How interesting what "strategies" we can see in a thread like this.
There's a poll with currently 1184 votes on it and a visible tendency.
The guild-question is hot as always which clearly shows the two emotions it can be dealt with: the NEED and the DENIAL.
The need-side is easy: expressing a need is a clear and straight forward thing.
The denial-side is more likely in trouble when the need is genuine but they also evolve with "strategies" like:
- arguing against the guild-features assuming it would ruin the game
- arguing against it in the name of "the vision" (which has already been and will be revised several times) regressing to a non-existent fundament
- denying the legitimity of the poll in two ways: whether it's representative or not ("vocal minority-concept") or if it's valid or not based on unconfirmed numbers of "insignificant" forum accounts (what a sharp metagaming

)
- taking cover behind outdated FD statements on guilds
- trying to achieve the thread to be closed ("it's circular")
- trying to harden the concept that guilds here in ED can only be like in EVE Online NECESSARILY and there's no other way
- using ED's current architecture as a shield why it's impossible to make guild-play anyway
- invalidating forum users' opinions based on assumptions regarding to his/her personality ("look at his earlier posts...")
And so on.
And still: the poll shows what it shows, the thread had grown 65+ pages already in a day with nearly 1000 comments - it may show the fact that a need can not be effectively treated with strategies of denial.
Regardless of what FD thinks about this, the phenomenon is there. If there's a need, it is hard or impossible to extinguish it with any "reasoning" I listed above.
What I miss here is the open mind which is essential for a discussion. I accept that some people can not see how guilds could work on the benefit of the whole playerbase.
But just because one can not see it, it doesn't mean it can not work: so saying "therefore I say no" is simply a denial not a constructive addition.
I also accept that people had previous experience of guild play in other games and they automatically transfer their emotions developed there to here. With a bit of consciousness it may be recognizable that ED is a different game and a different architecture: there are plenty of possibilities to create a set of rules and contents which can make people behave differently and play another way. Again: open mind.
These threads are long and hot for a few reasons. Two of them are: 1. there's the need for detailed group play and 2. there's the denial mindset which judges something without even think about it further or try it here.
Yes or no are premature before we ask the question "how?" - and that's where we can be constructive.