The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
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Ozric

Volunteer Moderator
That's the whole point though. It's not IN the game. People are resorting to creating their own communities outside of the actual game. Take a look at the "Elite Groups" thread. It's more of an "out of game" guild recruitment channel rather than what it was actually intended to be.

Purely out of interest, what was it supposed to be then?

And anyway that wasn't what I was referring to.
 
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So let me get this straight, people are trying to turn ED in to Eve, something that it is not created to be?
Braben said from the beginning that the players aren't supposed to be significant in the universe, you are suppose to be just a sand grain on the beach. There are a lot of games where the universe revolves around the player, it is nice for a change where the players revolve around the universe, just like whats life is.
 

Ozric

Volunteer Moderator
So let me get this straight, people are trying to turn ED in to Eve, something that it is not created to be?
Braben said from the beginning that the players aren't supposed to be significant in the universe, you are suppose to be just a sand grain on the beach. There are a lot of games where the universe revolves around the player, it is nice for a change where the players revolve around the universe, just like whats life is.

Not necessarily EvE, but your sentiment is correct.
 
Probably the closest players will get for a player owned station, will be a tiny studio apartment that says "station", if FPS ever happens. Of which, I still won't care that much except to have the ability to walk around an orbis starport and occasionally watch the lonely haulers fly by.
 
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Which is why Powerplay was introduced - to give players groups that they could pledge to. I really cannot see player-created groups gaining any traction in Elite against the existing Federation, Alliance, Empire, Independents. There's simply not enough of them, they are too busy trying to blow other players up, and the whole notion doesn't fit with the "lore" of Elite in my opinion.

Even if the Mobius group all took far too much onionhead and decided to become a power themselves, there's only 10,000 of them. That would get squished pretty quickly under the might of the Feds/Imps etc.

You are assuming that the people that want guilds want them to be "Powers" as well. I don't think I saw in this thread where someone was suggesting that. I may have missed it.
 
So let me get this straight, people are trying to turn ED in to Eve, something that it is not created to be?
Braben said from the beginning that the players aren't supposed to be significant in the universe, you are suppose to be just a sand grain on the beach. There are a lot of games where the universe revolves around the player, it is nice for a change where the players revolve around the universe, just like whats life is.

But how does letting 10 friends create a group to work together change that? Their still 10 specs of sand on a beach.
 
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So let me get this straight, people are trying to turn ED in to Eve, something that it is not created to be?
Braben said from the beginning that the players aren't supposed to be significant in the universe, you are suppose to be just a sand grain on the beach. There are a lot of games where the universe revolves around the player, it is nice for a change where the players revolve around the universe, just like whats life is.

Guilds and stations = eve? You're drawing a bit of a strawman there...


Seriously, "EVE" has become the new go to strawman term on these boards in place of "WOW" and "COD".
 
Purely out of interest, what was it supposed to be then?

And anyway that wasn't what I was referring to.

The description of the thread is "Looking for a group? Looking for a dog fight in interstellar space? Check out this area."

And I know you weren't referring to that. I was just making a point to the large amount of players resorting to "out of game" community groups.
 
seem to be missing the option for player owned stations but no guilds? Why yes, I DO have a sneaky suspicion that's deliberate!!

IMO, guilds as most here seem to want them are a bad idea. We've already seen unofficial guilds/clans/whatever try to 'lockdown' systems - something explicitly against David Braben's stated vision for the game. Does anyone in their right mind think that official guilds won't do the same thing? I have no problem with guilds per-se; I'd just ask FD to be very specific in setting up limits on what they're allowed/able to do. Perhaps also add the old MMO standby, the PvP flag.

Player owned stations are possibly workable. Either have it make no practical difference to anyone (but the owner who probably takes a cut of all transactions there) in which case existing stations could be bought out or new stations placed without much fuss (although it could make for some great trading byplay), or they make player controlled stations different - have them be a separate zone entirely that allows/enforces the rules the owner puts in place; potentially setting up player pirate havens, unofficial player bases, etc. To limit the effect this might have on the broader game, I'd NOT allow this type of station be constructed/bought in an already inhabited zone. Don't drop it anywhere that already has any sort of npc station - it means those with no interest in player politics have no reason to go there & it won't interfere unduly with existing trade routes or power structures. Also, on-going costs. Have them. Stations fall into disrepair when upkeep not fully met, enable new sections/facilities as more money spent on it.

To compliment this I'd suggest FD completely rework the in game comms UX into something better. No problem, eh? :)
 
Not every guild cares about owning stations. It would just be an option. But yes, they could set some parameters.

So what do they care about? What do they want to urm, erm, do? What is the reason for them wanting to exist? What can groups not achieve in-game with things as they stand? How would implementing guilds benefit Elite?

It-looks-like-you-re-trying-to-introduce-guilds-Wo.jpg
 
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Braben said from the beginning that the players aren't supposed to be significant in the universe, you are suppose to be just a sand grain on the beach.

That vision has been been dead and buried almost since launch. Players determined (at least in part) the fate of Lugh, a system of billions of inhabitants. They allowed space stations to be built, relieved famines, built battleships etc etc. All that was before Powerplay. Now, post 1.3, players determine the entire political structure of the galaxy. The "grain of sand" approach is simply no longer true.
 
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The problem with online polls is that they don't get an actual cross section of the population. They get people who happen to visit that site/page/whatever and that portion could be very different from the population at large. This is even more true for comment threads.

You also have to consider the overall plan for ED. There are certain things from both a design point of view and a resources (coding time etc) point of view that they won't or can't do.

So whatever the outcome of the poll is, it may not reflect the actual feeling and FDev may not go through with it.

If they don't, they aren't be evil, or ignoring their base. They are producing a certain kind of game. That game won't please everyone.
 
Wow, just umm WOW. I went to bed last night and now look at this thread, it has become more about the mechanics of the poll than the topics the poll raises.
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I think it is pretty evident that some outside agency has been involved in boosting the YES vote, that much is plain to see. And before everyone starts crying and bleating and calling me a liar: If you only joined today and your only post is to click yes in this poll - why? There have been other posts about this topic, other polls. If you feel so strongly about having guilds and player owned infrastructure, why haven't you voiced your opinion previously? Did it really take a poll to get you interested in the forums?
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As for the 'day one accounts' voting, I would like to propose a simple yet I think effective solution to this. I am pretty sure when I first joined the forums, I had to make 'x' number of posts until I was allowed to do certain things in the forums (like have an avatar etc). Can't the same rules be enforced for polls? Seems logical to me but as it has already been alluded to, since I am anti Guilds I really don't know what I am talking about :D
 
So what do they care about? What do they want to urm, erm, do? What is the reason for them wanting to exist? What can groups not achieve in-game with things as they stand? How would implementing guilds benefit Elite?

Does it matter? The best answer is that there is a large group of people asking for some sort of in game guild/group support.
 
How about a chatchannel and a tag ? Too much to ask ?

Nope not at all, I see no harm in that as long as every guild player is in a separate version of Open in which they only ever see other guild players. If they choose to play in solo, group or "normal open" their guild tag is not visible, and they have no guild comms - just the same ones everyone else has.
 
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