Are you kidding me?
You really saying the entire game should be dumbed down to the lowest average skill across the player base?
If the NPC catches you offguard, and you have to run. Then run. And if you fail to run, then well... game over for you (at least your ship).
Isn't this the core of every single game ever made? Either you get good, or the game beats you. If you aren't able to time your jump over the barrels right, then donkey kong wins. That's all there is to it. If you play Farcry and your twitch/aiming skills aren't good enough then the NPC's will smoke you. That's all there is to it.
How many times have I ran around in MMO's an accidentally aggroed something that is 30 levels higher than myself? Do I have a chance to win? Nope. Chance to run? Maybe. Do I get rekt? Most likely.
If you can't handle that sometimes you will be in a losing situation in a game then I really wonder... why are you playing games?
Even tetris has challenge, and presents you with unwinnable situations (getting damn S blocks 5 times in a row when the pile is almost to the top).
Only game I know that has no challenge is ... oh wait ... there isn't one!
If you can't handle the barrels thrown at you by Donkey Kong, the S-bricks or the high level NPC's that chase you... or the Elite NPC that ever so rarely might just happen to cross your path... then dude... re-evaluate what games are about and why you play them.
Sounds to me like sudoku might be a better alternative.
No I am not kidding you.....but your attitude astounds me, such lack of empathy is a sad indictment of modern society. Stop being so selfish.
Challenge is DIFFERENT for DIFFERENT people, hence most games have ADJUSTABLE skill settings....sheesh.