The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
Status
Thread Closed: Not open for further replies.
You have a friends list, you know. Just add them. Surely you'll get to recognize your guild-friends over your other friends quickly enough.

Which I do indeed have, it's a rather big and unwieldy friends list though, and needs pruning, if only those who left EIC could be, y'know automatically removed from my friends list, like if we belonged to some guild or clan of some kind which kept this list automatically populated, updated, and let me recognise them all quickly when in space.

Why are people saying no to this? The mind boggles.
 
I'm shocked, SHOCKED!, to read this!

Perhaps when the poll has closed we can get final numbers based on the final result minus the zero-day voters?

That would be fair, in my opinion.

Regards


Rubbish

Just because we don't post here does not mean we don't play the game and should have no voice for our opinions

Censorship is not ok
 
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Which I do indeed have, it's a rather big and unwieldy friends list though, and needs pruning, if only those who left EIC could be, y'know automatically removed from my friends list, like if we belonged to some guild or clan of some kind which kept this list automatically populated, updated, and let me recognise them all quickly when in space.

Why are people saying no to this? The mind boggles.
The mind also boggles why you'd ask this in a thread full of players explaining why they say no to this.

All it takes is reading :)
 
I wonder what kind of horrible guild-related trauma happened to some of the people here :D? My guild experience has always been very positive, and in this game as well have been a very positive force for the community.

- - - Updated - - -

That already breaks with the spirit of the game massively, grouping up as a guild could be easier to explain then OWNING a whole system.
It could be at least like a little shadow organization inside the pilots federation, which some people seem to forget we're all part of.
The neutral pilots of the pilot federation however now starting to take "land" and calling it their own. Surely it would take twelve seconds until the first brigade of Farraguts arrived.

Hey, it somehow makes sense in Powerplay, so I don't see that as a particularly potent argument against player ownership.
 
I don't get why people are against this. If you don't want to take part in guilds just don't do it. I for one think that this will really add to the game and help player groups, which are the things that keep games going. Just my opinion on this.
 
Also - why have a huge friends list with people on it who are obviously not really your friends?


This. Though perhaps it's more a sign of my utter contempt of the current cultural requirement to have nineteen thousand 'facebook friends', while actually only 'liking' the vast majority because they endorse the same brand of bra/shoes/bag/coat/smart phone as you. If your friend list is so unwieldy as to require filters or exhaustive work to keep managed then I suspect the fault lies in the operation of said friend list or the user definition of friend.


Kids today. Bah, humbug. Etc.
 
You missed out a better option...

NO guilds but Player Owned stations to be implemented...

But how would Player Owned stations work?
Limited Station Ownership I'm still unsure about, simply because no-one seems to have suggested how it would actually work?
  • New stations, or existing ones currently controlled by NPC Minor Factions? (Probably the former)
  • How is a station captured? Extensive combat against station defence-lasers & ships, while causing damage to the station? Does this work for Open, Group and Solo?
  • Can a station be destroyed? If so how can a station be created/built to replace it? Is it fun & doable?
  • Can station control be lost due to inactivity and/or poor management? How?
  • What tasks do players have when they actually manage a station? Are these fun?
  • Does a station manager have to park in a station all of the time? Won't this detract from One-Man-One-Ship gameplay? If not how will remote management work?
  • If stations are to be run by guilds, what options/tasks/roles are given to guild members? Can these be done remotely, only in-system, or only in-no-fire-zone, or docked?
  • What's the point of controlling a station?
    • Is it a revenue generator? How is revenue generated, taxes on trade, fines for loitering?
    • Control/restriction of commodities? How is this defined? Can availability of commodities be changed? How?
    • Control/restriction of functions (e.g. Shipyard, Upgrades, choices of available parts etc)? How is this defined? Can availability be changed? How?
    • Simply bragging rights?
  • How would station ownership affect Open, Group & Solo players? Are there any restrictions?
  • Would it be actually fun?
 
I don't get why people are against this. If you don't want to take part in guilds just don't do it. I for one think that this will really add to the game and help player groups, which are the things that keep games going. Just my opinion on this.

Then let me repeat the post that best summed it up (bold mine):


"Guilds" are not necessary. Go to reddit, go to any other forum you want, go to vent or teamspeak or mumbl or skype or whatsapp or facebook... any one of a hundred other message or communications applications. Voila! You can now declare yourselves a guild, coalition, alliance, society, faction or... y'know, a private group! The only possible reasons for guild support in-game are to build fame and/or notoriety and the ability to leverage your will against other people. Unfortunately for those desperate for guild support, these handfuls of players in their balkanised factions just aren't as important as HIP 74332 JET and don't have the right to decide how opt-out players play.
 
I wonder what kind of horrible guild-related trauma happened to some of the people here :D?

Your argument loses all credibility the minute you resort to making petty personal jibes about the motives of anyone that disagrees with you.


I think it's probably time this thread was closed - it's becoming very cyclic and awfully close to pointless name calling.
 
This. Though perhaps it's more a sign of my utter contempt of the current cultural requirement to have nineteen thousand 'facebook friends', while actually only 'liking' the vast majority because they endorse the same brand of bra/shoes/bag/coat/smart phone as you. If your friend list is so unwieldy as to require filters or exhaustive work to keep managed then I suspect the fault lies in the operation of said friend list or the user definition of friend.


Kids today. Bah, humbug. Etc.

It's nice to have a good pool of guild friends to do stuff with. You might not be as close with them, but it's a pool of people to play with if you want to do something with a group - people you can trust to be half-way decent and friendly. The only real, serious argument I saw against guilds, from days of UO, is that they tend to make guilds focused on themselves, people tend to play with their guild friends rather than with "outsiders". That is an absolutely fair argument, but I feel it's one without much merit in ED, as there's already very few tools or means to find commanders to play with, so nothing is lost.
 

Ozric

Volunteer Moderator
I think it's probably time this thread was closed - it's becoming very cyclic and awfully close to pointless name calling.

I think a lot of the threads on this subject do end up getting closed.

I still keep thinking back to the points about how control of player owned stations would work with the instancing in this game. It was one of the major reasons for it not being considered in the first place and as the basis of how the game is made is not going to change, then there's still no viable way for them to be implemented.
 
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Guilds and player owned stations will bring in new players and revenue for FD. So, you can't count on them being implemented at some point.
 
Your argument loses all credibility the minute you resort to making petty personal jibes about the motives of anyone that disagrees with you.

I think you took that remark much more seriously than it was intended. At the same time, I am a little baffled by what some people here say about guilds, since for me they always tended to be fun multipliers, rather than any sort of issue.
 
Okay, the number is high, but if I may remember you: A 148-page thread about guilds has just been closed, with a mod linking here. And now guess where all those people (like me) come from...

I am not going to discredit what you are saying - my point however is that if you look at the time stamps on my original posts, then take into account how long it actually takes me to compose that post. Along with the fact that I go back and read my posts in an effort to make sure I am not giving anyone an unintended back handed ill perceived slap. You would note that it takes me some time to in fact compose a well thought out response. My original post was to point out 12 up votes in less than 5min. This was in no way an attempt to discredit your honest opinion from my end. However, the 0 day accounts as well as others that may or may not be creating multiple accounts are discrediting you. Honestly 12 for votes in a matter of mere minutes draws suspicion to all who honestly want that dynamic.

Those are the folks you should calling out.
Just my $.02
 
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