand upon. Basically an updated Rock Hermit.

As far as guilds go, I personally think we pretty much already have them here as it is - quasi-official with Powers and plenty of people organized out-of-game. My reasons for not wanting in-game official guilds have probably been repeated here a number of times already, though, so I'll just go with a simple "no"
 
It is an interesting idea, but I think having it in your own instance would require some kind of persistence, which in the case of only you having it would require the game client to store the data locally - that can be easily done.

I can see a problem with that, however, if you were in Open and some other player was following you - only to see you disappear into some asteroid ;)

indeed, that that may be why it has not materialised (cutting room floor or delayed whilst they get some lower hanging fruit...... i dunno) either way tho i see this as different than having our own personal stations. indeed maybe the entire point of it would be to only go in there AFTER your instance is empty, because if you DO slip in when another CMDR is in your instance, maybe it would then be in their instance too, and perhaps they would have the ability to nick one of your ships once we can get out of our own ships.

then you would log back in and instead of your shiny asp, you have a smelly pirate decaled sidewinder which was geared for stealth with no shields ;) . even then however i would hope once the thief left with your ship, they would be unable to return unless you screwed up agian.
 
Gild also gives you a member list in game so you know who is on and who is not. A custom chat channel does not do that. I am still waiting for someone to tell me why guilds are bad or would effect anyone? All the complaints I see are pvp related not guild related.
 
I don't think this game will become as treacherous or intimidating or complex as EVEs politics involving player owned regions of space if FDev add player controlled systems.

The only issue there might be is balancing in-game powers with player powers/guilds. I don't think players should be able to eliminate in-game power controlled space. Like EVE has high sec space I think in-game power controlled space should be the "high sec" space (unless you in opposing power).

I just really think the game needs to give players the ability to create guild/powers and fight for control of systems. How they balance it and make it work is up to the devs.
 
Surely, players that don't want guilds are, by their nature, less likely to frequent online gatherings (such as forums where polls might exist) than those who do want such interaction? Selection bias?
 
A number of questions if you have a mechanism for player built stations (what will they cost? 100,000,000,000,000,000 CR?)

How do you decide a few things?

  • Size
  • Security
  • black markets
  • government
  • Alligance
  • Economy
  • Ensuring the area is in some sort of balance

- no point in everyone building a super duper alliance democracy 1000000000 people in a high security high tech stations if all the 20 neighbouring systems are also super duper high techs as nothing will be traded and the game will become instantly unbalanced

if you then take it to the next level if you build stations then surely you have to be able to destroy stations. After all you want your station to be the main station not one of 50 orbiting this earth like planet that everyone has decided to build?

So now we build and destroy stations - who is going to underwrite all my ships that I have parked in your station when I go on holiday to find the station has been destroyed?

To many bad ideas and things that could happen if player built stations are introduced
 
There is not "plenty of people organized out-of-game" at least not in comparison to the amount of people in total who are playing and not organized. That was exactly the problem Lavigny-Duval had when she collapsed, too many people and no way to organize in game. You cant expect players to check reddit or some player group website every time they play the game. There should be in game channels to find out what needs to be done and the ability to communicate with others in the same power. We're space travelling and they expect us to believe we cant communicate?

We need non instanced power wide chat.
 
I don't think this game will become as treacherous or intimidating or complex as EVEs politics involving player owned regions of space if FDev add player controlled systems.[...]

That already breaks with the spirit of the game massively, grouping up as a guild could be easier to explain then OWNING a whole system.
It could be at least like a little shadow organization inside the pilots federation, which some people seem to forget we're all part of.
The neutral pilots of the pilot federation however now starting to take "land" and calling it their own. Surely it would take twelve seconds until the first brigade of Farraguts arrived.
 
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Wow - Just Wow
Point proven I just double checked my first post, please note the time stamp. in the time it took me to read my last post checking for errors - There have been another dozen Votes for Guilds. Padding anyone - my trust on your polling has just been relegated to zero. Are you the same one that said Cameron would loose by a landslide.
Okay, the number is high, but if I may remember you: A 148-page thread about guilds has just been closed, with a mod linking here. And now guess where all those people (like me) come from...
 
... and fight for control of systems.

If there is no opt-out (and there can't be, with a single background sim) then no.

"Guilds" are not necessary. Go to reddit, go to any other forum you want, go to vent or teamspeak or mumbl or skype or whatsapp or facebook... any one of a hundred other message or communications applications. Voila! You can now declare yourselves a guild, coalition, alliance, society, faction or... y'know, a private group! The only possible reasons for guild support in-game are to build fame and/or notoriety and the ability to leverage your will against other people. Unfortunately for those desperate for guild support, these handfuls of players in their balkanised factions just aren't as important as HIP 74332 JET and don't have the right to decide how opt-out players play.
 
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"Guilds" are not necessary. Go to reddit, go to any other forum you want, go to vent or teamspeak or mumbl or skype or whatsapp or facebook... any one of a hundred other message or communications applications. Voila! You can now declare yourselves a guild, coalition, alliance, society, faction or... y'know, a private group! The only possible reasons for guild support in-game is to build fame and/or notoriety and the ability to leverage your will against other people. Unfortunately for those desperate for guild support, these handfuls of players in their balkanised factions just aren't as important as HIP 74332 JET and don't have the right to decide how opt-out players play.

It makes it a total pain in the backside to have to use an out of game tool to see if some guy is part of the same guild/club/clan/corp/special interest group as I am. Doesn't mean we don't utilise workarounds but it would be nice if, y'know, we didn't have to use workaround for something the vast majority of other multiplayer games already have incorporated.
 
of course, i vote yes because right now the sandbox is more stale than Runescape in 2002 (but old school is fantastic right now)
 
It makes it a total pain in the backside to have to use an out of game tool to see if some guy is part of the same guild/club/clan/corp/special interest group as I am. Doesn't mean we don't utilise workarounds but it would be nice if, y'know, we didn't have to use workaround for something the vast majority of other multiplayer games already have incorporated.

You have a friends list, you know. Just add them. Surely you'll get to recognize your guild-friends over your other friends quickly enough.
 
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