.As it now seems that a majority (cough cough) of 'players' not only want Guilds but also want Guild Owned Stations, no one has really answered a question I posted a couple of times in the early pages of this thread: "What do you hope to achieve by being in a Guild and having your own station?"
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If it is just playing with your friends, well as long as your friends are limited to 15, go for it.
If it is to create your own little fiefdom, why? What will you get out of it except some pretty screen shots of YOUR station?
If you want to act like a one of the current factions, what will you change? You can't change the price of commodities, modules or ships (at least I am pretty sure you can't), so what will you do?
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There has been some very vigorous posts supporting the inclusion of Guilds etc., but none really said what they want to do and why they want them? Convince us, tell us what your plans are.
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We who are supporting the current system (i.e. the naysayers, the old stick in the muds, those who just don't understand how games are played) don't have to justify our stance as it is the current game. You, on the other hand, want rather massive changes to the infrastructure of the game, you should be able to convince us of the benefits since it will effect all players, whether you admit that or not.
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P.S. Saying "Cos other games have guilds" is not a valid reason!
How strange, two more pages of posts and as yet, no one can explain why they want Guilds or Guild owned stations. One can only come to the conclusion they don't know why they want them either